Hello emberek! Barátommal nemrég kezdtünk el játszani és 4 év WoW hordás múltal úgy gondoltuk nem állunk a szentfazékok közé ezért Defiant oldalon indítottunk karaktert. Ez úgy tûnik sajnos nem volt a legjobb döntés mivel a fórumok átolvasása után arra jutottunk hogy a magyar Defiant közösség halott. Sok hozzászólást átolvastam ezen a fórumon is és úgy tûnik igény pedig lenne. Ezért a Sagespire szerveren megalakítottuk a Reckoning guildet. Jelen pillanatban a tagok... nos hát mi vagyunk, de mindent el kell valahol kezdeni. Várunk minden magyar játékost aki szeretne más magyarokkal együtt játszani. Hosszú távú cél lenne egy olyan csapat létrehozása ami képes sikerrel raidelni vagy akár igény szerint PvPzni. Keressetek engem (Iblys) vagy Backon-t hogy beinveljünk a guildbe. Minden délután 3-tól késõ estig elérhetõek vagyunk. Az elsõ 5 jelentkezõ ingyen sütit kap!
Következõ nagyobb patch hoz még pár jó dolgot a pvp-s újdonságokon kívül: AA rendszer, soloinsta, stb forrás
Meg ha a jatek nem is jott be eddig annyira, mint azt korabban vartam, en a magam reszerol nagy elismeressel adozom a jatek keszitoi elott az altalad emlitettek miatt, mert velemenyem szerint amit ezek az emberek muvelnek, ez az igyekezet es szorgalom, az egyedulallo.
szép estét. gond. remélem tudtok segíteni. nem fogadja el a jelszavam ez a bu*i... enyhén felidegesített. jelszavamat sem tudom megváltoztatni, mert egyszerûen a Balázs nevet nem fogadja el nekem, pedig... áhhh... szóval. könnyed esti kérdés. megoldás? (:
Éééss mûködik az ingyen 1 hét. Be tudtam lépni. :)
Majd hogy fognak örülni az emberek hogy a clericek most már minden idejüket azzal kell tölteniük hogy magukat healelik, és ugyanúgy nem fognak meghalni csak arra nem jut majd idejük hogy mást is healeljenek:)
" Justicar: Reduced the healing effectiveness of Doctrine of Loyalty, Doctrine of Bliss, Doctrine of Righteousness, Reparation, Reprieve, and Salvation when the target is in PvP combat." Tessék, mostmár nem fogja annyira gyógyítani magát. :D Kívánj még pár új instát és raidet pls, hátha bejön az is. :D
We wanted to provide individual threads to discuss and share feedback. Please use this thread to provide your feedback for the upcoming changes in Update 1.4. Your feedback is important and can help shape and refine these changes - nothing is permanent on the Public Test Shard and your feedback is vital to the process!
As always, please keep your feedback constructive, on-topic, and with respect to the opinions of others - thanks
COMBAT In anticipation of Hammerknell level items entering the game we’ve adjusted certain Combat rating diminishing returns. These changes should only affect fully raid buffed characters in Hammerknell or better equipment. * Physical Crit, Spell Crit, and Block ratings have both soft and hard caps updated. These caps only affect the bonuses from your base rating and have no effect on percentage-based bonuses from abilities, buffs, and debuffs. * Physical Crit: Now soft caps at 45%, and the return per point of Physical Crit rating above 45% is reduced. Hard caps at 60%. * Spell Crit: Now soft caps at 45%, and the return per point of Spell Crit rating above 45% is reduced. Hard caps at 60%. * Block (Chance to Block): Now soft caps at 40%, and the return per point of Block chance rating after 40% is reduced. Hard caps at 60%. * Block (Amount Absorbed): Now soft caps at 50%, and the return per point of Block absorption rating after 50% is reduced. Hard caps at 65%.
COMBAT – ITEM PROC RATES * Item with proc effects (% chance of X on Y) will now be normalized so that the results of an item proc are more consistent regardless of the ability speed or number of targets it hits. - Abilities that hit multiple targets will trigger procs less than abilities that hit single targets. - Abilities with longer casting times will trigger procs more often than abilities that are quick to cast. * Additionally, we've made a pass on the trigger events for procs themselves to make them more consistent across different items.
