Igen de az örlybe minden game elég szar tele van hibával, és a háromnegyede hiányzik. Főleg egy ilyen kurva sokáig tartó cuccnál.
érdekes, én ekkor vettem meg: 2016. aug. 22.. amúgy jönni fog hozzá hd update hamarosan... én próbáltam, de nem annyira jött be a game Utoljára szerkesztette: Anonymusxx, 2022.06.06. 13:08:51
Én ma kipróbáltam egy public szerveren. Aztán egyszer csak azt vettük észre a sráccal akivel játszottunk, hogy fejlesztőgyerek is csatlakozott a szerverre, aztán beszédbe elegyedett velünk. Mondta hogy benéz minden nyitott szervere hogy tetszik a játék, mi a véleméyünk, van e javaslatunk... beszélgettünk, aztán a végén megköszönte hogy játszunk a játékkal, és reméli hogy a jövőben is követni fogjuk a fejlődését.
Szóval lelkesedés az tényleg van.
Amúgy a koncepció nem rossz, bár a harcrendszer - ami fontos része a játéknak - elég bénácskára sikeredett... Utoljára szerkesztette: lammaer, 2019.09.07. 14:37:55
Megállás nélkül fejlesztik a játékot,nagyon lelkesek a fejlesztők,és most augusztusban is rengeteg tartalom,és frissítés jött hozzá! A build71-nél tartanak jelenleg,és most le van árazva 3.71 euróra a steamen.
kurva jo szerintem, de nem mai gyerek
Early access és az a kérdés hogy MÉG játszik e vele valaki :)
játszik még valaki vele?:)
Most 60 százalékkal olcsóbb a játék a steamen
Game Update 8: Version 0.6.0, Build 17382 MÁJUS 14. - KITTYCHIX THIS UPDATE IS NOW LIVE TO ALL PLAYERS!!
FIXED: Lots of bug fixes (thanks to the community for finding and reporting these!) Lycor's spawner has been fixed - for realz Item spawners in villages have be tuned based on area Issues with rock colliders in center of the island Additional SFX for player Corpse moniker UI distance increased by 3X Ragnok drop no longer crashes game
ADDED: General: Bestiary now unlocked Something has been busy around the monolith as though preparing for something… Additional camps have been added to the map Old Ruins props have been removed and replaced with new versions that better fit the world Repair materials needed for weapons and armor have been rebalanced Players now react to taking damage and landing blows Rotation speed on structures increased by 75%
Crafting: Structures built by the player can now be destroyed and decay over time. Players will get back some of the components they put into the structure they destroy Durability – Defines how strong the structure Repair: How long a structure has (in game days) before it requires materials for repair
Creatures: AI system has been revamped Creatures now longer run into the water Creatures should no longer get stuck on objects Creatures will do a better job of attacking a player that is moving backwards Creature attack ranges have been tuned Proper animations are now being used for each creature (cycle through different attack animations making creatures look more unique) Forest Giant: New SFX added for Forest Giant Death Two new additional attacks Skeletons: Tortured Skeletons now come in two flavors (armed and unarmed) Armed versions will drop the weapons they carry Undead Furies have two new attack types Wolves: Wolves have small and large bite attacks Hill Stalker general attack cool-down increased by 10% Dire Wolf damage increased by 10% Dire Wolf health increased from 60 to 75 Dire Bears: Dire Bear now use multiple attacks Dire Bear damage reduced by 30% Special Creatures have been revamped: Ragnok textures have been updated with a new look to help him stand out among the other Tortured Skeletons Lycor textures have been updated with a new look to help him stand out among the Undead Furies.
Environment: Small bushes can now be chopped with swords
Equipment: Rotted Oak Smasher (Ragnok's weapon): Rotted Oak Smasher texture updated Rotted Oak Smasher stats increased Savage Steel Cleaver: Damage increased to 40 Durability damage increased to 380 Golden Reaver: Damage increased to 50 Durability damage increased to 430 Flesh Ripper: Now uses correct model Flesh Ripper damage increased to 43 Flesh Ripper durability increased to 400
Dedicated threads for Feedback and Bug on the following topics: Demoltion System: Bugs & Feedback Creature AI System 2.0 - Bugs & Feedback! Decay System - Bugs & Feedback
Early Access Update #5: Version 0.4.0, Build 17082 ÁPRILIS 9. - KITTYCHIX Game Update #5: Version 0.4.0, Build 17082 THIS IS NOW LIVE TO ALL PLAYERS
An Important Note About PVP: Currently, the option for the Host to switch the server settings between Hostile and Friendly remains possible after a game has been hosted. We are very aware that this could present opportunities for griefing, and as such we will address this. Thank you for your understanding!
