v0.24b – hotfix Posted on 18 September, 2015 by Anna
Hey Everyone, Here’s a small hotfix to last night’s patch, fixing some small bugs found last night/this morning Fixed bug where logs could not be added to sled unless you were also carrying a rock along with some other issues related to this and also issues related to sled and saving/loading (multiplayer) Fixed issue with lighter behaving strangely if other players had molotovs out Fixed new laptop art missing rigidbody and not able to be pushed around (multiplayer) Fixed dropped decaying meat missing reference on rabbit Fixed small bug with deer decoration rendering on top of inventory Fixed arrow getting consumed on crafting mat when used with bow to set ammo type (it now properly goes back in the arrow stack) Fixed issue with lighting arrows when having more than 12 arrows in a saved game As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub Utoljára szerkesztette: Ironman2, 2015.09.27. 17:11:00
V0.24 – Multiplayer ban/kick menu, Clearer weapon upgrading, Improved tree cutting and more Posted on 17 September, 2015 by Anna Hey Everyone,
We’ve had lots of requests for a Kick/Ban menu in multiplayer and so have implemented a first version of this. Kick is temporary and players are able to rejoin instantly, ban is set by the server host and can be for as long as you want. Press TAB to bring this menu up. For weapon upgrading, it was never really clear how much faster or deadlier a weapon was getting when you stuck teeth and feathers to it, so we’ve changed the display of the tool tip when you hover over weapon items. We now also display more information when placing items on the crafting mat about what effects the upgrade will have on the weapon stats. Axes will now align much better to cut point on tree, hopefully improving feel of tree cutting. You can now put out lit fires by hitting them, added new player animation for opening book, we finally added option to lower texture resolution (this means we will eventually enable much higher resolution textures, but for now the option to go lower is available). We’ve also fixed a bunch of bugs, added ability to place rocks in log sled, more balancing and cave layout/fixes, added some new art (some new cave wall types, club models), some new hidden story pickups, A bunch of new audio and way more fixes and tweaks all listed below. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
v0.24 Complete New input action: Multiplayer > PlayerList (set to Tab by default, not added automatically if custom bindings exists) (multiplayer) Fixed host not counting itself in lobby member count displayed in game browser (multiplayer) Player list (has ban/kick features) (multiplayer) Banned players list (has cancel ban feature) (multiplayer) Title scene displays a message when sent back there after being kicked or banned or attempting to join a banned game (multiplayer) Fixed weapon damage inconsistency between single player and multiplayer – ie modern axe now takes less chops to chop down a tree in multiplayer (multiplayer) Fixed bug where enemies would play standing up animation often right after being killed (multiplayer) Fixed client unable to finish defensive wall reinforcement (multiplayer) Moved back button down to avoid blocking hosting game by Steam for several hours when clicking too fast on create lobby button at some resolutions (multiplayer) Fixed mutant babies disappearing for clients when they die Inventory camera now moves back to fit whole carpet in view at all aspect ratios (performance) Texture resolution options added to options menu! Rabbits that are lit on fire turn into edible cooked rabbits when they die Fixed gamepad navigation in menus Fixed ghost rock fence not saving properly (might require to recreate the ghosts to have the proper shape) Fixed distance from water at which fires must be built to be lightable (Audio) Added break SFX for wooden objects, cardboard boxes, laptops and effigies (Audio) Updated drinking sound for drinking from water sources such as ponds and water collectors, sound now timed to pond drinking animation. (Audio) Added bone rattle and cracking atmosphere sounds that react to wind to each of the cannibal art structures. (Audio) Added new bone sounds to mutant leader movement, hit reaction and attack animations. (Audio) Added SFX for weapons hitting ground, water, rocks and other inanimate objects (Audio) Added slide SFX for wooden crates, small cages, tables, rocks, laptops and cardboard boxes (Audio) Added moaning wind ambient SFX to cave entrances and built structures (Audio) Added burn SFX for female creepy mutants (Audio) Rain SFX now responds to wind intensity (Audio) Added cracking wood sound to fishing stands, sound responds to wind intensity. (Audio) Added creaking ambient sound to Tree House and Tree Platform structures, sound responds to