Class Changes Addressing issues with healing in PVP focusing on instant and passive healing, reducing the effectiveness of healing for targets involved in PVP combat. This should help with a number of issues related to general Cleric survivability and effectiveness. These changes only affect active PVP combat, they have no impact on normal PVE gameplay.
* Chloromancer: Reduced the healing effectiveness of Bloom and Essence Surge when the target is in PvP combat. * Druid: Reduced the effectiveness of Balm of the Woods when the target is in PvP combat. * Justicar: Reduced the healing effectiveness of Doctrine of Loyalty, Doctrine of Bliss, Doctrine of Righteousness, Reparation, Reprieve, and Salvation when the target is in PvP combat. * Necromancer: Reduced the healing effectiveness of Soul Purge when the target is in PvP combat. * Purifier: Reduced the healing effectiveness of Healing Blessing, Healing Flare, and Latent Blaze when the target is in PvP combat. * Sentinel: Reduced the healing effectiveness of Healing Breath, Marked by the Light, and Vigilance when the target is in PvP combat. * Shaman: Reduced the effectiveness of Glory of the Chosen when the target is in PvP combat. * Warden: Reduced the effectiveness of Healing Spray, Orbs of the Stream, Orbs of the Tide, and Soothing Stream when the target is in PvP combat. * Dominator: Reduced the damage of Split Personality's Void Bolts in PvP combat.
Alt – Mode Warfronts Whitefall Steppes - Escalation In their fight for dominance, the Guardians and Defiants have deployed massive rune cannons to the Whitefall Steppes. Their Ascended armies battle to collect and return Sourcestone to fuel these powerful weapons.
Capture three Sourcestone from the field and hold them at your base to win. Beware though; Sourcestone can be stolen directly from your base by the enemy.
PVP Rifts! The armies of the Ascended can now open special PvP rifts at Rift Raid locations. Opening these rifts secures sourcestone for your faction, but also leaves you open to attack from enemies! Keep the rift open as long as you can to gain the most rewards - or close your enemy's rift for additional bonuses!
PTS ONLY: Temporary openers can be found on Fluffy in Zareph's Return. These rifts are currently only active in Stillmoor. Currently the objects in this rift ignore the "PvP Auto Flag" option, so beware! Please direct feedback to the PTS forums, thanks!
PVP Itemization *COMING SOON: New PVP Item Set Bonuses! *Favor rewards have been increased for all daily PvP quests. Favor and Prestige have been increased for open world “Kill Players” daily quests. *Wands, Totems, Shields and Bucklers are now available from the Favor merchants in Meridian and Sanctum. *Prestige Rank 7 and 8 are now available. New armor sets are available in Meridian and Sanctum, new weapons coming soon. *Condensed the total amount of Favor Set merchants in Meridian and Sanctum."
"Greetings!
We wanted to provide individual threads for each archetype to discuss and share their feedback. Please use this thread to provide your feedback for the upcoming changes in Update 1.4. Your feedback is important and can help shape and refine these changes - nothing is permanent on the Public Test Shard and your feedback is vital to the process!
As always, please keep your feedback constructive, on-topic, and with respect to the opinions of others - thanks
COMBAT In anticipation of Hammerknell level items entering the game we’ve adjusted certain Combat rating diminishing returns. These changes should only affect fully raid buffed characters in Hammerknell or better equipment. * Physical Crit, Spell Crit, and Block ratings have both soft and hard caps updated. These caps only affect the bonuses from your base rating and have no effect on percentage-based bonuses from abilities, buffs, and debuffs. * Physical Crit: Now soft caps at 45%, and the return per point of Physical Crit rating above 45% is reduced. Hard caps at 60%. * Spell Crit: Now soft caps at 45%, and the return per point of Spell Crit rating above 45% is reduced. Hard caps at 60%. * Block (Chance to Block): Now soft caps at 40%, and the return per point of Block chance rating after 40% is reduced. Hard caps at 60%. * Block (Amount Absorbed): Now soft caps at 50%, and the return per point of Block absorption rating after 50% is reduced. Hard caps at 65%.
