Nekem a fejlécben írja, hogy Processing..., ha végez visszavált Starorce Nightmare-re. 1ébbként én fogtam, és lehúztam az IDE-s CD meghajtókat az IDE-rõl és a tápról, SFN-el meg disable node, faxom fog mindig baszakodni vele ;)
Hát az a baj, hogy miután SF Nightmare progiban nyomom a disable CD, dis. Node, dis. Ch2, és slave off-okat utána nekem a Sajátgépben és a total commanderben is ugyanúgy megvannak a meghajtók,, nem csak a virtuális van. Ti kaptok bármilyen visszajelzést a SF N. –tõl amikor használjátok, mert nekem semmi mikor rányomok a parancsokra mintha semmise történt volna aztán exit-elek és tényleg nem történt semmi. :)
Megpróbálom, de az a gond, hogy a Starforce Nightmare – ben ha kinyomom slave-ket is, utána honnan látom, hogy le vannak tiltva a cd-meghajtók? A sajátgépbe látom az összeset akkor is ha disable-re állítom õket a progiban… Egyre hülyébbnek érzem magam :)
A megoldás szerintem a SFNightmare- ben van. Állíts disable-re az összes cd meghajtót (slave off)! Ellenõrízd a Sajátgépnél, hogy csak az a virtuális meghajtó aktív, amelyikben a cossacks van! Szerintem ez a megoldás.
Na megpróbáltam az egészet elölrõl és ugyanoda jutottam, szóval leírom mit s hogyan csináltam hátha valaki észreveszi a bakit. J
1.Felinstallálom a játékot , mountolva hagyom a 2. CD-t emulátorok mind és az options-nál is minden bekapcsolva. Indítom a játékot és a protection system miatt kéri, hogy indítsam újra, rebootolok.
2. Azután a sfdrvrem.exe-t elindítom , de nem indítom a gépet újra, majd a sfdrvup.exe hibát jelez és harmadiknak futtatom a sfdrvpatch.exe-t és a kijelölt fájlt crack-elem. Újraindítom a gépet.
3. Indítom a játékot és megint a protection system miatt kéri indítsam újra, megteszem.
4.Aztán futtatom a SFNightmare.exe-t a katt a disable CD-re , disable NODE-ra és disable ch2-re. Nyomok egy exit-et.
5. A gépet nem indítom újra hanem a játékot indítanám de rakjam be a CD-t feliratot kapok L .
Hali. Én megvettem eredetiben a Cossacks II-t. Nagyon penge game, bár mintha lenne egy kis hiányérzetem. Pl miért nem lehet úgy pályákat generálni ahogy a Back to War-ban, hogy benyomom hogy szárazföld stb, vagy hegyek legynek? Van 10 elõre megszerkesztett pálya és kész. Hajókat se lehet nyomatni benne. Az is véletlen hogy az oroszokkal való küldetés során mikor Nápolyt hódítottam segítségemre érkezett 2 fregatt, amik kegyetlen jól néztek ki. De ha roszzúl tudom hogy még kikötõt sem lehet csinálni és tengeri csatát vívni, nyugottan szóljatok :-(
Rakd be az emulátorokat a daemon toolsnál ,hátha segít. Meg a cd meghajtókat kell letiltani.
Nem írtam ki, a legújabb daemonba be van mountolva a C2_DE_CD1.mdf és semmi pont emiatt nem értem mert nekem minden jónak tûnik, na azért mégegyszer neki futok hátha mégis elnéztem valamit! Kösz a gyors segítséget!
CSak most raktam fel a játékot de a telepítéssel gond van, mert mindent megcsinálok lépésrõl lépésre ahogy a carbon-os infoban van , de amikor indiítom a játékot és elvileg indulnia kéne mindig csak annyit ír, hogy tegyembe a CD-t a meghajtóba, crackbõl csak a szar verziót találom a CD-n meg nincs és elvileg nélküle is mennie kéne. Visszaolvasva se találtam rá megoldást :) szóval ha valakinek elõjött ilyen prob vagy tudja mi a gond lécci írja már meg köszi!
úristen, most próbáltam felrakni, visszaolvastam a fórumban és elképedve látom hogy mennyit kell macerálni hogy induljon. érdemes vele ennyit szórakozni? jó játék? mert egyébként nem szívesen kezdem el piszkálni a telepítést
Amúgymeg szeretem a képfeltöltést mert nagyon sokáig megõrzik a képeket.....van még tavalyi képem is fent :) és jó visszanézni a fórumot és látni hogy nekem maradt meg egyedül kép :D
Béna a csávó: "I went with equal forces several battles against this opposing army and damned if I didn’t get wiped clean every time." Ez azért lol.