wind intensity. (Audio) Fixed female creepy mutant SFX getting left behind as she moves (Audio)Seagulls make individual sounds (Audio) Large structures now moan in high wind (Audio) underwater, swimming sounds, and jumping into water splash made louder (Audio) Fixed pale mutants sound being muffled (Audio) Log Cart sound intensity lowered (audio) Fixed missing katana air Whoosh sound (Audio) New hacking up mutant body sounds and new hitting/killing animal sounds. Reduced maximum amount of feathers you can get from hitting dead birds with rocks Player can now put out lit fires by hitting them Axe should line up to cut point better when chopping trees Fixed various animation glitches when transitioning between axe animations Fixed enemies not jumping over stick & rock fences Fixed dropped upgraded spear turning into dynamite pickup Fixed houseboat not floating correctly Book open animation added! New art – Enemy club remodeled/retextured New art – new model for regular crafted club – also now easier to select in inventory Fixed some breakable wood planks giving leaves and playing plant hit sound effect Fixed dead screen showing action icons Fixed big buildings (like the houseboat) flashing out when looking down while placing on slopes Molotov tutorial now only shows when a molotov is up, and is deemed done when a molotov has been lit Blood now accumulates on screen for longer whilst getting hurt and stays even longer while in grey zone Fixed bug with ghost skull decoration when loading a saved game Fixed place bomb feature showing place talky icon Fixed action icons disappearing when alt tabbing back in game Fixed rare case of UI looking doubled Lowered swing speed of craft club and held enemy club (performance) New lods added for cliff rocks, cliffs, lake rocks Fixed suitcases sometimes showing as open but having a locked icon above them. New cave tileable wall textures added New cave ceiling textures added Fixed mutant baby spawning 2 ragdolls when killed with fire Fixed some survival settings (starvation/thirst/cold) broken after loading a saved game, causing for example breathing duration to be really small Fixed some pathfinding issues with defensive walls Fixed action icons of inventory item tooltip breaking their scale and position when switching from mouse to gamepad while it is visible Faster transitions into and out of axe attacks Thrown molotovs will wake nearby sleeping enemies Screaming enemies will attract/wake up nearby enemies New player/timmy animations added to opening plane crash Hitting hanging bodies now has a chance to spawn cash Improved foundation system to better work with explosive destruction and improve destruction performance Fixed an occasional bug when using pouch to collect berries causing all icons to stay visible on bushes in range Fixed issues with save files date not displaying sometimes Fixed several file dates issues, including dates of cloud files (should now properly sync only once) Fixed listening to walkman music not regenerating energy (works once per in game day) + the return of the flashing outline ! Arrows now go through cave doors and can stick to terrain behind ! Fixed slight fired arrow positioning issue Tweaked arrow physics settings so that it falls down more at it flies in distance. With those settings, a fully charged arrow shoot (5s bending) is very accurate while a mid charged one cannot go far in distance and can only be used for close up combat Fixed enemies sometimes facing wrong direction when hit with arrows Fixed enemies sometimes glitching through walls during combat Fixed skinny mutants appearing to damage defensive walls Thrown flares should emit more light and be more useful for finding way in dark Fixed burnt baby texture looking shiny Building distortion now scales with damage proportional to max HP (from 1x to 10x) Building distortion now only effective past 0 damage Fixed upgrades not spawning renderers when reaching max amount Removed upgrade counters in inventory item tooltip Now displaying weapon speed & damage values (upgrade bonus included) in inventory item tooltip Now displaying preview for weapon speed & damage upgrade bonus when adding ingredients on the crafting mat ! Improved inventory item tooltip positioning so that it cannot go below bottom of screen Lowered penalty of each upgrade type Arrows now limited to 12 in inventory New upgrade recipe: Fire arrow (1 arrow + 1 booze) New upgrade recipe: Bow set ammo (1 bow + 1 arrow, none consumed, sets which arrows are used first by the bow) Picking up an item while underwater and dropping it underwater no longer equips previously equipped weapon Fixed lighter tut coming up in caves while underwater Improved molotov fire particle quality Fixed issue causing rocks to stop spawning after collecting a large amount Fixed issue where some hidden caches of dynamite were