COMBAT – ITEM PROC RATES * Item with proc effects (% chance of X on Y) will now be normalized so that the results of an item proc are more consistent regardless of the ability speed or number of targets it hits. - Abilities that hit multiple targets will trigger procs less than abilities that hit single targets. - Abilities with longer casting times will trigger procs more often than abilities that are quick to cast. * Additionally, we've made a pass on the trigger events for procs themselves to make them more consistent across different items.
CLERIC Addressing issues with Cleric damage Souls to bring them more in line with the other callings.
DRUID * Hidden Path: Now removes all Curses, Diseases, and Poisons from both the Druid and the Druid's pet. No longer requires a pet active to use. * Thorns of Asphodel - New Ability: Available at 38 points. Causes your pets to deal additional Life damage with their attacks. * Friend of the Weald: Increased the boost to Attack and Spell Power bonus on your pet's abilities to 20% + 17% per point spent in Druid above 36.
INQUISITOR * Due to the below changes, characters with Soul Points spent in Inquisitor have received a free Soul Point respec. * Bolt of Judgment: Increased the Spell Power bonus. * Life and Death Concord: Now also triggered by Nysyr's Rebuke. * Lethargy: Removed. * Harsh Focus: New tier 5 branch ability. Causes Harsh Discipline to no longer suffer casting pushback from damage. * Nysyr's Rebuke: Reduced cooldown to 1 minute. Now deals Life damage, increased the Spell Power bonus. The damage will now affect enemy targets even if they are immune to Stuns.
SHAMAN * Vengeance spells no longer trigger a global cooldown; instead, they now have a shared 5-second cooldown. * Vengeance of the Primal North: Now available at 44 points. Lasts 1 hour, reduced the Spell Power bonus, and is now on the shared cooldown with other Vengeance abilities. * Call of Ice: Increased the damage bonus for Massive Blow to 10% + 5% per point spent in the Shaman soul above 36. Increased the Attack Power bonus for Massive Blow to 5% + 2% per point spent in Shaman above 36. * Frozen Wrath - New Ability: Available at 51 points. Deals weapon + additional Water damage over 15 seconds. Also increases damage the target takes from the Shaman's Vengeance of the Winter Storm by 200%.
TEMPLAR [PvP] * Overload: Can no longer be applied to the same target more than once every 2 minutes. * Replaced Barb of Shackles with Nysyr's Brand: Marks the target, blocking their ability to stealth and increasing the chance they will be critically hit by 5% for 30 seconds."
"Warrior 1.4 Discussion Greetings!
We wanted to provide individual threads for each archetype to discuss and share their feedback. Please use this thread to provide your feedback for the upcoming changes in Update 1.4. Your feedback is important and can help shape and refine these changes - nothing is permanent on the Public Test Shard and your feedback is vital to the process!
As always, please keep your feedback constructive, on-topic, and with respect to the opinions of others - thanks
COMBAT In anticipation of Hammerknell level items entering the game we’ve adjusted certain Combat rating diminishing returns. These changes should only affect fully raid buffed characters in Hammerknell or better equipment. * Physical Crit, Spell Crit, and Block ratings have both soft and hard caps updated. These caps only affect the bonuses from your base rating and have no effect on percentage-based bonuses from abilities, buffs, and debuffs. * Physical Crit: Now soft caps at 45%, and the return per point of Physical Crit rating above 45% is reduced. Hard caps at 60%. * Spell Crit: Now soft caps at 45%, and the return per point of Spell Crit rating above 45% is reduced. Hard caps at 60%. * Block (Chance to Block): Now soft caps at 40%, and the return per point of Block chance rating after 40% is reduced. Hard caps at 60%. * Block (Amount Absorbed): Now soft caps at 50%, and the return per point of Block absorption rating after 50% is reduced. Hard caps at 65%.
COMBAT – ITEM PROC RATES * Item with proc effects (% chance of X on Y) will now be normalized so that the results of an item proc are more consistent regardless of the ability speed or number of targets it hits. - Abilities that hit multiple targets will trigger procs less than abilities that hit single targets. - Abilities with longer casting times will trigger procs more often than abilities that are quick to cast. * Additionally, we've made a pass on the trigger events for procs themselves to make them more consistent across different items.
WARRIOR We’re generally happy with the current state of Warriors and are continuing to monitor a number of smaller issues involving them.
