Nincs valami nagy reklámja egyelõre és rengetegen azt se tudják, hogy létezik. Ami nem feltétlen baj. Akárkinek eddig elmondtam a játék nevét egybõl mondta, hogy õt nem érdekli egy mortal kombatos online játék :d
MO prezenticáció Érdemes leszedni ( 100 megás rar ) van benne egy pve videó amiben az egyik szörniyke igen érdekes dolgot mível egy játékossal. no ha ilyen tényleg lesz benne akkor fincsi lesz :)
This is also the première of our blood-mix system. Races in Mortal Online are not static, and all races within a species will be able to interbreed, giving you the option to choose your ancestry and heritage in detail. We will only focus on the human family in the first phase, with the option to blood-mix between them. Kallardian mother and Tindremic/Sidoian father? Orcish father and Khurite mother? Both visual appearance and attribute caps will be dependent on the mix.
Craftról egy pici infó így a nagy hallgatás közepette.
1. Gathering/farming/mining etc You collect resources from nature, the quantity (and sometimes quality) depending on your skills and tools. For instance, you collect Wolf Teeth from dead wolves. Or Heamatite from sedimentary rocks.
2. Refining/combining etc You (or someone else) then refines the raw materials collected during the first step. This requires skills, tools and often a workbench or a workshop. It often involves combining different raw materials and adding different substances. Usually, only the quantity of the refining is affected by skills and tools, but there are some cases where the quality of the refined material will differ. For instance, the teeth you collected may be used to produce Emalj (a hard teeth substance). Or you use the Haematite to produce Pig Iron. Both of these refined materials can be used in crafting, however Pig Iron is very brittle and is usually further refined (into for instance Steel of varying qualities).
3. Crafting The crafting process itself is very different depending on what you want to craft, but in general you need two different skill-sets: One for the "type" and one for the "material". To make a Steel Sword Blade, something like both your Blacksmithing > Weaponsmithing > Bladesmithing skill and your Metallurgy > Metalworking > Steel would be involved. Here your skills, tools and supplementary ingredients all affect the quality (not the quantity) of the outcome. You will also need a handle for your sword blade. You can either make it yourself, for instance from the Emalj (if you have the skills, tools and resources) or let someone else do it for you. Finally, in the last process the pieces need to be assembled.
4. Repairing When your sword is used, it will loose Durability. Loosing Durability doesn't simply mean it will break at one point, it means it will slowly get dull and loose balance. Or rather, the materials can actually be of different Durability Type ranging from the ones that will let your sword keep its edge until the very last point of Durability, to those that will become dull after only a few strikes although they won't actually break for long.
You can learn some simple skills connected to your Swordsmanship skill to keep your sword in good shape, meaning you can rather easily repair it. However, as long as it's not being repaired properly by a real crafter, it will loose some of its Max Durability each time. (And even a great crafter will steal a point or two).
5. Reverse Engineering and Recycling If you give your sword to another player (or he takes it by force), he may take it back to his workshop and try to reverse engineer the design, or simply try to melt it down to take care of the resources. The chances of understanding the design (learning how to craft the type yourself), and the quantity of extracted material will be dependent on the same skills that were used in making the sword.
Not everything can be revealed by reverse engineering a crafted item though. You may learn what materials were used in making it, and you may learn how to make the type yourself - but some item parts will not only let you use 1 or 2 resources, they will also let you adjust the ratio between those. This, as a copy cat, you will have to experiment with yourself.
[03:32] <@Henrik> it can be possible for 1 to beat 20 others yes, in the right condition
Hat erre kivancsi leszek -.-
Most figyeltem fel erre a játékra, és ígéretesnek túnik. Olyasmi játék lehet mint a Darkfall, mondjuk én azt nem próbáltam. Grafikája jónak néz ki de vajon milyen vas kell majd hozzá? Érdekes dolog számomra még hogy június 29.-én 10000 kulcsot fognak árusítani ami szerintem elég kevésnek bizonyul. Nemtudjátok véletlenül hogy mennyibe fog kerülni a pre-order? Lehet benevezek rá ha lesznek itt egy páran magyarok akik játszanának még vele.
10k valóban nem olyan sok, de ez csak preorder és nem a megjelenés. Megjelenés csak év vége felé lesz.
Mercy? Surely such a romantic notion has no place on the battlefield?
In Star Vault’s Mortal Online they’ve handed that decision, to you.
The combat system for this hotly anticipated title is still in development and no doubt some changes will be made, however let’s have a closer look at what we know is proposed, step by step.