not pickup able You can now place rocks in log sled! and switched log sled add to a generic icon New close range attack animations added to cowman Fixed some swimzones in cave 6 and in other areas around world that shouldn’t have been there Fixed issues with jumping into water while holding story clues. Also prevented dropping those items (performance) Lowered cost of rain particles to render and killed them faster instead of rendering them far under terrain Deer run away from player more consistently, and run faster Updated cave 8 enemy layout Two new story clue pickups added Terrain – fixing some areas with holes, fixing some cliffs misaligned. Improving look of area around big lake. New terrain shader, renders faster, looks better. Includes improved snow, wetness near water and more Improved cave water shader – now easier to see, better reflection and better clearer refractions
Üdv mindenkinek! (Már ha van itt még valaki...) Az csak nálam van, hogy ma óta a kézikönyv olvashatatlan árnyékban, a grafika viszont, mintha javult volna valamelyest, viszont a megépíteni kívánt dolgoknak nem látszik a körvonala?
Van csak egy baja van nincs benne mentés, tehát küzdesz egy 1 napot egy bázis megépítésével és mind elveszik ha újra belépsz! Persze ez multira érvényes.
Here’s our first pass at co-op multiplayer implementation, expect bugs!
We’re really excited to see what you guys think and hear any ideas you have for either additional game modes or additions to the current mode! - As this is a first iteration we’ve limited this mode to 2 players but expect to increase this in future patches.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub or send them in to [email protected]
Version 0.09 Changelog: Slowed down tennis ball throw massively so players can play catch together on beach (multiplayer)Server configuration screen - This will automatically tell you your public ip address - This is temp, server browser or better Steam integration coming soon! (multiplayer)Chat box - Press enter to type messages to each other - This is temp and may be buggy!! Voice chat is coming soon! (we’re modeling walkie-talkies) (multiplayer)Player texture variation, run around with your survivalist buddy! (multiplayer)First pass at player respawn system, on dead try and find way back to body to collect your belongings Fixed bug where building a bench could cause save games to break Fixed female skin being too dark Rest of skinny animation variations added
Majd ha kész lesz megvesszük valamelyik bundleba Utoljára szerkesztette: grebber, 2014.10.25. 20:13:36
Még mindig zseniális. :) Már csak egy multi/coop hiányzik. :)
Changelog 0.08
First pass at infinite weapon upgrading! use collected items to upgrade your weapons. Use teeth, feathers and glass shards to improve weapon speed and damage. First pass at Cloth/fire upgrading system added - add cloth to your weapons and set them alight Stealth gameplay! Lowered vision range on enemies and gave them a smaller cone of vision. Bushes will now hide player from enemy vision when crouched! Player now less visible to enemies at night - unless lighter is out, making him more visible. Covered in Mud will now correctly conceal player making him harder to spot by enemies. Lowered range that enemies can hear player when walking/running Stealth kills added! If player attacks an enemy from behind with rock or axe type weapon and enemy is unaware of player it will be an instant kill Enemies will bash away bushes looking for player when hidden from them New cave explorer model added to cave (hanging) New cave explorer model added (crushed) Better death theme (less grating) High detailed plane doors added Better looking log held model Improved building memory usage Improved HUD memory usage Heads can now be cooked on fires to create skulls New pick up item added: Skull New craftable item : Club (skull plus stick) You can now pick up and use enemy clubs Picking up items in quick succession will now display a number for how many were collected All collected items now have message appear Improved previous weapon switching system to be more reliable New buildable item: Chalet Style Treehouse New buildable item: Meat drying rack New buildable item: Bonfire New buildable item: WalkWay New buildable item: Small animal trap!! New buildable item: Gazebo New buildable item: Defensive spike barrier New art for body stumps (decapitated head, leg, arms) Cannibals eating dead bodies now takes longer Chicory and coneflower plants are now collectable New Craftable item: Energy mix (chicory plus coneflower) Eating Coneflower will restore a small amount of health Eating Chicory will restore a small amount of energy Raccoon group behaviours added New raccoon animations added, walk, trot, improved idling, overall raccoon animation speed increased New craftable item: Headbomb (head plus bomb) Fixed