REAVER * Power in the Blood: Fixed a bug causing this to only take effect when the Reaver was dead. * Shroud of Entropy: Fixed an error on the buff tooltip."
"Mage 1.4 Discussion Greetings!
We wanted to provide individual threads for each archetype to discuss and share their feedback. Please use this thread to provide your feedback for the upcoming changes in Update 1.4. Your feedback is important and can help shape and refine these changes - nothing is permanent on the Public Test Shard and your feedback is vital to the process!
As always, please keep your feedback constructive, on-topic, and with respect to the opinions of others - thanks
COMBAT In anticipation of Hammerknell level items entering the game we’ve adjusted certain Combat rating diminishing returns. These changes should only affect fully raid buffed characters in Hammerknell or better equipment. * Physical Crit, Spell Crit, and Block ratings have both soft and hard caps updated. These caps only affect the bonuses from your base rating and have no effect on percentage-based bonuses from abilities, buffs, and debuffs. * Physical Crit: Now soft caps at 45%, and the return per point of Physical Crit rating above 45% is reduced. Hard caps at 60%. * Spell Crit: Now soft caps at 45%, and the return per point of Spell Crit rating above 45% is reduced. Hard caps at 60%. * Block (Chance to Block): Now soft caps at 40%, and the return per point of Block chance rating after 40% is reduced. Hard caps at 60%. * Block (Amount Absorbed): Now soft caps at 50%, and the return per point of Block absorption rating after 50% is reduced. Hard caps at 65%.
COMBAT – ITEM PROC RATES * Item with proc effects (% chance of X on Y) will now be normalized so that the results of an item proc are more consistent regardless of the ability speed or number of targets it hits. - Abilities that hit multiple targets will trigger procs less than abilities that hit single targets. - Abilities with longer casting times will trigger procs more often than abilities that are quick to cast. * Additionally, we've made a pass on the trigger events for procs themselves to make them more consistent across different items. MAGE Tweaking general Mage damage upwards for Charge consumption abilities. Addressing issues specifically with Dominators and complete energy/power starvation in PVP.
CHLOROMANCER * Fixed an issue with the bonus healing provided to the Synthesis target by Lifebound Veil and Void Life. This healing should now reach the same range as all other healing from Lifebound Veil. * Fixed typos in the Lifegiving Veil and Lifebound Veil tooltips.
DOMINATOR * Traitorous Influence, Mass Betrayal: Energy and Power drained by procs from these abilities has been reduced to 20 from 30. These abilities now only trigger off of damaging or healing abilities. * Controlled Opportunity, Swift Control: Updated descriptions to remove references to Overpowering Will. * Transference now reduces energy/power/mana regeneration by 25% and increases ability costs by 50% for 7 seconds.
ELEMENTALIST * Elemental Forces: Reduced rate of Charge consumption.
NECROMANCER * Soul Purge: Reduced rate of Charge consumption.
PYROMANCER * Internalize Charge: Reduced rate of Charge consumption.
STORMCALLER * Eye of the Storm: Now a ground-targeted ability. * Building Storm: Now stacks buffs on the caster, increasing the critical hit chance of Hypothermia-causing spells. * Lightning Burst - New Ability: Available at 44 points. Blasts the enemy with lightning, dealing Air damage. Damage is increased by 50% for each stack of Electrified on the target. Deals 10% of the total damage dealt per stack of Electrified to 5 additional targets within 7 meters. Removes all stacks of Electrified from the initial target. * Static Flux: Reduced Charge consumption.
We wanted to provide individual threads for each archetype to discuss and share their feedback. Please use this thread to provide your feedback for the upcoming changes in Update 1.4. Your feedback is important and can help shape and refine these changes - nothing is permanent on the Public Test Shard and your feedback is vital to the process!
As always, please keep your feedback constructive, on-topic, and with respect to the opinions of others - thanks
COMBAT In anticipation of Hammerknell level items entering the game we’ve adjusted certain Combat rating diminishing returns. These changes should only affect fully raid buffed characters in Hammerknell or better equipment. * Physical Crit, Spell Crit, and Block ratings have both soft and hard caps updated. These caps only affect the bonuses from your base rating and have no effect on percentage-based bonuses from abilities, buffs, and debuffs. * Physical Crit: Now soft caps at 45%, and the return per point of Physical Crit rating above 45% is reduced. Hard caps at 60%. * Spell Crit: Now soft caps at 45%, and the return per point of Spell Crit rating above 45% is reduced. Hard caps at 60%. * Block (Chance to Block): Now soft caps at 40%, and the return per point of Block chance rating after 40% is reduced. Hard caps at 60%. * Block (Amount Absorbed): Now soft caps at 50%, and the return per point of Block absorption rating after 50% is reduced. Hard caps at 65%.
