Már megvan,mégegy ilyen flaskát kell gyártani kókuszból,és négyszer telik meg a teteje,a flaskával kell merni a vizet,de alulról fogynak a levelek,igy azokat is mindig utána kell tölteni,érdekes megoldás.Kajából rengeteg van,bemegyek a sekély vizbe,dögig van szardiniával,meg ott a kókusztej,bár attól fosni lehet egy idő után.DD Csak a viz kevés ugye,ami gyorsabban fogy mint az étel.MAjd lehet mégegy vizgyüjtőt csinálok.Kurva sok levél kell ebbe a játékba. Utoljára szerkesztette: Ironman2, 2018.04.23. 23:45:52
Ja,ultrán,meg high-en van minden,direkt felhúztam,nagyon gyorsan fut.Bár az elmosódást utálom,az ki van kapcsolva alapból,meg a bloom effekt,csili-vilit se szeretem egy játékban. Utoljára szerkesztette: Ironman2, 2018.04.23. 20:38:40
Haladok,bár jobb lett volna fabódé,mert annak a fala is 4 stickbe kerül.D
Ja,még elég időben rájöttem hogy a jobb egérgombbal kell húzni tárgyakat,meg emelni,igy no problem a beragadt csónak,simán le lehet emelni.De most amúgy némelyik helyre ki is lehet kötni,igaz azt még nem tudtam,de van rajta kötél.Jön a vihar a játékban (itt is amugy.D).Áteveztem a szembe lévő szigetre,nagyobb lett a víz sodrása,erre visszanézek,sehol a csónak.Szépen elsodorták a hullámok.Én meg utánaúszok,elkapom,de meg is sebez egy cápa.
A Bermuda az inkább egy Raft klón,a másiknak meg esélye sincs még a közelébe se érni a Stranded Deepnek
518 órával én egy kicsit másképp csinálom, bár a legutóbbi frissítést még nem néztem Mindenképp kis szigetet választok kiinduló pontnak (nincs kígyó), a nem pálmafákat, köveket, rákokat, kötélnek való palm tree-ket összegyűjtöm, egy helyre viszem őket a szigeten belül. (Általában keresek egy közel egyenes, üres területet.) Ide már építem is a füstölőt, illetve a vízgyűjtőt, valamint egy pálma feláldozásával a shelter-t. (Shelter helyett lehet hálózsákot is csinálni akár, ha van annyi alapanyagod.) Ezután 12 stick-ből dárdát készítek, majd másnap reggel irány a nagy fehér cápa :) Ha éppen elmerülsz a tengerben a part mellett, akkor viszonylag biztonságosan ki lehet csinálni, ad 3 bőrt, és 3 nagy húst. A husit már füstölöm is a rákokkal együtt (amíg a nagy húsok füstölődnek, addig 3* lehet rákhúst (halat) füstölni.) Ezután átvergődök a nagy szigetekre, a hajóroncsokból összeszedem a cuccokat, majd fogok egy másik közeli kis szigetet, átköltözök ideiglenesen oda, kivágom az összes fát, és építem a raft-ot. A legjobb az, ha sikerül motort is rakni rá, bár legutóbb megbonyolították, mert krumpliból kell üzemanyagot erjeszteni, és nagyon gyorsan fogy is. A raft-ot érdemes 3*3-asra készíteni (csak fa nálam az alapja, nem használok hordót, autógumit) - sok anyag kell hozzá, de megéri, mert a cápák nem tudják felborítani. Ezzel párhuzamosan az összegyűjtött növényeket nem felhasználom, hanem elültetem, így rövid idő alatt elég sok össze tud gyűlni. Szerencsére már kijavították a levegőbe termő növények bugját is. Ezután lehet felfedezni a szigetvilágot, vagy ha kedvetek van "palotát" építeni. A küldetéseket egyszer végig csináltam, elég is volt belőlük annyi. Érdemes első mentés után a térképről (Carthographer) egy képernyőmentést készíteni, ezt a játékkal párhuzamosan megnyitva be lehet jelölni rajta, hogy merre jártunk. "Röviden" ennyi, hogy én mit, hogyan csinálok.
Escape the Pacific-ot is próbáltam, nagyon messze van a Stranded Deep grafikájától, hangulatától szerintem.
Készen állnék az indulásra,ha kimozdulna az a csónak a helyéről.DD Szinte mindenhez kötél kell,(vagy ilyen rögzítő anyag),ahhoz meg kellenek a levelek (leaves),de ezen a szigeten már nincsen ilyen,és csak az hiányzik a vizgyüjtőhöz.Egyébként lehet pakolni a csónak leltárába is,már rájöttem hogyan,alul kell választani a hátizsák,és csónak között,és egérgombbal lehet átvinni cuccokat.Alapból még egy iránytűt is kapunk,azt kihagytam a felsorolásból.A konzerv felnyomja az étel,és italszintet is.Kicsit könyebb igy a játék,de hamar el fog fogyni.
FarSky-ról is tudok,meg van topikja is,de annak borzalmas a grafikája.Az Escape the pacific közelebb áll hozzá.Egy az egyben Stranded Deep koppintás.