door on medium cabin New animal added: Deer! Deer will turn towards approaching player, eat grass, run away from player and more New crafted axe model Crafted axe now requires rope to build (Rock,Stick, Rope) Improved motion blur quality,stability and memory usage Fur! Raccoons and rabbits now have fur shading Improved look of lizard armour Improved bird reactions to player, should fly away when you approach Increased fog ranges Reduced clipping of player arm in body when looking down at self Removed deeper cave dead positions. Waking up in cave will now always be reasonably close to surface New detailed rope model added, along with new curled rope pick up prefab Tweaked pacing of daytime enemies Less blue enemies in upper parts of caves New lizard skin inventory model (replacing scaled lizard mesh) New inventory item : Tree sap! can be collected from trees, can be used in weapon upgrading/crafting New tooth model and texture Improved pickup system. Will now pick up closest item you are looking at Increased chance of meds and torches in suitcases, lowered chance of tennis balls. Improved look of alpha selected items in inventory(feather, herbs) Torch now displays amount of charge left in inventory tooltip Inventory herb models replaced with more realistic versions Fixed issue where weapons would swing a second time if you clicked again during early part of swing Randomized size of animals Cave lakes, collision,lighting and layout improvements Added more randomness to plane crash possible locations
Flashlight no longer auto equips on pick up, needs to be manually selected from inventory You can no longer pick up rabbits, you need to catch them in trap first Note: Due to changes with how saving works on some items old saved games will no longer work with this version. Utoljára szerkesztette: Ironman2, 2014.10.08. 13:23:35
ma kijött a 0.08 update. :)
Néköm van linköm ha valakit érdekölne.Firkáljon privátot néköm! Utoljára szerkesztette: Ironman2, 2014.08.27. 17:56:08
En is csak olvasgatom mindig miket fejlesztenek de meg mindig van mit :) Meg tudom hogy alpha es fejlesztik de nekem sose jott be az ilyen rpg jatek. de ha esetleg valami nagy ujitast csinalnak akkor lehet majd kiprobalom. De a sok agyatlan feszt irja hogy Coop coop.... :D nem tudom mit hisznek hogy csak mert irjak akkor lesz is. Meg messze van hogy esetleg coop-ot csinaljanak
alakul, nagyon szepen - mar vagy 4 frisstest kihagytam ezzel egyutt, lassan ranezek
Version 0.06 Changelog: A.I. - New tribe type added - starving cannibal! Will eat fallen comrades A.I. - Different tribes will now interact with each other, hunting, stalking, killing and eating each other Shadows Improved! Fisheye shadow distortion gives higher resolution shadow up close and now uses a single cascade (experimental, maybe cause some glitches) 2 New cave systems added near geese lake Fixed missing light on crafted torch Real caustics added to water Lighting effigies uses the lighter correctly now Fixed issue where cannibals could get stuck after being knocked down Creepy mutants and animals no longer get stuck in noose trap spinning forever Improved look of noose trap when sprung but empty All traps can be reset Player will set off traps if he touches trigger 5x new plant types added Fixed (Unity fix) issue where grass would cause slight framerate hicks Hint to NVIDIA driver that it should use the discrete GPU in Optimus chipsets. (Unity fix - should help laptop performance) Added press space to skip tutorial to opening plane crash Fixed bug where arrows could get stuck in sky above fires Fixed rockpit floating slightly above terrain Moving forward, crouching, jumping or pressing e will make player stand up if sitting on bench Better bench model Fresnel effect applied to specular and fixed specular leak around backside of objects New props added: washed up packages and shipping containers New prop added : Orange tent New improved opening plane crash sound effects Fixed marigold and dead rabbits overlapping in inventory Improved plane interior textures and resolution Added icon to remove ghost structures, fixed issue where add icon could sometimes stay on screen after removing ghost. Limited ghost removal to only if no resources have been added. New crunch sound effect for when removing ghost structures Wall built can now be destroyed by hitting it with axe, giving you back resources Musical sting added to player waking up on plane Improved terrain spec and (finally) fixed water accumulation when raining, added new sharp rock terrain texture to under lakes Improved pond water distance settings Crafting: Fixed issue where you could remove feathers before crafting arrows and still craft the arrows. Fixed issue where you could sometimes not craft items depending on order of items placed. Adding an item to a craft that isn’t needed will stop you from