COMBAT – ITEM PROC RATES * Item with proc effects (% chance of X on Y) will now be normalized so that the results of an item proc are more consistent regardless of the ability speed or number of targets it hits. - Abilities that hit multiple targets will trigger procs less than abilities that hit single targets. - Abilities with longer casting times will trigger procs more often than abilities that are quick to cast. * Additionally, we've made a pass on the trigger events for procs themselves to make them more consistent across different items. ROGUE Addressing some of the disparity between builds that use Deadly Dance and those that do not. Improved Bard heal scaling.
ASSASSIN * Physical Trauma: Impale causes the target to take 15-30% more damage from your Final Blow, up from 4-8%.
BARD * Coda of Restoration: Attack Power contribution to healing is now increased with more Combo Points spent when using this ability.
BLADEDANCER * Dancing Steel: You should now be immune to Disarm while channeling this ability.
INFILTRATOR [PvP] * Anathema: Now reduces the healing the target receives by 50%. Does not stack with Lingering Wounds and Trauma.
NIGHTBLADE * Dusk to Dawn: Now roots the target for 4 seconds on application. Deals damage and gives the Nightblade an additional Combo Point per second while channeling, even if the target is immune to movement speed debuffs. Additionally, the Nightblade gains Nightrage, which increases the damage of Blazing Strike and Flame Thrust by 40% for 1 minute. The combat message should now properly show the Combo Points gained.
RANGER * Feral Instincts: Pets now enjoy this effect within 35 meters of the Ranger, up from 25."
Szerintem nem fogják és aki r6-os gearben van az késõbb, más soullal is elkeni majd a többiek száját. :D Melyik típusúval szoktál találkozni? A petessel vagy a vérszomjas gyógyító-darálóssal?
Javítom magam: így sem érdemes, csak ha nerfelnék annyira, hogy el sem találja az ellenséget, valamint minden heal és tank soulra költött pont csökkentené a dmg-jék és növelné a casttime-ot, a dps ágra rakna, csökkentené a heal és tank képességet, stb. A lényeg, hogy cleric raidboss-ból csinálhatnának már playert... de sürgõsen.
Cleric dps nerf nem lesz az 1.4-ben? Arra gondolok, hogy ne érje meg cleric dps-el menni pvp-ben.
You will not notice any difference when using the LFG tool in-game; however, with the release of Cross Shard LFG you'll have the ability to take on dungeons with other players on shards across your Wargroup.
To test this new feature we ask that you split yourselves up across PTS PvE and the PTS PvP shards - to help facilitate this, we ask that if your character name starts with A-N that you play on PTS PvE, and O-Z play on PTS PvP. You'll have the ability to Transfer any existing characters to either shard to make it easier.
Whitefall Steppes - Escalation
In their battle for dominance, the Guardians and Defiants have deployed massive rune cannons to the Whitefall Steppes. Their Ascended armies battle to collect and return Sourcestone to fuel these powerful weapons.
Capture three Sourcestone from the field and hold them at your base to win. Beware though; Sourcestone can be stolen directly from your base by the enemy.
Akivel beszéltem múltkor ingame, hogy szeretne transferelni hozzánk. Ez úton is szeretném értesíteni, ne tegye, mivel most fog szétesni a klánunk.
Mi szigorúan 23:00-kor befejezzük a raideket. :) Na jó, 1x elõfordult hogy még ráhúztunk 15 percet, de akkor teljes egyetértéssel történt, azaz mind a 20 ember akarta. Szóval a 11-ig tartó raidek 99.99%ban 11-ig tartanak. Nálunk..
