* Added links to view Patch Notes and DunDef Digest from within the TrendyNet login screen
* Opened Halloween Spooktacular content to "Open" mode a couple days early
* You can now Pause an online game (private or public) as long as there are no other network players in it. When someone joins, it'll unpause. If you want permanent pause on a private game, hide your game via the pause menu (more robust functionality will be forthcoming)
* Fixed potential TrendyNet rollback and client-side-connection issue (client-side changes)
* Altered dropped-item rarity calculation slightly, so you'll now see some of the rare loot (rare weapon variants etc) occasionally drop on the more challenging difficulties
* Squire fixes: Attack Rate now scales correctly on Harpoon & Bowling Ball Towers, now can fire multiple times per second etc. Harpoon projectile flight speed increased by 20%. Bowling Ball Projectiles velocity-loss/expiration time fixed so that they can travel as far as the tower's Attack Range. Harpoon & Bowling Ball Towers Damage Ramp increased by 10%. Harpoon Turrets now prioritize air targets higher than ground targets. Boosted Damage Ramp on Spike Blockade by 25%. Reduced Bouncy Blockade HP by 15%
* Apprentice mini-nerf: Magic Missile, Fireball, and Striker Tower Attack Rate Ramp reduced by 10%
* Low-End Genie will grant about 30% more Mana
* Reduced Imp Mana Cost to Repair by 45%
Upcoming Patch! 7.08 (ETA Nov 7 2011)
7.08
* Added all modding tools, Editor, source code, and art assets as optional DLC. This can be used to make Mods (new maps, content for the base game, compatible with base game in Open mode + automatically downloaded to new users), AND Total Conversions (complete reworking of the game that changes or rewrites core functionality as you see fit, requires direct installation of Total Conversion files). Want to add something to DunDef? Submit your changes / additions to us for inclusion into the Official game! Want to make your own game with the Dungeon Defenders code and content? Go ahead and design it as you see fit!
* Fixed glitch where you could get "Unlocked New Mission / Costume" messages on every startup unless you did a local save
* Kobolds should no longer ever phase through blockades
* Raised cap on Monk weapon Ranged Damage stat per upgrade to 85
* Added Insta-Invest button to immediately dump in as much Mana as you can for the next Upgrade level
* Fixed bug where User Interface debug info could appear on-screen by pressing some obscure key combination
* Chain Lightning Tower now immediately retargets to new enemies after killing an enemy. Also its Attack Duration Ramp has been increased by 40%, now you get much longer-hitting lighting towers, and Lightning Tower AOE including max number of chains increased by 10%, and its Max Chain Length increased by 33%
* Uber-Chicken Pet's Damage now scales with Hero Damage and has a reasonable impact AoE, making it a fantastic boast-worthy reward for any Legendary Defender
* Fixed issue where Costumes would sometimes not be unlocked when completing Halloween Spooktacular!
* Fixed issue where DarkBot and Spanky pets weren't counting towards the "Gotta Catch Em All!" Achievement. If you already have those Pets, with this update you will simply need to drop those Pets from your Item Box or Hero, and pick them up or store them again, in order to have them count towards the Achievement.