crafting until it’s removed again. Fixed bug where you could lose medicine by crafting the same item multiple times Lots of collision issues fixed in caves Improved cave lighting! Better looking settings for skull lights and less light popping on/off Sped up rabbits Lowered brightness of click to place buttons in survival book You can now save your game at a shelter without sleeping Fixed bug where coins could vanish after adding them to a craftable item Fixed bug where day counter wouldn’t increase correctly Fixed bug where crickets would continue to play during the day Fixed issue where cave sounds would sometimes vanish when walking between connecting caves More combat balance and a tweak on weapon settings Performance and memory improvements
Hali. Nemlehet tudni, hogy milyen időközönként adnak ki patcheket?
na :D csak igy tovabb :) remelem gyorsan fog menni nekik a fejlesztes.
Version 0.05 Changelog: New craftable item added: Bow (Stick plus cloth plus rope) New craftable item added : Arrows (Stick plus 5 feathers) New craftable item added: Fire torch (Cloth plus Stick) New craftable item added : Medicine (Aloe plant plus Marigold flower) Fixed staircase built scale being different from ghost scale Fixed hunting shelter built scale being different from ghost scale Fixed enemies not playing correct death animation Enemies no longer get stuck jumping down from trees Enemies will dodge around close trees more often, less instances of getting stuck on trunks Fixed(removed) weirdly shaped weeds Fixed rusty axe duplication bug Fixed yellow axe not appearing in inventory Lower sound effect tree breaking notification Fixed bug where you could throw multiple tennis balls at once Added support for more resolutions Parry no longer affects burn/poison and other damage to player Carry log animation added to player Improved enemy collision detection with built walls and structures Enemy vision is now properly blocked by player built structures ‘check bloody arms’ animation can be cancelled by other actions more reliably Fixed enemies sometimes getting stuck and walking backwards forever New 3d models added, first class passengers * 2 Fixed rope not appearing in inventory when collected Added new female texture and hair variations Fixed glitch in cave where players could fall through ground New cave prop added : Mining hat with light Fixed some pathfinding issues in animals and mutants Fixed lit fires blocking enemy vision causing weird AI behaviour Enemies should set themselves on fire less often Fixed an issue where enemies would get stuck on spot while climbing trees Fixed counter attacks of cannibals sometimes not registering Fixed missing turtles on main beach Fixed enemies getting stuck in trees Fixed enemies freezing upright after being shot with flare gun or burnt Batteries can now be used to restore charge in flashlight and lowered torch battery drain speed to half Stick holder now holds 20 sticks! New cannibal village art added: Blankets, drying racks Rabbits and lizards will navigate around trees and rocks better Distorted mutants can now be killed with flare gun/fire Improved bloom Adaptive photographic tonemapper added Fires now drain slightly faster Improved sunlight settings Motion blur now takes into account HDR Improved foliage lighting Improved water shader, more refraction as depth increases, more accurate sky reflections Raised player fire damage amount Rope pick ups added to some cannibal villages Pedometer now shows outside temperature Logs should no longer fall through rocks Fixed plane seats vanishing on loading save game Made feathers brighter, made batteries brighter (easier to see in inventory) You can now carry 3 dead rabbits and 3 dead lizards (instead of 1 each) Fixed plane crash crazy motion blur bug Marigold and AloeVera now get stored in backpack when picked up Texture resolution option added to options menu (start options menu only) Try lowering this to improve memory on lower ram systems and improve performance on lower end cards. Fixed issues with taking bombs from inventory Birds now spawn feathers when killed Day counter now starts at 0 from when you first wake up in plane Improved cave items/layout and lighting Fixed lizards & birds vanishing when close to edge of screen Rainbow will be forced off now if night time Tweaked rain chance settings Enemies will now push past bloody table instead of getting stuck Fixed dead bodies spawning too many chunks when chopped up Fixed some missing sound effects, improved night time sound effects
Mini-Patch 0.04B - Performance optimizations and some small bugs
26. JULI - DISHMINK
Hey Everyone,
Here’s a small performance hotfix. We’ve added an option to disable skylighting occlusion as it was causing performance issues on some PC’s and also added more terrain rendering options to help speed up performance on slower cards.
