Nagyon szép next-gen grafikájú mmo. Ha jól látom koreai, érdekes, hogy mekkora mmo nagyhatalommá vált az az ország (még akkor is is ha fele azoknak a játékoknak full grind szinte), kíváncsi vagyok egyébként, hogy ott az állam támogatja e ezeket a projecteket vmilyen szinten hiszen láttam olyan WCG bajnokságot ott ahol asszem a miniszterelnökük is leült egy kicsit Starcraftozni de ez lehet hogy vmi legenda :)
"Then there are some events that only take place during the night or day."
Here is a summary about the features of BDO (translation not 100% accurate, keep that in mind when reading some odd stuff):
And the structure of the world: Plot revolves around the Black Desert and the Kingdom of Khalfeon Valencia. Confrontation is a magical resource "Black Stone", which is a source of energy and that is mined in the desert. The game open seamless world with open dungeons (caves), but the developers promise to add to the game challenging closed dungeons (instances) for solo, party and raid groups. Each property has its own physical space (not an instance, like in AA).
World map and a brief description of it:
The picture above shows the world of Black Desert. Colorful area called Balenos. Below the Balenos is a territory called Serendia, and on the right you can see a large area Calpheon. All three zones are located near the sea, so there are a large number of mountains and forests. If you go to the south, the weather turns colder and warmer in the north. If you look to the right side, then your eyes gaze at the huge desert areas.
Races and classes: The game has a different kind of race of giants, hobbits, elves, dwarves and humans; For each race is not yet invented special skills.
Player classes: fighter, ranger, sorcerer, beast and tamer (name not finalized) and is working on new. Developers are considering a class system based on sex, but until I finally decided on this point.
Combat system: Style battle system in action. Non-target with an active block and dodge. Advanced system of riding and fighting (the developers looked for Red Dead Redemption).
PVP and siege: The game will be a large-scale strategic siege using siege equipment, ladders, etc. Developers are not going to set a limit on the number of participants in the siege (the other information is up to 400). The game will be an advanced system of siege weapons: a gun, you must first charge the kernel, roll into position, aim, set the trajectory of the projectile and the like. PK will be, but the details are still under discussion. The player will drop items, but this does not apply to all type of items. Player can not "Resurrect" in place of death.
Weapons and equipment: Will be items that are cosmetic only play a role.
Real estate, trade and production of: Players are allowed to acquire thousands of objects in the game world like mansions, warehouses, factories, vegetable beds, where they can live, conduct production and trade. Players will be able to harvest, mine, and get special products in each village. Each region has its own unique products. The game will be an advanced trading system and in some cases, players will receive a profit or incur losses from volatility in market prices. NPC will take part in trade and production (the player will be able to establish friendly relations and to hire them). Players will need to craft a house. Crafting process is not too difficult, but will need to produce armor very rare materials, which are very difficult to obtain. BDO is in-system ownership and management of real estate. Construction homes are not planned, but players will be able to set up the tents.
Guild: Guild system will be implemented through the hiring and hired workers will be able to perform different jobs (for example, work on the farm). Each player during the study of the world game will receive "explore point" for the discovery of new places, completing quests, killing special monsters, etc., which will then invest "explore nodes", which will give different benefits depending on the area. When joining the guild, these "explore nodes", belonging to players, will dock, which will determine the area of ​​activity (approx. Mel: influence?) Guild may become bankrupt.
Terms and technical details: A full-scale development is 1 year and 8 months. The game employs about 50 people. Percentages-game ~ 65% (already implemented a siege and class skills), now developers are busy and-game content. Indicative-term release of the game - the end of 2013. The first beta may be held in the first half of 2013. Development-led MMO industry veteran Kim Deil, creator RYL (Risk Your Life), R2 (Reign of Revolution) and C9 (Continent of the Ninth), issued by Hangame Korea. BDO uses the engine of its own. Game site will be closer to the beta.
Részemrõl azt mondom, hogy ez elsõ ránézésre elég korrektnek tûnik, de sok mindent nem tudunk róla, sem a harcról, sem semmi másról. DE!!!
Van housing, amit én baromi régóta hiányoltam, lesz ez a mászka dolog, és Sandbox. Ráadásul qurva jól néz ki az egész koncepció.
félig meddig , a DnL ugye már rég megszûnt viszont a fejlesztést kínaiak átvették ( talán a sanilgames ? ). viszont info nincs róla mi hogy áll. a régi DnL topikba még annó írtam is. :)
Képek alapján egyre jobban tetszik, nem az a szokásos csillivilli mmo, rendesek az állatok, a gear, az egész világ
Ez meg mehetne bannernek:
A GW2 rendszere szerintem korrekt. Szinte zéró pluszt ad, de legalább illúziót kínál jópár pistikének, akik azt hiszik, hogy ha vesznek 500 euroért lovettát, akkor elõrébb tartanak majd. :)
attól mentsen meg minket az isten. még egy micropaymentes mint pl GW2 oké de F2P....kösz de nem.
Hát reméljük. Valszeg csak a pesszimizmus beszél belõlem, de így az elsõ képek alapján a Vindictus féle fix karakterek jutottak eszembe. Fõleg miután elolvastam az interjút.
Állításuk szerint lesz több faj is, illetve a karakterek kasztokban lesznek. A gender lock opciót pedig még fontolgatják.
Kb. ez lesz. Az, hogy fõleg "human" van az elsõ videókon? Nos, bemutatták mit tud a karaktergeneráló. Egyes képeket megnézve azonban van ott még más is, nem csak "human". :)
Nem egészen. Amire te gondolsz, az egyszerûen az open world gameplay. A sandbox MMO elméletben azt jelené, hogy a játékosok képesek a saját döntéseik alapján befolyásolni a világ haladását. Szabadon építkezhetnek a világban, hozhatnak létre városokat. A klánháborúk a területek irányításáról szólnak. Esetleg még a politikai és gazdasági rendszert is a játékosok irányítják. Sokszor nem kasztokban vannak a karakterek, hanem mindenki a játék folyamán formálja meg, hogy mi is akar lenni. Szóval sokkal nagyobb szabadságban van része a játékosoknak.
Illetve természetesen az open world gameplay is része a sandboxnak.
-Sandbox with open world. -Non-target combat system with active block, dodge, horse combat and combo attacks. -Large-scale strategic pvp warfare including castles / cities with siege equipment, ladders, etc. -Living economy, allowing players to engage in various activities such as farming, production, gathering, etc. -Advanced system of ownership and management of real estate. -Enhanced interaction with the NPC, for example, hiring. -Release in Korea and Japan is scheduled for late 2013.