Targeting
Whether attacking or defending, targeting is achieved by hovering your targeting cursor over your intended target and pressing the target button. Don’t expect a raft of info when you do this – there won’t be statistics displayed for target health, endurance or mana as with many other MMORPGs, you’ll get a target box but no numbers. The “target list” itself will contain some basic information on the targets you’ve added, their status (criminal/murderer/friendly etc.) but little else. Star Vault seem to be going for essential information only, possibly due to an attempt to keep the player’s interest on the combat, rather than on statistical nonsense. So what happens once you get inside melee range?
Incoming!
Switching to the Combat Stance, leaves you with two options – attack or be attacked. The left mouse button (LMB) when pressed charges your attack, holding the button down will allow you to delay the attack, releasing it will instantly unleash your fury. This rather neat change from minding clicking allows the player some control over timing, which frankly, is rather sweet! Here’s the downside, after making an attack, your open for a counter attack for a short time, so be careful as you can’t parry or block during this vulnerable period. Mortal Online seems to be encouraging the berserker in us all, at least a little, maybe just a tiny bit, OK I’m looking for an excuse. I can see me using their charge attack a lot, whilst running into combat if you attack you’ll unleash the “power stike” with the LMB. This drains a huge amount of your stamina, but I bet it’s a lot of fun! The action of charging strikes before attacking, negates any benefit from button mashing, it pushes players to think tactics during combat, Do I try to take him down now and risk a counter? Or wait until he attacks, block and cut his balls off with a counter of my own? Reading your opponent will be key and this will only come with experience, probably of dying a lot but we’ll cover that gory detail later.
Shield wall! Shield wall!
So we’ve covered the basics of melee attacks in Mortal Online, how about some defense? Blocking in MMOs has always been a tricky element to incorporate for many reasons, lag being one of the main ones. To side step this Star Vault are trying a new approach, which at least on paper looks very promising. Earlier we mentioned the left mouse button (LMB), blocking uses the right mouse button (RMB). There will be a tiny chance that you’re character will auto-block without any intervention by you, however this is going to be rare and unlike other MMOs it’s not intended to be relied upon. If you want to stay alive you have to get involved and get block attacks yourself. There’s a delay in both entering and leaving the “blocking state”, it’s a tiny delay but it’s there partly to prevent RMB spamming and also to make combat more open and as with attacking, focus player attention on tactics and timing. To block you simply hold the RMB, your character will raise his shield or weapon and attempt to block. Stamina will be drained whilst you’re in the “blocking state” and each time you manage to block an attack you’re stamina will take a hit, but at least you’ll lose less health. Whilst you’re trying to block and have the RMB held down, you can attempt a shield bash by clicking the LMB – again this uses up stamina, but at least you still deal some pain to your attacker. Blocking an attack doesn’t mean you’ve negated all incoming damage, but it will reduce the damage and keep you on your feet and breathing. Any attacks that are aimed at your back cannot be blocked, but blocking frontal or side attacks will reduce the damage you receive. A “perfect block” will give the defender an opportunity to launch a special counter attack, however you’re timing will have to be spot on – Mortal Online again rewards those who are paying attention.
Kal Vas Flam?
There will of course be non-melee fighting, it’d be rather boring if there wasn’t. At the moment official details are a tad sketchy, but here’s what’s been confirmed, at least in Alpha: 1. Twenty or so battle spells, no more. Essentially it’s Ultima Online time, make the most of what you have – hey it worked back then! 2. Very few damage reduction, debuffs or resistance spells. 3. Even fewer damage buff spells. There’s currently two types of casting that are being tested, it could be either of these that makes it into beta and perhaps even a combination (dependent on spell type) which makes it into the final game. I won’t go into depth on these as yet, as I have a feeling they’ll be changing it once they’ve had some beta feedback. One essentially uses your targeting list mentioned earlier, the other relies more heavily on you targeting manually, much more like a FPS style shooter.
Twang!
Any real detail on combat using bows, slings and other ranged missile weapons is currently elusive. At the moment all we know is that they’re still working on it and are trying to get trajectories and arcs into the game. I think we can be quite confident that Star Vault will only include a method which makes sense alongside melee and magical combat.
Mounted combat
This could be interesting, essentially your controls stay the same, however as you’re on horseback your damage output per attack and the chance of knocking your opponent down are higher the faster you’re mount is moving. However anyone attacking you can also take a shot at your horse, the video footage that’s been released so far shows someone being dismounted – it looks like there will be a few seconds where the dismounted player will be very vulnerable, in which case this could be fairly balanced. Famous last words!
Mercy?
If you’re lucky, when you’re at zero hit points you’ll slip into a semi-conscious state and only be able to speak, at which point you can beg for mercy from your opponent. I’ve a feeling mercy won’t be a frequent outcome of such discussions and that a spectacular finishing move will be far too tempting for most players caught up in blood lust. I also have a feeling that I’ll be the one begging a lot as a pale skinned teenager covers his monitor screen in spittle whilst screaming “Die!”