Added graphics options for ambient Skylighting (will be off by default) Terrain settings added to graphics options (Parallax, Relief, Simple, Classic) Fixed grass distance not changing correctly for different quality levels Optimized greeble physics use Optimized sound detect system on player weapons (less colliders) Fixed issue with shadows light leaking Fixed plant rendering glitches Fixed missing small rock pickup Fixed issue where plant triggers would sometimes make book items impossible to click Fixed bug where houseboat blueprint wouldn’t appear or couldn’t be placed in world Fixed held arms/heads registering attack even if not swinging Held arms/legs behave like axes not sticks Tennis balls no longer infinitely bounce Fixed Player sometimes being killed in one hit by enemies More Accurate player fall damage
Hidden new features: You can remove placed blueprints by pressing C You can press space to skip opening plane crash
DDD.Nekem is ez járt a fejemben a napokban.Szerintem azt később fogják berakni.
New A.I. behaviour, mutants will sometimes go home to sleep during day along with other new routines. Distorted mutants can now be killed with regular weapons. Distorted mutants more aggressive and deadly in combat and have expanded actions. Better ambient lighting. Trees and large objects diffusely occlude skylight. (experimental) Pause menu now actually pauses game. Enemies use rocks more often to jump attack at player. New female enemy type added. Better distribution of enemies throughout the world. Constructed bench now works and players can sit to regain energy or watch sunset. Increased axe damage against enemies. More variation to female cannibal models, added procedural breasts size system. Improved Rabbit/Lizard distribution and optimized CPU usage. Improved sky and sun look. Improved dead cave lighting and cave 2 lighting. Better cave textures and rock look. Dead cave prop fixes, fixed some incorrect rock placements. Improved load times and added loading percentage amount. Re-balanced hunger drain. Better cave ground with flowing water and more detailed textures. Enemies will now push small items out of the way instead of getting stuck on them. Dead sharks now ragdoll.
Bugs: Fixed rain sound never going away even after rain stops. Fixed bug where some partially built structures couldn’t be completed after loading a saved game. Fixed animals sometimes disappearing in regular and vegan mode. Fixed issue where you could still shoot flare gun or use other weapons when pause menu was open. Yacht random position won't change now or get lost when saved game is loaded Fixed all effigies turning into arm effigy on load Fixed E to add icon showing up if holding a rock or stick even if items not needed in building Fixed cave drips continuing to play even when not in cave Fixed fish swimming outside of pond near cliff section Fixed fullness always starting at half when loading a saved game Fixed moonlight sometimes missing completely Fixed stick marker vanishing on loading saved game Fixed missing collision roof of cabin Fixed player flying in air after chopping dead bodies Rain effigy effect should now work and will wear off after time Cannibals spawning in villages no longer ‘pop’ when waking up Fixed creepy female model attacks sometimes not hitting player Fixed bug where bird landing on hand would sometimes stop axe from working Fixed enemy head and leg pickups sometimes appearing as arm pickups
5 kulcsért vettem 3 hete,most is annyiba fáj outposton.
