Wehrwolf is an upcoming FPS in the works at Electronic Paradise.
We talked to EP´s president Sergei Melihov about his game...
When did you start the development for your game Wehrwolf and how many people are working on it?
We started the development in September 2003. Our team consists of 6 people.
Your game has a World War II setting.
Please tell us something about the story!
The scenario of the game bases on the real episodes of the Second World war. The action takes place in the outskirts and inside the German top-secret military facility (Hitler's field headquarters Wehrwolf.( note: Wehrwolf - armed wolf, Werwolf - werewolf) not far from Vinnitsa. Even today this facility is covered under the curtain of mystery, secrets and myths. Until now Wehrwolf is one of mysterious and undiscovered places in Europe. The player will have to act as a member of soviet special assignment squad "Victors"(this squad really
existed during the Second World War), which was dropped deep beyond the enemy lines for diversions and to uncover the mystery of Wehrwolf.
Have you been inspired by other games or movies?
We were inspired by Medal Of Honor, Call Of Duty, IGI2,
Wolfenstein 3D: Return To Castle.
Let´s talk about the gameplay, please! Is Wehrwolf a typical shooter or will you implent interesting gameplay variations?
Wehrwolf is not a typical shooter. We plan to add some adventure & stealth elements. The player will need to use his tactical skills to complete small missions, looking for the most suitable decisions. These tasks will have various salvations.
Will the player be able to drive vehicles?
The Player will drive different vehicles according to scenario.
How many weapons will appear, and what?s up with the equipment?
Will we see some helpful goodies?
25 kinds of infantry weapons, more than 10 different kinds of vehicles,
20 kind of heavy equipment.
Now to the enemies...Nazis, right?
Yes, Nazis will be enemies
Will you include different endings? Is there any replay value?
It is too early to talk about it. The scenario is already written, but gameplay is developing now.
How long will it take to finish the game?
We plan to finish it by the middle of 2005.
Are there any plans for a multiplayer part?
We plan to create 10 levels with different types of multiplayer.
And what´s up with the mod community?
Will they be able to create their own levels?
We started the creation of the separate level editor. The players will be able to create their own levels and characters with its help.
No talk about the graphics, please. The first screenshots show really great looking grass! Which engine are you using?
Wehrwolf is creating on the basis of its own 3D engine having both indoor and outdoor. The main features of the engine are as follows: unlimited landscapes, realistic water, natural growth and other objects, dynamic light, soft shadows, animated clouds and grass, interactive weapons.
What kind of music will you include?
We ordered musical compositions with war theme for the game. The composer is rather famous here in Ukraine and in England: Alexander Sparinskiy. We think there will be about 10 musical themes.
What are you doing right now? When will the game be released?
We are finishing animated grass right now, adding the real-time light & shadows, elaborating the first level.
Is there anything else our readers should know about Wehrwolf?
3D models of Wehrwolf bunker, villages and Vinnitsa of the forties are being specially recreated for the game. 3D model of the weapons are created using real infantry weapons of the Second World War, which were neutralized on the military factory. The weapons in the game are as follows: PPSh-41, PPS-43, MP-40, PD-27, RPD-44, MG-34, Mosin riffle, Tokarev riffle, TT and revolver. Real Soviet and German military equipment were bought to recreate real textures in the game: uniform, helmets, flasks and others.