Azért kérdeztem, mert nem hallottam még olyan guildekrõl, akik délután _raidelnek_. Persze vannak az elvetemült 7/6 HC guildek, akik éjjel-nappal, de az szerintem más kategória. Anno WoW-ban nekünk is ez volt, sokszor elnyúltak a raidek, mert "még egy próba", vagy "öljük le még ezt a boss-t". Ez speciel csak vezetés kérdése, tudni kell pontot tenni a végére, ha nem elvetemült progress guildrõl van szó. Ha valakinek gyereke van, azzal délután/kora este tud együtt lenni, pláne nem értem, hogy raidel délután (mondjuk nekem nincs :)). Ha nektek mûködik ez a délutáni dolog, akkor hajrá.
Ez most tenyleg komolyan kerdezed vagy csak lusta vagy gondolkodni? Pl.: vannak akik este dolgoznak mint en, vannak akik reggel koran kelnek,vannak akiknek gyereke van es felkell kelni reggel 6kor megetetni utanna ovodaba vinni.A mostani party-nk atlag eletkora 27+ szoval nallunk ez ugy alakult hogy nincs idonk este jatszani egyutt.Es mar WoW-bol is az a tapasztalat hogy mindig vannak akik jobban szeretnek komolyan raidelni a delutani orakban mint este mikor mar faradtak.Arrol meg nem is beszelek hogy a 8-11-ig raidek mindig ejfelkor ertek veget :)
Ha valaki nem ér rá este 8-tól 11-ig, az miért érne rá du. 2-tõl estig? :)
eppen meloba ulok :) reggel 8-kor esek majd haza de meg mielott lenyomnam a daily questeket majd addollak.
Oreal most online vagy ingame?Addolj friendnek Sickboyka vagyok
Ha valakit komolyabban is erdekel az endgame jatek,de pl.: nincs ideje este 8-11-ig Raidelni vagy inkabb csak hetvegente erne ra,azokat szivesen fogadnank az Icewatch szerveren Deffiant oldalon a MaGYaRoK guild-ben. A raideket delutan 2 es este 10 kozott tervezzuk, hetvegente akar reggel 8-tol este 10-ig,megbeszeles utan. Aki meg most kezd uj karaktert az is szivesen varjuk,egyenlore leveling guild vagyunk,de lesz ez meg jobb is. Mindenkinek tovabbi jo jatekot.
Valószínûleg feltörték az accodat, totál lecsupaszították, aztán elkezdek eladó platinumot spammelni vele ami miatt bannoltak.
Valami olyasmit ír, hogy az accod azért lett bannolva mert olyan történt amivel szabályt sértettél, és ezt addig rajta hagyják amíg; 1; felhívod õket bebizonyítva, hogy ez a te accod (kell egy angolos, írja a honlap címet ahol a számot megtalálod) 2; vírusírtó stb. futtatás gépen 3;megváltoztatod a jelszavad 4; mindezek után szólsz nekik, hogy te ezeket elvégezted akkor leszedik.
A vége még az, hogy ne látogass megkérdõjelezhetõ biztonsággal bíró oldalakat. Gondolom feltörhették a karid és valamit csinálhattak vele vagy hasonló, passz erre konkrétan nem tér ki a levél de láthatod mi a teendõ. Macera de ez van.
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Subject Attention: Important Information regarding Your Rift Account
Discussion Thread Response Via Email (GM Wylmryk) 07/07/2011 07:20 AM Hello Andrås!
Thank you for contacting us regarding RIFT.
Unfortunately, it does indeed appear that your account has been compromised. I also see that the violation that resulted in your account termination was committed during the period of time that your account was compromised.
As a safety precaution, we are going to leave the current ban on your account in place, so that you may take the necessary steps to re-secure your account. It is imperative that you have re-secured your account, before we move forward.
Once you've reclaimed your account, we will remove the notation of violation (and accompanying ban) from it. Before we get to that point, however, please perform the following actions:
1) Phone into our Account/Billing department at 1- 877- 70- TRION (87466). Provide the agent with whom you speak the reference number for this ticket (found below). They will verify your identity, and can provide information about account security.
If you are currently outside the US, you may wish to visit the following URL to find your local contact number: https://trionworlds.custhelp.com/app/answers/detail/a_id/478/kw/contact%20trion
2) Run a virus/malware scan on your computer, in an effort to locate any possible trojans, keyloggers, etc.
3) Change your game password immediately. You might also consider changing the password to the email account you have associated with your game account.