ADDED: General: PVP Added! Game Hosts can choose to set their servers to Friendly (Co-op) or Hostile (PvP) Player Sprint speed increased by 10%
Art, Visual FX and UI: Reduced ambient volume on the Pike of Resurrection
Crafting: Lower quality ore can be smelted Into higher quality ore Pine Strong Box Slots increased to 30 Medium Quality metal ore requirement changed to Low Quality ore Sinew material requirements changed to strong sinew Charcoal added to game Individual arrows can now be crafted. Flesh Wrapped Bag now uses correct icons Decayed flesh drop rates on skeletons have been reduced Cloth Shreds Drop rates on skeletons and in villages has been reduced Sundered Cotton can now be collected from plants in the world Cloth shreds can now be made from Sundered Cotton Reduce the amount of hits required to mine ore from larger rocks Coal now drops in stacks of 3 New Buildable Items Added Banner of Conquest Wooden Crucifix Wooden Cage Weapon Rack
Creatures: Enemy creature spawners have been rebalanced in the areas of Argo.
Environment: Start locations redesigned (now closer to each other) More camps added to the world Three giant rock pillars have been added to the west end and east end of the start locations. These signify players are leaving the borders of relative safety and heading out into more Savage lands Trees now catch on fire and burn Burned trees have will now drop charcoal
Equipment: Torches will now decay when dropped on the ground Armor and weapons now have piercing values Wolfsbane coal material requirement reduced Reckless Edge material requirement reduced Blackened Ebon Steel Sword Blackened Steel Sword renamed to Blackened Ebon Steel Sword Blackened Ebon Steel Sword set to rare Blackened Ebon Steel Sword damage increased from 24 to 32 Blackened Ebon Steel Sword recipe material requirement rebalanced to compensate for changes to rarity Savage Ebon Steel Cleaver Savage Steel Cleaver renamed to Savage Ebon Steel Cleaver Savage Ebon Steel Cleaver damage increased from 36 to 38 Savage Ebon Steel Cleaver durability increased from 350 to 360
majd tudsz dobni linket az ujabb javitott valtozathoz ? Version0.3.0,
ja bocs,én is most szedtem le a legujabb 0.2.8 verziót
Early Access Game Updat 1: Version 0.2.6, Build 16625 MÁRCIUS 12. - KITTYCHIX FIXED: Lots of bug fixes (thanks to the community for finding and reporting these!) Frost fern will now properly spawn in ruined areas Props should no longer float in ruined areas Town Halls should no longer lose mat after logging off and back into the game The Forge in Argo should no longer trap players who jump on and slide off it Animation bugs have been slain which prevented armor pieces from rendering Fixed issue with torch not providing heat
ADDED: General: Additional Resolutions now supported: 3840x2160, 2560x1440, 2048x1152, 1680x945, 1536x864, 1440x810, 1400x1050, 1440x810, 1360x768, 1280x960, 1152x864 (Want to see more added? Make a request!) Trees/bushes have a chance to drop berries and nuts when chopped Torch duration increased by 50% Player base sprint time increased from 15 to 20 seconds Text has been updated for buildings in the Player journal Revamped fences and props in Argo
Crafting: Camp fires can now be re-lit and can also be refueled while active Recipe Components for Common and Uncommon armor have been rebalanced
Creatures: Deer health has been reduced making them easier to kill with starting weapons Female Deer health reduced by 10% Dire Bear health reduced by 20% Dire Bear bite and claw damage reduced by 30% Dire Wolf and Forest Stalker bite damage reduced by 20% Defiled Skeleton damage reduced by 20% Defiled Skeleton health reduced by 10% Tortured Skeleton damage reduced by 20% Undead Fury damage reduced by 20%
Equipment: Removed item decay from boots while sprinting Durability Increased for all leather armor by 30% Durability Increased for all chain/plate armor by 40% Weapon durability for all common/uncommon weapons increased by 40% Weapon durability for all rare weapons increased by 60% Barbed Skull Mace is now a rare weapon, damage increased Flesh Bound Hammer can now be used to mine rocks Savage Steel Cleaver can be used to cut trees Studded Iron Mace is now Uncommon Forged Obsidian Blade is now Uncommon Gloves, when equipped, now do additional damage to creatures in hand-to-hand combat
Nagyon klassz,hogy nincs permament death,engem visszaspawnolt a házamhoz,de a cuccaim elvesztek.Kötelet nemtudom hogy kell csinálni,majd meglesem valahol.Házikóm tök jó lett Utoljára szerkesztette: Ironman2, 2015.03.08. 15:08:53
Ja,és 6 nap múlva már jön a következő patch!