Nah ennyi mára :) valószínû nagy érdeklõdés nem lesz, de azért nézegessétek :)
GSC Game World has finished work on Cossacks II, a Napoleonic RTS. The stage is Europe, and the players are all your favorite European powers. GSC Game World did a fine job in putting this piece together, from the introductory movie, which is reminiscent of a historical war reenactment troupe, to the in-game cinematics, drawn from similar footage, which pops up in a small corner window when you select certain units. The graphics were shocking for an RTS of this scale. From the buildings to the infantry and cavalry units, each piece was designed and carefully constructed, pixel by pixel, to give a great overall effect, and a fantastic feeling of immersion. This is by far one of the best animated RTSs I’ve seen.
The game play is no less impressive. They have turned micromanagement, which was once such a chore in many strategy games, into something more fun and meaningful than ever before. Like the original Cossacks, the unit control is based on squads, rather than individuals. 120 musketeers marching in a line present a formidable roadblock for any troops that dare march against them. The unit commands alone, different formations, bracing for attacks, mass marches across the map, provide some breathtaking images. When you watch 720 troops marching in 6 squads of 120, travelling from your base down into the enemy camp, it almost brings a tear to your eye. The destruction they will cause, and how organized!
The variety of troops does leave a little to be desired. Although they have different troops for each civilization that you can choose, there is still a fairly limited number of options within each. This is all in keeping with the historical nature of the game though, and shouldn’t be considered a fault by any means. The cavalry, on the other hand, makes my brain sad. Maybe I just need more practice, but having 45 cavalry take 3 shots each at a unit of 120 troops, and these 135 bullets killing all of 8 people. That hurts me deep down. When I see cavalry, I imagine some crazy bastard riding down on some poor foot soldiers. A crazed look in his eye, his gun raised, he shoots down the first. He tramples another, and clubs a third with the butt of his now empty gun. He whirls around rearing his horse back and stamping through the head of another before riding off, not giving them a chance to get a shot off. That is the cavalry I’m looking for. Maybe it’s not realistic, but by god it’s fun. Moving on.
There are several different modes of play to choose from. The first suggested mode is the campaign, where you can learn the basics of the game through the tutorial, and once you’ve figured that out, you can move on to bigger and better things, like building your base from scratch and taking down the enemy on the field. This is pretty straightforward, and is much like the skirmish play option, excepting, of course, that the skirmish setting allows you to choose your map, as well as your opponents. This was definitely my choice, it was more traditional RTS than the other play style: Battle for Europe.
This was very Risk-esque. You had territories, which provided you with human and material supplies each turn, which you use to build your army. Then you move your army around the map, conquering as you go, and each time you launch an attack, you shrink down to the RTS style play. The main problem I found with this play was that it seemed wildly unbalanced at times. I went with equal forces several battles against this opposing army and damned if I didn’t get wiped clean every time. Well, despite this little doozy I encountered, I had a fabulous experience with the game as a whole. I would go so far as to say that this game has the best micromanagement system in any RTS. The options were sufficient to attract gamers from a fairly wide spectrum, and the graphics, considering the scale of the game, were incredible.
Gameplay: 8.0 Pro: Micromanagement is more fun than ever before. Con: Although realistic enough, the inaccuracy of the cannons and some other units is impossibly frustrating.
Technical: 9.0 Pro: Absolutely beautiful graphics for the scale of the game. Con: Some peculiar memory errors caused me to crash a couple of times.
Entertainment: 8.0 Pro: There is endless fun in amassing troops and marching legions of soldiers into enemy territory. Con: Specifically cavalry, but some other units as well, could use a little extra bang for their buck.
Overall: 8.0
The battles are very cool because they do carry this 19th Century style of fighting. There are no automatic weapons, or any futuristic weapons in this game, simply what was used to fight when Napoleon surveyed the battlefield. Send your musketeers in and watch as your men stand in a line and fire at each other. Yeah, we think it’s crazy today, but this is how they fought back in time, and Cossacks II captures that aspect perfectly. It makes it a strategy also. If you fire on your enemy at the wrong time… then you better hope you hit some of them before you have to run away. Due to the long re-load times of soldiers in this era it’s imperative you pick the correct times you fire at your enemy, and attempt to flank among other things.
Another new thing to the Cossacks series is the idea of morale. If your troops are standing in formation and begin to see their comrades get shot and fall to their knees, then in real life you expect your soldiers to run, right? Well in the original Cossacks this is something we did not see. Soldiers would stand and fight, even if being obliterated, and decimated. Cossacks II gets this right. Real soldiers have morale, and if I see my fellow comrades getting shot down at a rapid rate, your initial instinct is to retreat. Finally, a game that seems to capture a battle perfectly, and the war feeling of soldiers in this time period greatly.
Cossacks II is a very fun game. It’s driven by a solid engine, the same one that made Cossacks one of the best RTS games of it’s time. While the age may show around the edges, the developers have introduced new ideas to keep Cossacks II a very good game. Fighting in the 19th century looks boring on the outside, but deep down in the game fighting in the 19th century was about honor, and it is a lot more strategic than one would have thought. Cossacks II captures everything about our past in Europe, this is a game for any fan of RTS games.