4) Once this is done, please reply to this communication, letting us know that you've taken the above measures to safeguard your account, and we will be happy to continue the process of removing your ban.
As I'm reminding all players who find themselves in a similar situation: please be sure to never visit any questionable websites or open mail that looks questionable, as they could be phishing attempts by seedy websites attempting to siphon off your account information. Remember, never share your account information with anyone to help prevent issues such as this from arising.
If you have any additional questions or concerns then please don't hesitate to let us know. Thank you for your continued support of Trion Worlds and for playing RIFT. Your reference number for this ticket is 110707-000687.
Sincerely,
GM Wylmryk Game Master Trion Worlds Inc.
ezt kaptam ezt a levelet
Hy. Egy pajtársammal megvettük a játékot steam-en, a kérdés az lenne hogy melyik szerveren találkozhatunk "értelmes" magyarokkal illetve szívesen csatlakozánk egy guild-ba, ha tudtok ilyent akkor írjátok meg. köszi.
Ha leírod a probléma okát, mail amit kaptál stb. szerintem segíthetünk :D
Sziasztok! Vmi miatt bannolva lett az accountom de nem nagyon tudok angolul. Tud vki segíteni hogy tudnám visszaszerezni? Nagyon megköszöném
Üdv
8 font a steamen akinek nincs meg most vegye 1 napos akció
Én szerintem egyedül vagyok cloudburst-ön xD noha kb 2hónapja elszóltam magam lvl50channelen magyarul és valaki írt egyet... :/
Azért erre ne vegyél mérget :P Mi igaz, hogy nemzetközi guildben vagyunk, de 6 magyarunk azért van. ^^ (Sagespire-Animosity)
Pont hogy nem mondtam hogy Renegade-sek terjesztenének ilyet. Peace.
Az itt recruitoló leadereknek meg javasolnám, hogy írjanak PMet Hancunak itt a fórumon hogy tegye fel õket a fenti listára ahol az aktív guildek vannak szerverenként felsorolva.
Guardianos magyarokat Várunk a The Last Stand-ba! Transferelt a Guild! Mostantol az IceWatch PvE szerveren vagyunk, nem a sagespire-n..
:/ akkor ezek szerint ha még az "eldugott" nem hirdetett magyar guildek is guardianok akkor nincs defiantos magyar xD ez azért vicces :D
Helló,melyik szerveren vannak most viszonylag aktív magyar guildek Defiant oldalon?Icewatchon meg steampikeon vannak karaktereim,de nem nagyon találkoztam magyarokkal.ingame elértek steampikeon Sicky icewatchon sickboy vagy sickboyka néven:P fõ a változatosság : D
Hát én lehet kicsit gyenge felfogásu vagyok...de SageSpire-re mindenki mutogat, hogy huha...pedig nemrossz..Föleg hogy összejött egy Keményen jó magyar Guardian közösség :)
Én mint Leader büszke is vagyok, hogy 3 ember alkotta meg ezt velem eggyütt és most szó szerint egy igazan johangulatu raid csapatot toltunk össze, sõt nem egyet mert 3 szintznányi ember simán megvan..vannak akik ugy jarnak hogy 10en 25-35 közti és vannak a 35+47esek es persze az 50es brigád. Segitunk egymasnak...szinte mindenkinek aki uj volt és nem volt pénze vettem neki mountot, mostmeg már hogy van Guild bank igymar egybol kiadom a lovét és ez az ajandék :)Lényegében bárki bármit mond, még most is jönnek átt hozzánk más-más szerokrol és persze szinte 2naponta jön egy uj, kezdõ ember.
Mi nem vagyunk beirva sokhelyre, csak a VarianceRiften lettünk kihirdetve és csinaltunk egy gyorstalpalós weboldalt, de ha valakit erdekel akkor még ittvan a guild : SageSpire : The Last Stand
Várunk szeretettel a Guardian oldalon :)
érdeklõdni : Kaguura, Hajnal, Szike, Csehun.
