Darian patch hamarosan jön, ime a várható változások, nagyjából másfél, két hét:
Director's Notes
This is an early preview of the upcoming Darian release, which is likely to contain many bugs; fixes will be flowing in shortly!
Features
Study items
In crafting buildings, you can now "Study" crafted items.
You can study multiple items, and even multiple types of item, at once, provided other requirements are met.
Studying an item destroys it.
Studying an item grants you Fame towards the same Destiny Board unlocks that crafting that item would.
Studying an item is intended to be equivalent to repeatedly salvaging and recrafting it: you can spend Crafting Focus on it, Premium status improves the Fame gained, and the overall Fame gain should be equivalent.
The main limitation on what you can study is that you must be able to craft any item you want to study; it does not matter who crafted it, in much the same way that it doesn't matter who gathers the resources you use to craft.
It is also necessary that the item is at full durability, and that the building you're using can craft that item.
LP spending improvements
You can now use LP to unlock Mastery Levels on the Destiny Board from the beginning, rather than only after 20% of the Mastery Level is completed.
It costs 8 times more LP per Fame to unlock the first 20%, so it's still more efficient to unlock that section through normal gameplay.
Improvements
New riding animations for Direboar and Direbear mounts.
Improved many animations.
Animations when crafting have been improved by swapping weapons out for building-appropriate tools.
Changes
Access rights can now have a maximum of around 50 individual settings per object.
New Spells
12 New Spells found their way to the game
Charge on Claymore (slot 3)
Fearless Strike on Claymore (slot 3)
Bloody Reap on Scythe (slot 3)
Magma Sphere on Great Fire Staff (slot 3)
Tackle on Great Hammer (slot 3)
Black Hole on Great Arcane Staff (slot 3)
Tornado on Double Bladed Staff (slot 3)
Enfeeble Blades on Demonic Staff (slot 3)
Salvation on Divine Staff (slot 3)
Battle Frenzy on all Axe line items (slot 2)
Sacred Pulse on all Holy Staff line items (slot 2)
Sunder Shot on all Crossbow line items (slot 2)
Fixes
Fixed many model/skinning/rigging issues.
Royal equipment should now be correctly treated as its non-Royal equivalent in all cases on the Destiny Board.
Fixed some weird issues with kills/knockdowns caused by reflected damage.
Fixed an issue where rare resources would not stack correctly on harvest when the player's inventory was full.
Fixed an issue where the Well of Life spell would not forget players who had left its area for the purposes of maximum players healed per tick.
Fixed an issue where knockback abilities were not correctly calculating the distance for the tooltip.
Fixed an issue where T8 Sapphires were not set up correctly for transmutation.
Fixed various text/localisation issues.
Fixed some audio issues.
Fixed an issue where a player would continue to attempt to auto-attack another player after doing so is no longer a valid action (eg. end of duel), resulting in unintended following behavior.
Fixed an issue with castle guards being unaffected by spells under certain conditions.
Fixed some issues with T6 Doomed Necromancer boss's portals.
Fixed an issue with some Mage Towers still not having a favorite food set.
Fixed some issues with the interactions between two-handed weapons and off-hand items.
Fixed a large number of level design issues.
Fixed some issues with combat log/overhead display of silver looting, particularly relating to premium status.
Fixed an issue where a knocked down character would attempt to re-execute their last action on getting up.