Ezekkel egyet tudok érteni, a zöld lapok nagyon kemények :D Elvileg ezek már élesek.
Here are the two changes you’re going to see:
Change: Soulrest Marshal now reduces the cost of the next card you play by 5 instead of 6.
Reason: The Magicka gain from Soulrest Marshal led to extremely swingy games, and even served as a way to accelerate out more expensive cards. With this change, it still leads to powerful turns, but doesn't let you jump ahead on Magicka.
Change: Murkwater Savage to 3 cost.
Reason: Murkwater Savage gained stats at such a fast rate that it was significantly ahead of comparable cards, and contributed to lopsided games. The restriction of needing to include mostly Agility creatures was not a huge cost, and Savage frequently grew too large too quickly.
We don’t take card changes lightly, and we realize that some players may have used soul gems to craft these cards based on their power level. In the future, we will have a special “full value sell-back” feature for such situations. However, in this case, we’re going to grant soul gems directly to players based on whether they crafted these cards. For each Soulrest Marshal or Murkwater Savage that you soul summoned, we’re granting you 80 soul gems. This gives you the option to soul trap these cards to get your full soul value back. Or you can keep the cards and spend your 80 soul gems on other cards.