Nekem is ez lesz a következő vétel! Nem szarakodok wirággal a multi miatt.8 embert birnak el a szerverek amúgy!
Detto belemásztam, de nem vettem meg (még) ...összeraktam egy kökunyhót, levertem pár csontit, de vadászni még nem sikerült. ..pedig kellenének az ínak. A parton elkolbászolva belebotlottam egy elhagyott faluba, ott levertem 4 csontvázat, és találtam göncöt, kaját, meg kökapalácsot amivel tudtam követ csapkodni a kőböl :D (kicsit a nagyból) Találkoztam farkasokkal is, kemény volt..voltak négyen. Meg király a sárkány a sziklán...remélem ott marad. A kőkunyhó jó a hideg ellen (gondolom a fakunyhó is), megy felfelé a melegség, nem kell cseszkődni a tűzrakással.
Én is ki próbáltam és nem rossz játék multiban lenne jó játszani.
Épül a kunyhóm,de jó kivágtam miatta jó pár fát:
honlap:
http://www.savagelandsgame.com/
már most rohadt jó a játék,kipróbáltam,igaz inventory az kicsi,nagyon meg kell gondolni mit csinálunk,de hát egy szakadt felsőben,és gatyában mászkáló ember mit cipeljen annyit? könnyítés viszont hogy egy kőfejszét kapunk az elején,és némi almát is,vannak benne küldetések is hogy könnyű legyen beindulni.a forest rajongók örülni fognak,mert a craft könyvet,és menüt onnan koppintották egy az egyben
elég baráti ára van steamen,most 40 százalékkal olcsóbb,és 13.75 euro
FIXED: Broken props not showing up in the world Fire Pits now last 20% longer and provide 15% more heat Fixed bug with deer and wolf meat stack sizes Null crash related to spawers with conflicting creature types Heads no longer go missing when Leather Helmet is equipped Issues with day time sky cube horizon Removed debug weapons from world (You guys didn’t find them all! - Chris)
ADDED: General: Added new Updater timer and news ticker to main menu screen The Bestiary in the Player Journal has been changed to "Coming Soon"; this will be fleshed out properly in Early Access
Art, Visual FX and UI: Additional UI Visual Improvements
Crafting: Compass recipe has been added for navigation
Creatures: Attack ranges have been readjusted (attacks have less of a chance to miss) Forest Giant: Has been retextured Loot table has be retuned Damage has been increased
Ismét egy early acces túlélőjáték,méghozzá a brutálisabb fajtából,a sziget ahova kerülünk tele van szörnyekkel,de inkább olvassátok el az eredeti szöveget,a játék ma jött ki,és a videó alapján nagyon jó lehet: Fejlesztő:Signal Studio and Digital DNA Games
Savage Lands A játékról A New Land, A New Life Savage Lands is a gritty, brutal, first-person open-world fantasy survival game in which players have only one goal: Stay Alive. Explore a world where days and nights are spent slaughtering vicious creatures, gathering scarce resources, building shelter and crafting powerful weapons needed to survive. Every decision counts, because one mistake can lead to an unfortunate encounter with deaths cold embrace. Early Release Features Unforgiving Fantasy World – Savage Lands is bursting with a variety of twisted and hostile creatures ranging from the minuscule to gargantuan scattered throughout the island. Brutal Combat - Each encounter, regardless of size and power, has the potential to end fatally. Freedom to Explore– The world of Savage Lands is yours to explore with no restrictions. Robust Item Crafting - Almost limitless options to create unique armor, weapons, food, and more that will greatly increase your odds of survival. Intuitive Build System - Build unique fortifications sheltering you and your allies from the hostile creatures that roam the island. Day/Night Cycles – Many creatures walk the day, but take refuge from the night as the freezing cold is only one of many things that will tear away at your humanity. Advanced Creature AI– Every creature in Savage Lands will be powered by a unique AI system complete with line of sight, collision avoidance, situational awareness, and pack mentality designed to bring the world to life. Multiplayer – Fight alone or team up with other exiles, hoard crafted supplies and gear, and take refuge from the unforgiving environment. Be on guard, as those you think are friends can quickly turn to foe and loot your rotting corpse. Character Customization - Personalize your character with a variety of gear to create a one-of-a-kind look. Persistent Player Profile – Character data is persistent across all servers making it easy to play with friends.