#268 -ban linkelte a srac a sajat videojat, raadasul elso resz, kommentar. ezen kivul...? vedd mar a faradsagot, hogy megnezed. "Kivel mész stb? :D " egy kibsztt keritesdrottal aminek VAN FEJE.
Upsz, rossz urlt szúrtam be, kérem a moderátor javítsa ha tudja, köszi.
Srácok, ez egyáltalán nem tûnik rossznak. Horror feelingje van, túlélõ játék és magadnak kell mindent csinálnod. Kicsit mintha a Lost-ból kaphattak volna ösztönzést a fejlesztõk, de baromi jóra sikeredett még a játék Alpha verziója is. javítanivaló ámbár van, de szorítsunk a fejlesztõknek, hogy egy tökéletes és felkapott játékot készítsenek el, amibe érdemes idõt és pénzt befektetni. :)
Meg nézem én is ezt az építkezést. A fejszés barlang területrõl tudsz lõni képet?
Sikerült megtalálni azt a barlangot ahol az a fejsze van, így teljes a "kollekció". Találtam egy másik barlangot a part mentén. Hát az elég creepy volt. Játékbabák mindenhol és 3 összevarrt vagy mifene ember ilyen 6 lábú lény és nem lehetett lelõni flare gun-al mert valami elhárító pajzsa van. Szóval iszkiri volt kifele mert egy ütéssel fél HP-t levette. :)
Elkezdtem falat építeni de ez az új módszer hogy csak merõlegesen vagy párhuzamosan lehet tenni nem gyere be. Ki lehet okoskodni hogy ne akarja úgy tenni de akkor alig látod rendesen hogy jól raktad-e. Van valami gomb amit közbe nyomni kell hogy ne úgy akarja rakni vagy bekapcsoltam valamit?
Barlangban lehet találni, elsõ "halálnál" ahova levisznek ott szokott lenni. Bár most nem tudom mert már random hogy melyik barlangba kerülsz elvileg.
Nem, nyilván ilyen lesz a végleges. :) Amúgy csomó távolabbi helyre ha menni akarsz, akkor dob egy üzenetet hogy MÉG nem mehetsz oda majd késõbb. Én eddig 3 féle fejszével 1 dárdával és a flare gun-nal találkoztam.
Igazából nem is értem mit vársz egy alpha fázisban leledzõ játéktól.
Kannibálok ide vagy oda, jelenlegi formájában engem ez 2-3 óránál tovább nem köt le. Remélem a véglegesben többféle fegyverek, állatok, bogyók, esetleg ellenfelek, nagyobb terület, tárgyak, küldetések/célok se ártanának.
ha jönnek a kannibálok meg azok a cunya ocmányságok, akkor nem lesz az unalmas :D
Remélem nem csak az én fejemben fordult meg a "battle royal" mód ötlete hanem a készítõkében is. Map adott, mindenki lezuhan és mehet a túlélés. Tök jó PvP mód lenne.
Azért valljuk be, fakivágás és bázis építés még coopban is unalmas lesz egy idõ után(SZERINTEM).
0.03-ban nekem múltkor fent volt a hajón, az orránál, kb ott ahol eddig áteshetett rajta valami bug miatt. :) A másik a repülõ pilótafülkéjénél van. A harmadik amirõl tudok meg a barlangban, ahová bevisznek az elsõ "halálodkor".
Az orra alatt található.
flare gun-t hol lehet találni? néztem azt a romos yachtot de ott nincs se rajta se alatta.
Most láttam elõször olyat, hogy egy bennszülött a halott bennszülöttet zabálta. Egyedül volt, mondom megölöm kell a feje. :D
Elég bizarr látvány volt. :D
Próbálgattam a kezes effigyet és betöltésenként 1x lehet meggyújtani és az egyetlen effigyem amihez kellet minden testrész átváltozott csak kezesre. Halálnál nálam most lefagy a játék 3-ból 3 alkalommal.
igen lehet és úgy vettem észre, hogy több nem is csak még 3 hal. De az már elég jó. :)
lándzsat csak találni lehet még sajnos.
kötél még nincs a játékban.
