January 12, 2010, 3:18 pm - Valve - Product Update
Updates to the Torchlight Editor have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
* Fixed unit skill panel always setting skill levels to 1 if they were 0
* Fixed base file and resource dirs not being properly made relative when modding in the unit editors
* Fixed the icon selector when modding
* Fixed [AFFIXES] blocks not appearing on skill level blocks in the skills editor (oops..broke that in the last patch)
* Skill and Quest editors are now sortable by skill/quest name.
* Fixed crash when editing stat watchers on units
* Fixed deleted monsters becoming visible again.
* Animation editor now hows a check list filter for limiting which types of animation keys are displayed.
* Fixed monsters' equipment not being displayed on monster objects in the editor
* Layouts are now auto-backed up at a default interval of every 10 minutes and just before switching to in-game mode. These get saved to %appdata%\runic games\torchlight\torched
* You can now load the current backup for a scene though the File->Load Backup menu option
* Fixed sound bank file references not being mod friendy
* Added "Collision Radius" control to monster, player, and prop editors
* Added "Collision Mesh" control to monster, player, and prop editors
* Item editor Affix control now lists affixes in mods when modifying the list of affixes