SPOILER! Kattints ide a szöveg elolvasásához! A19 b177 will come to EXP soon.
Here is what to expect:
B174-b177
Added
Office chair update
Writable Storage Box Insecure to match textures when Writable Storage Box is downgraded
New gun fire effects for weapons that had been sharing with others
Missing tooltip for buffArmSplintedTooltip
Added new icons for new inventory management buttons
Create digging animation for crawlers
Rusted Metal Roof Material
"gfx texlimit" console command
Move items buttons for containers<>inventory
Added remnant_house_13
Changed
Optimized loot container texture sizes
Optimized vehicle texture sizes
Optimized non HD zombie textures
Optimized animal texture sizes
Optimized appliances texture sizes
Optimized commercial texture sizes
Optimized crafting texture sizes
Optimized decor texture sizes
Optimized door texture sizes
Optimized electrical texture sizes
Optimized furniture texture sizes
Optimized gore texture sizes
Optimized industrial texture sizes
Optimized outdoor decor texture sizes
Optimized plants texture sizes
Optimized plumbing texture sizes
Optimized resources texture sizes
Optimized remaining entity texture sizes
Optimized UMA texture sizes
Updated existing weapon effects
Light from gunfire now has smooth fade in\out rather than abrupt click on\off
Gun fire light adjusted for the new brighter first person lighting
Removed Suitcase from RandomLootHelpers
Sleepers always ragdoll on death
Block ExcludeWalkType uses a name
Increased duration of the Charismatic Nature buff
Improved sky fog sun punch through and to work with dark fog colors
Console command "weather fogcolor" to use red for green and blue if those params not given
"gfx st budget" to disable streaming before setting budget
Separated sort button on inventory/containers from the window icon
"Water Particles" video quality option to "Particles", which now also decreases world particle count
Deleted chunk water depth object creation, mat and shader
Updated POIs with new broken concrete texture
Enabled visual reflex sight for auto shotgun
Fixed
SI issue with entertainment center in house_old_ranch_01
Removed the cabinet texture from the backside of the wall oven
House_pyrimid_05 has si issue with loot crate in garage
House_old_modular_08 has an SI issue with trim around the farm plots
House_old_modular_08 kitchen cabinet helper blocks facing wrong way
Chair clipping in medium junkyard
House_old_victorian_03 chandelier is floating
Si issue house_old_bungalow_02 attic furnace loot cover
Salvage operations harvest amount does not scale as stated. (removed salvage harvest if the same resource is also on general harvest)
NRE when trash and car share the same space
Missing loot timer on store freezers
Prefab Editor: able to place blocks above workbench helper block
Marksman and Sniper aim to idle transition fixed.
Spear attack updated to prevent screen artifacts.
Timed Charge goes to unholster anim if ammo is available.
Prefab editor update imposter function causing NRE when prefab is loaded from mods folder
Crits trigger differently for clients and hosts
Misspelled credit fixed
Change right side header text info color to white.
Backpack should no longer disappear
Ratchet localization says wrong scrap material given
Adjusted meshes on trim01.fbx for woodHalfPlate painting issues
Molotovs no longer explode when dropped.
Particle System is trying to spawn on player mesh with zero surface area (player arms)
The description for Lucky Looter Volume 5 is very unclear,
Remove magnification wording from reflex site
Localization wrong for inventory on fill (middle choice) button
CntStoreShelfElectronicsDoubleBottomGoods04 is not lootable and has no hitbox (missing TBlock Tag)
Building floating base on rockResource block
All 3 bows polished reload anims, blend times and weapon/player is in sync.
Sniper, Tactical, .44, Desert Eagle, Pistol and M60 with fixed blends from ADS to reload.
Crossbows default to a "no ammo" idle after fire.
Particles in snow and desert cause major FPS drops
Bombshelter_01 rwgmixer.xml update
It is not possible to scrap yucca drink and coffee
Copy sleeper volume' misspelled in Prefab Editor Menu
Concrete paint and shelving support in salon
Zfighting in modular 7
Utility_celltower_01 SI issue
Fixed Watertower_02 being 1 block too low in Navezgane
Autoshotgun's holosight
Texture Quality below Full having blurry streamed textures
Fire only appears on Janitor Zombie's feet