Ja vannak ritkán ilyen unatkozó emberek, de tényleg ritkán. Én második karimat húztam ki a napokban és most találkoztam elõször azzal, hogy csináltam az adott questet és vagy háromszor direkt engem levadászott valami 50es (én 7-8szintel voltam kisebb). 3 esélyt adtam magamnak, hogy ott questelek aztán inkább napoltam :D
Természetesen saját tapasztalatokat írtam, mások máshogyan élhették meg; mondjuk nekem az se rémlik, hogy guild chat-en sírás ment volna genkelés miatt. Néha belefut az ember túlerõbe, megölik, de ha valakit szopatnak, az szerintem az õ hibája is. Hagyja magát "20-szor" leölni, hülye?! Második után felkelnék a healernél és mennék a másik irányba.
nem a szart, iszonyatosan sok griefelest meg ganket neztem vegig (stealtbõl) de volt olyan, hogy valakit az szorakoztatott, hogy a kuldis npcket olte halomra. ??? oO de pcre visszaterve, komolyan volt olyan csoka, akit legalabb 20szor basztak be a foldbe az orrom elott, de azt is tulerovel es csak akkor miutan felkelt es ujra nekiment egy mobnak.. mar sajnaltam :d hihetetlen dolgok voltak, bar teny, hgoy ez nem egy altalanos, de elofordult. 1-50kozott 1 darab csatam sem volt, hisz mindenki az xpzesre koncentralt. vanish, phase ugras szamtalanszor mentette meg az eletem :D diohejban
Szerintem olyat olvasol bele a hozzászólásba ami nincs ott, szerintem nem kívánt beszólni nektek, nem rosszindulatból írta, csak felvázolta a lehetõségeket hogy honnan jöhetett a pletyka. Kérjük észrevenni a lenne szót :)
Radical nem Renegade tag mondta, írtam hogy defiant oldalon hallottam. Viszont a Renegade klánról nagyon jókat hallani mindenfelé (indítottam egy kis guardian karit). Ám nekem ez a game nem megy tovább sokáig. nagyon gáz hogy nincs egy jó defiant magyar közösség.
Lehet így gondolták az emberek noha ez így gáz :/ 2 karakterem van defiant oldalon és mindkettõvel volt már foglalkozva így újat tuti nem kezdek csak, hogy guardian oldalon legyek viszont így megint (mint az elõzõ gémben amit játszottam) nem lehetek magyar guildben ami kicsit zavar, de legalább az angol nyelvtudás XD nem kopik.
Szerintem 2 dolog miatt szavazott rá a tömeg: - szépek, aranyosak, kedvesek, õk a "jófiúk" (ami nem igaz), - úgyis mindenki "deviáns" lesz, õk majd várnak a warfrontokra, minket meg instant behív (ez sem egészen így történt :)).
Kár, hogy nincs egy jó kis magyar guild sehol defiant oldalon :( Beszéltem már in-game is innen magyarral aki nemzetközi guildben van de az semmivel sem másabb mint az én nemzetközim :/ Mellesleg mi az oka annak, hogy minden magyar guardian :o?
Én PvP szerveren fejlõdtem (Sagespire), semmi ilyesmi nem volt. Néha voltak összecsapások, de egészséges PvP volt. Az a nagy "sírás" ami itt ment még headstart elõtt, hogy majd nem tudnak virágot szedni, meg a hullájukon ülnek... nos, alaptalan volt. De ezt el is lehetne kerülni egy kis ésszel. :) Viszont 50-en frusztráló tud lenni, ha az egyik frakció mindig túlnyomó többségben van. Ez volt Sagespire-ön is. Pl. iváziónál: 10-20 guardian lézengett, defiantból meg riftenként volt annyi. :)
"vagy a másik létezõ guildtõl ami progressben szerintem Inf mögött van ami meg a szavanyú szõlõ esete lenne"
Uramatyám. :( Radical, téged értelmesnek ismerlek, ne kezdõdjön el itt is az, ami a Lotroban... :S
A Renegade nem mond senkinek semmit az Infernumról, ráadásul nem progressguild. Aki akar, belép hozzátok és eldönti, tetszik-e neki vagy nem, ehhez nekünk semmi közünk.
PvP szerveren hogy nez ki a fejlodes? Minden boldog es boldogtalan magasabb szintu ellenfel szanaszet darabolja a kisebb szintueket, vagy esetleg korlatozva van ez a lehetoseg valamilyen formaban?
Sagespire szerveren kit lehet most convozni, felvetelhez?