Egy nyuszi és egy gyík hús lehet egyszerre nálam? Ezzel a 2 új effigy-el a bennszülött kéz be is bugolt nem fogy ki soha és a kezes effigy-et csak egyszer lehet meggyújtani, de rá se hederítenek a bennszülöttek. fejes változatot nem próbáltam. Lándzsát lehet valahogy készíteni vagy csak az van amit találni leehet a parton? Kötelet hol lehet találni? Ruhából nem sikerült semmivel se csinálni, találni meg nem találtam.
New suprise item added to plane = Pedometer
Na így végre nem idegesítenek a rohadékok! Felhúzok majd egy komplett erõdöt,aztán felõlem jöhetnek.Bár inkább szeretek Robinson Crusoe-t játszani. Multiban ez mindent fog alázni,de a fegyvereket remélem nem fogják berakni
Érinthet néhány embert, hogy amit írnak igaz. Már nem fagy le töltéskor, ha nincs meg a 4 giga ram, és csak 32 bites az os. Sokat nem teszteltem(céges gép), de 2,5 Gb rammal simán betöltött, és mászkáltam kicsit a repülõ roncs körül.
Persze egy kisebb erõd felhúzása után lehet betelik a kevés ram és fagyni fog.
No enemies mode! Type “veganmode” on title screen to activate (without the “”) Player head added! And held items now correctly cast shadows New suprise item added to plane Yacht location is now random Bats now correctly fly out of cave entrances Partially built structures are now saved Fixed water not accumulating on terrain when raining Cassette player can now be turned off by clicking it a second time if it’s already playing Log Cabin now has a floor, a door with hinge and a sleeping/saving spot Birds will now land on window ledge of your built log cabin Molotov will extinguish if in contact with water Improved sunset/sunrise lighting Two new effigies buildable, simple head on stick and arms pointing to sky House boat buildable (Warning : buggy!! - especially with sharks. Also, may sink) Stick marker added to custom building, quickly build yourself waypoints Coral and seaweed added under water (rough) New buildable item : Stick holder Inventory can now carry 1 additional stick (to make shelter construction easier) Small texture tweaks/improvements Shadow distance increased for High and mid settings Improved motion blur on held items Hanging rope pick ups added to deep in caves New cave lighting prop: Laptop 11 new filmic inspired grade options added to graphic options menu Bench now buildable via book section ‘Furniture’ Single bat prefab added to parts of caves Improved lilypad pop-in Med pickups now go direct to inventory instead of being eaten on pickup
Sounds:
Improved cannibal village track implementation ‘Lake’ track added to Geese Lake Bash pass at all ambient sound implementation, better transitions, better positioning, fall off and ranges Thunder and rain sounds randomized Cave audio pass, adding reverb and echo, better balancing Underwater sound filter added Water footsteps sounds now play when you walk into water
Performance: More memory optimizations should improve stability Lowered memory usage further if 32bit windows is detected, should fix crash on opening if less than 4gbs of usable memory is available (note: 4gb usable is still recommended)
Bugs: Head no longer pokes through collision! Fixed some items missing from inventory when game was loaded Fixed collision where you could wall walk out of plane Fixed can’t carry more raw fish message that would appear when you had too many rocks. Fixed pond covered in logs Fixed left hand held conflicts between lighter, torch walkman etc Removed gleam on inventory coins and flares Fixed floating garden Fixed leaf vertex colors on small leaf hut Fixed flare gun falling through yacht Fixed log going to -1 if you died whilst holding a log Fixed small effigy construction shader being too faint Removed grass cutting from opening inventory (was causingcrashes on some pc’s)
Nem kell vele foglalkozni egy kisebbségi komplexusos paraszt.