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[Beta 6] Added module set filters to Station Build menu.
[Beta 6] Added station module context menu to module list in Station Build menu.
[Beta 6] Added option to hide module plan and loadout details in Station Build menu.
[Beta 6] Added settings to Station Build menu.
[Beta 6] Added options to reset individual custom gamestart budgets (new feature in 4.10).
[Beta 6] Added descriptions to custom gamestart budgets (new feature in 4.10).
[Beta 6] Added quantity option for player property ships in custom gamestart editor (new feature in 4.10).
[Beta 6] Added import and export for custom gamestarts definitions (new feature in 4.10).
[Beta 6] Added HQ to player property list when corresponding story state is chosen (new feature in 4.10).
[Beta 6] Removed people budget display in Ship Configuration menu for Creative custom gamestarts (new feature in 4.10).
[Beta 6] Improved travel speed of formations.
[Beta 6] Improved behaviour of ships attacking targets distant enough to require use of travel mode.
[Beta 6] Improved movement of capital ships clearing jump gates after transition.
[Beta 6] Improved Collect Drop(s) orders to also pick up ammunition containers.
[Beta 6] Improved launch of defence drones set to Attack my Current Target.
[Beta 6] Improved target acquisition for defence drones when switching to Attack all Enemies mode.
[Beta 6] Improved people budget rewarded from loaded savegames in custom gamestart (new feature in 4.10).
[Beta 6] Improved Creative custom gamestart to be less restrictive with special ships and blueprints.
[Beta 6] Improved zoom sensitivity when using mouse wheel in Station Build menu.
[Beta 6] Improved snapping to connections in Build Station menu.
[Beta 6] Improved Station Build menu by allowing vertical camera movement (new feature in 4.10).
[Beta 6] Improved Station Build menu by accelerating free view movement speed (new feature in 4.10).
[Beta 6] Improved Station Build menu by letting mouse dragging and wheel move camera in free view (new feature in 4.10).
[Beta 6] Improved lighting in Station Build menu (improves previous improvement in 4.10).
[Beta 6] Improved starting camera angle in Station Build menu to make vertical axis default rotation axis (new feature in 4.10).
[Beta 6] Improved map position to centre on player start sector when changing it in custom gamestart editor (new feature in 4.10).
[Beta 6] Fixed autopilot getting stuck in loop on highway ring if full path to destination is not known.
[Beta 6] Fixed jumping between highways on autopilot.
[Beta 6] Fixed police authority menu not working if too many sectors are player-owned.
[Beta 6] Fixed Collision Avoidance not working even if game setting is set.
[Beta 6] Fixed ships not firing at stations even if target directly in front of barrel.
[Beta 6] Fixed defence drones set to Attack my Current Target docking without engaging shortly after launch.
[Beta 6] Fixed ware transfer sometimes stalling with one ship locked in critical state.
[Beta 6] Fixed subordinates sometimes docking at their respective commanders indefinitely.
[Beta 6] Fixed ships sometimes not been able to dock in enclosed docks.
[Beta 6] Fixed Mass Traffic clumping together (problem introduced in 4.10).
[Beta 6] Fixed Amplifier Station in Save Them From Themselves mission not leaving behind wreck.
[Beta 6] Fixed Coffin Ship sometimes not undocking during To the Other Side mission in Split Story.
[Beta 6] Fixed Fires of Fate mission in Split story not progressing when sabotaging Ravenous Wight.
[Beta 6] Fixed control and upgrade problems when starting in spacesuit in custom gamestart (new feature in 4.10).
[Beta 6] Fixed player ship being warped out of The Boneyard when setting Split story state in custom gamestart (new feature in 4.10).
[Beta 6] Fixed pilots and managers of custom gamestart player property sometimes being invisible (new feature in 4.10).
[Beta 6] Fixed player stations in custom gamestarts potentially overlapping each other (new feature in 4.10).
[Beta 6] Fixed player stations in custom gamestarts having illegal plots (new feature in 4.10).
[Beta 6] Fixed target shortcuts targeting wrecked objects (new feature in 4.10).
[Beta 6] Fixed wrong object being in focus after reopening Map (new feature in 4.10).
[Beta 6] Fixed links to Map from Logbook not setting focus to correct object (problem introduced in 4.10).
[Beta 6] Fixed angle jump when starting to rotate module in Station Build menu (problem introduced in 4.10).
[Beta 6] Fixed inability to drag or rotate module in Station Build menu immediately after dragging or rotating (problem introduced in 4.10).
[Beta 6] Fixed sector background in station editor rotating with player ship (new feature in 4.10).
[Beta 6] Fixed camera reset not working on Map if map is rotated (problem introduced in 4.10).
[Beta 6] Fixed Manage Plots tab not working when closing and reopening Map menu (problem introduced in 4.10).
[Beta 6] Fixed right click in Station Build menu immediately rotating modules when opening module context menu (problem introduced in 4.10).
[Beta 6] Fixed encyclopedia links being available in Ship Configuration menu when using custom gamestart editor (new feature in 4.10).
[Beta 6] Fixed missing or incorrect paint theme in ship preview and Ship Configuration menus in custom gamestart editor (new feature in 4.10).
[Beta 6] Fixed player property manager or pilot skills not being initialised correctly in custom gamestart editor (new feature in 4.10).
[Beta 6] Fixed crew slider for ships in custom gamestarts not working correctly (new feature in 4.10).
[Beta 6] Fixed sharp line on Katana cockpit glass.
[Beta 6] Fixed Nimcha landing gear not being attached properly.
[Beta 6] Fixed object outlines with AMD FSR enabled.
[Beta 6] Fixed several causes of crashes.