"As for specs, since you seem to be really privy on them, the Revolution will indeed support both 720p as well as 1080i. The GPU of the console packs quite a punch. It’s actually two cores linked together with ATi’s alternative on nVidia’s SLI. Though no releasedate has probably been determined yet by Nintendo (current releasedate looks to be around March next year in Japan), this could mean that Revolution will be the first device to support this ATi technology. Even before they introduce it to the PC market.
Now the cores themselves are completely custom-made by a different team than the core for the Xbox 360. It’s known as the RN520, where the N actually stands for Nintendo. One core in itself, isn’t as fast as the R500-ish core of the Xbox 360, but together they are quite a bit more powerful. The CPU consists of four cores each running at 2,5 GHz and is based on the G5 architecture. Each core has it’s own 128KB L1 cachememory, and they all share a L2 cache of 512KB. Next to this, the CPU and GPU share 512MB of memory, just like the Xbox 360 does. Also, the GPU has it’s own on-die memory for quick tasks which amounts to 16MB of eDRAM.
There’s also a seperate processor for sound, which is quite advanced and takes a lot of workload off the CPU. Last but not least, the Revolution features a PPU for complex physics, which utilizes it’s own 32MB of memory. So all in all, it’s quite the complex machine with many different processors. Still, it’s rather easy to develop for because of the excellent development tools which Nintendo delivered. These are all GameCube based with a lot of completely new features built-in"
?????? Vajon vajon?:)
he controllers are pressure sensitive - the controllers feature gyroscopes - the controllers will not feature any form of touch control - the controllers are going to be wireless - the controllers contain regular action buttons and triggers, though a D-pad is not certain yet - the Revolution features very advanced voice recognition technology - the Revolution will be more powerful than the Xbox 360 - the Revolution will feature a very advanced online service. Probably the best and most interesting of the three - the Revolution wont support any form of stereoscopic imaging. At least not out of the box - Square-Enix is developing an exclusive game for Revolution, further details are currently unkown - Retro is working on a non-Metroid based FPS for the console’s launch which will be very mature themed - Hal Labs is developing a brand new Smash Bros game, which will be available around launch as well - A new Mario game is in the works which will show off all the console’s features right from launch - NST is busy developing a new Wave Race game. It seems that it features the most lifelike water ever seen both graphically and physically and comes really close to real life - Some completely new franchises are still at the works at Nintendo which will be featured on DS as well. Most of them are more mature-themed than we are used to with Nintendo - Capcom, Namco, EA, Activision, Midway, Konami, Majesco and most probably some other companies, are currently developing Revolution software and seem to be quite enthusiastic about the machine
Ezeket lehetett hallani a Revorol amik inkabb valodibbak mint a kis agyunk:P
Revolutionnal kapcsolatos nyilatkozat morzsak:
Looking to the future and Revolution, it's still too early to discuss specific strategies, but I can tell you that we have learned much from the launch of the Nintendo GameCube. We realize that things such as having a strong software line-up at launch is critical to the success of Revolution. We understand what kinds of technologies and experiences the market is asking for. You are certainly correct that our financial and creative resources are vast, and we intend to fully flex this muscle more than ever in the coming years. GEorge Harrison vmi amcsi NOA fejes:)
We have a lot of experience in online as I'm sure you're aware. We think very positively about the possibilities. We've done a lot of online experiments in the past. But until these hurdles are met and these problems are solved, I don't think that we should just jump into online because people think there's strength there right now. We're not negative toward the idea of going online. We're just practical." - Satoru Iwata Elnök úr.
Passz. Lehet igaz meg full kamu is. =) (szvsz kamu)
A nintendónak nem szokása elsietni a gépeinek megjelenését. A Gamecube-ot is 2000-re ígérték, és 2002 lett belõle. Szerintem reálisabb a 2007.
a cubet sohasem mondtak 2000re (plane hogy csak 200 augusztusaban mutattak be eloszor).. 2001 Juliusarol volt szo amibol lett szeptember.. Az Eu mindig kesobb kap, de 2008 eros tulzas akkor is. A Palos Revo lehet 2007 marciusaban-majusaban fogkijonni.... nem is ezellen szoltm fel:)
Nah sokkal jobb lesz a Revo mint a masik kamuatkurasmarketin 2 gep. :)
Botorkáljatok át az 576.hu-ra, ha akartok. Ugyanis vannak képek a Revo kontrollerélõl! Sõt VIDEÓ is van! Forradalmi? Nem tom, döntsétek el ti,nekem bejön.
Minek? Minden megvan mar 5 óta. De elég csak benezni a PCs jatekoknak lealdozott topicba is. :)
elég jó de kicsit furcsa ez a design.... meg a trailertöl behaltam fizikai fájdalom volt végig nézni a sok kis japot azokkal a hülye hangokkal.. Plazma tévét is adnak hozzá? :) :P
Nem rossz, de... azért arra kíváncsi vagyok, az a 3 gomb + 1 az alján mire lesz elég egy Mortal 7-ben... :(
8 gomb van hozzááááá! Nem irom le tobbet:(
+Nyilatkoztak 1: nem ez a vegleges 2: Meg tartogatnak megkepeteseket 3: Lehet majd hozzá regulárissá tevo controllerRészt" is kapni, igy a klasszik iranyitasu gamek is siman fognak menni. Mondtak nem kotelezo kihasznalni a gep "forradalmi" aspektusat.
És, szerinted a "power" lesz a Block a Mortal 7-ben, vagy azzal lehet über speckót csinálni? ;)
Van A,B,a,b ezek az akciógombok, van start/select/power, ezekkel nem hiszem, hogy bármit is tudnál csinálni, elég hülyén hangzik, hogy a select a kis rúgás, a start meg a nagy ütés. Illetve van egy "home" gomb, amirõl még egyelõre nincs tippem, mi lehet.
az analog karos egysegen is van egy Z1+z2 gomb en nem szamoltasm a home gombot a start selectet igen mert azt rengeteg game hasznalja s sok gombot osszekotve kell majd sztem hasznalni jobbra D pad+suhints elore hatra jobbra (kozepes utes adott iranyokba) es igy tovabb az hogy a kis szar barmerre mozgathato s ez gombokhoz kapcsolhato (vmit kozben nyomva tartva) igy rengeteg gombot kapsz Egy FPSben a fegyver, nezet, ujratoltes, 1 és masodlagos loves, ugras, zoomolas, guggolas is egyszeruen kivitelezheto igy.
Látszik, hogy NEM FOGTAD FEL a kontroller lényegét.
Mortalozni akarsz? nem a+a+b kombó kell majd, hanem lenyomsz egy gombot, amivel jelzed a kontrollernek hogy most a karakter kezét irányítod, suhintasz egyet, majd megnyomsz egy másik gombot, és ismételten suhintasz az ellenfél irányába, ami egy rugást vált ki. Nem kis rugás meg nagy rugás. Attól függ, mekkorát suhintasz. Így már világos?
Lol, nem azért vállalta be a Nintendo ezt hogy aztán rápakoljanak egy dual shock 3at két analóg karrar meg 12 gombbal.