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[Beta 7] Added more ship system indicators to crosshairs, including flight assist, aim assist and others.
[Beta 7] Added mission ship loadouts to Ship Configuration menu.
[Beta 7] Added ware volume info to storage nodes in Logical Station Overview
[Beta 7] Added option to reset station module rotation in Station Build menu.
[Beta 7] Improved docking of non-capital ships.
[Beta 7] Improved capital ship combat movement when pursuing fleeing targets.
[Beta 7] Improved selling behaviour of station-based miners assigned to stations that require more than one mineable resource.
[Beta 7] Improved speed display in crosshairs.
[Beta 7] Improved info box of selected object on Map by making it transparent when cursor is over it.
[Beta 7] Improved readability of filtered wares in remaining cargo list in Map menu.
[Beta 7] Improved distribution of crew roles for player owned ships in custom gamestart (new feature in 4.10).
[Beta 7] Improved relation budgets balancing in custom gamestart (new feature in 4.10).
[Beta 7] Improved visualisation of property budget costs in Custom Gamestart Editor (new feature in 4.10).
[Beta 7] Improved handling of out-of-gpu-memory conditions.
[Beta 7] Removed AMD FSR support (new feature in 4.10, postponed for a later update).
[Beta 7] Removed visualisation of module connections in Build Menu while not dragging module.
[Beta 7] Removed orange order icons for ships with order failures (new feature in 4.10).
[Beta 7] Fixed NPC station managers sometimes giving double rewards.
[Beta 7] Fixed excessive damage when missiles hit certain targets.
[Beta 7] Fixed lasertowers sometimes locking on to distant targets when hostile targets are within firing range.
[Beta 7] Fixed Split factions not rebuilding trading stations.
[Beta 7] Fixed Shuffle modules option in Station Editor when modules include Terran solar panels.
[Beta 7] Fixed HQ warping to wrong position during first encounter.
[Beta 7] Fixed Boso Ta dialog not playing when browsing research menu.
[Beta 7] Fixed menu crash when cancelling ship orders under certain circumstances.
[Beta 7] Fixed save name not being immediately changeable if there is no save yet.
[Beta 7] Fixed long range scan getting stuck when triggered while menu is open.
[Beta 7] Fixed missing countermeasure blueprints in encyclopedia.
[Beta 7] Fixed flight assist and auto-pilot control messages not being shown after loading saves.
[Beta 7] Fixed storage nodes in Logical Station Overview not marked restricted under certain circumstances.
[Beta 7] Fixed links to Map from Logbook not setting correct component in focus again (problem introduced in 4.10).
[Beta 7] Fixed High-Mass Teleportation 2 research not being available when unlocking first research in custom gamestart (new feature in 4.10).
[Beta 7] Fixed Duke's Haven not allowing ships to dock with certain story states selected in custom gamestart (new feature in 4.10).
[Beta 7] Fixed missing station known setting after importing custom gamestart (new feature in 4.10).
[Beta 7] Fixed missing countermeasure and lasertower blueprints in custom gamestarts (new feature in 4.10).
[Beta 7] Fixed not being able to remove HQ subordinates in custom gamestarts (new feature in 4.10).
[Beta 7] Fixed known sectors in custom gamestarts being removable even if player property is present (new feature in 4.10).
[Beta 7] Fixed outdated satellite coverage data when importing or resetting custom gamestarts (new feature in 4.10).
[Beta 7] Fixed crew of ships in property of custom gamestart not being exported correctly (new feature in 4.10).
[Beta 7] Fixed station and satellite positions not saved in exported custom gamestarts (new feature in 4.10).
[Beta 7] Fixed WASD controls in Build menu not working while paused (problem introduced in 4.10).
[Beta 7] Fixed cockpit glass on Falcon not registering collisions.
[Beta 7] Fixed floating light and mirrored faction logo on Jian.
[Beta 7] Fixed inverted panel texture in security office.
[Beta 7] Fixed being able to jump out of bounds in shops on docking areas.
[Beta 7] Fixed several causes of crashes.