Most rákokat kell majd gyüjtögetnem,meg sütögetnem.Irtó jó hogy a tüzhely fölé kell tartani a húst,és igaziból megsütögetni.Lehet is hallani ahogy sül a zsirja.D De lehet újrakezdem a beragadt gumicsónak miatt.Érdekes úszva hamarabb átértem a másik szigetre,minthogy dobálja menet közben a csónakot.CSak mázlim volt hogy nem jött cápa,legközelebb már nem lesz szerencsém. Utoljára szerkesztette: Ironman2, 2018.04.23. 11:31:20
Melyik a másik? Gondolom az első a Subnautica,bár ott lehet választani hogy túlélést játszunk,vagy hagyja figyelmen kivül,és úgy toljuk.Engem kicsit idegesített hogy halakat kell gyüjtögetni az elején.Tudom később a farmolás miatt már könyebb a kajálás,piálás.Ez a Stranded Deep,kicsit életszerűbb.Igazi túlélőszimulátor,csak nehogy elb@sszák ezt is hogy beraknak sci-fi dolgokat.
Már van kettő konkurenciája a játéknak, szal nyomni kell nekik! A napokban kipróbálom én is.
Na b@zdmeg! A kókusztej egy idő után meghajtja a beleket,akkorákat fingok,hogy még hallani is rossz.DDDDDD Azt is mondja hogy már nem akar ilyent enni. Amúgy most megint beszoptam,vigyázzatok az elején hogyan parkoltok le a gumicsónakkal,csakis a vizen maradjon,mert a szárazföldről már nem lehet kihozni sehogyan se.Átúsztam a másik szigetre,és nem támadott meg semmi se hála istennek,de kajám csak a konzerv maradt,mert a kókusz már ártalmas lett.Nem szereti.A rohadt vizgyüjtőhöz elfogyott a falevél,ezért kellett átlubickolnom a másik szigetre.Pedig már minden megvan hozzá Utoljára szerkesztette: Ironman2, 2018.04.23. 01:00:15
A hangok viszont tényleg zseniálisak lettek az experimentalban (avval játszom).Az introban megmaradt viszont a förtelmes visszhangzás,ahhoz nem nyúltak.Még jó hogy van már mentésem,és nem kell újrakezdeni mindig előlről.
Én most eljátszadoztam vele,már épül a kis primitiv kunyhóm.Kicsit megkönnyítették a dolgot,a gumicsónakban van 3 konzerv,és ragasztószalag is kezdésnek.3 slot tároláshoz van hely a gumicsónakban,végre nem potyog ki belőle semmi ha felborulnánk,viszont nagyon meg kell gondolni mit viszünk át másik szigetre a leltárunkon kivül is.Gyári térképen játszom,ott minden a helyén van alapból.Kezdőszigeten már majdnem minden fát kivágtam,lassan elfogy a kókusz élelem,kell más kaja után kajtatni,mert akkor éhen fogok halni.Vizgyüjtőt még nem csináltam,ahhoz kell majd a 2 kék vászon ami megtalálható a kezdő szigeten.Csak jöhetne vihar már! Előbb-utóbb el kell hagyni a kezdő szigetet,raftot akarok épiteni,mert ez a gumicsónak édeskevés.Ahogy nézem a raftot is lehet bőviteni jó kis kérót lehet rárakni,mint az ARK-ban.
Igy a felénél már nagyon kezd alakulni a játék.Küldetések kellenek,gondolom lesznek is.
Ez meg a 0.43 újdonságai:
- Added new Fish Trap!
- Added new Bird Snare!
- Added new Water Still!
- Added Ocean Current!
Igen,az egészet átirták a 0.42-ben! Sőt a patchekben jöttek még hozzá hangok!
- Added new Fuelling System! All Vehicles using combustion engines now require fuel to run. A full tank of fuel (4 potatoes) will average 4 trips to an island (there-and-back) for the Boat Motor and 2 trips for the Gyro.
- Added Fish Flocks!
- Added Vehicle Engine loot item. - Added Vehicle Electrical Part loot item. - Added Vehicle Filter Part loot item. - Added Vehicle Fuel Part loot item. - Added Clay Brick Door building item. - Added Clay Brick Steps building item.
- Added new high quality Sound Effects! - Added new Axe sound effects. - Added new Knife sound effects. - Added new Stone Tool sound effects. - Added new Hammer sound effects. - Added Footstep sound effects. - Added Jump sound effects. - Added Land sound effects. - Added Climb Ledge sound effects. - Added Climb Ladder sound effects. - Added Climb Tree sound effects. - Added Swim Underwater sound effects. - Added Boar Movement sounds. - Added Boar Death sounds. - Added Boar Damage sounds. - Added Snake Attack sounds - Added Snake Warning Hiss sounds. - Added Crab Movement sounds. - Added Crab Attack sounds. - Added Shark Movement sounds. - Added Shark Attack sounds. - Added Squid Movement sounds. - Added Squid Attack sounds. - Added Eel Movement sounds. - Added Eel Attack sounds. - Added Smoker Attach meat sounds. - Added Campfire Ignite sound. - Added Campfire Extinguish sound. - Added Campfire Refuel sounds. - Added Solar Still Refill sounds. - Added Palm Tree Harvest sounds. - Added Ficus Tree Harvest sounds. - Added Pine Tree Harvest sounds. - Added Yucca Harvest sounds. - Added Driftwood harvest sounds. - Added Boat Motor sounds. - Added Ambient Raft sound.
Added new Sound Effects Added new Coconut hit and break sound effects. Added new Sail and Sailing sound effects. Added new Eating sound effect. Added new Drinking sound effect. Added new Drinking Medical sound effect. Added new Shark movement sound effect. Added new dirt Footstep sound effects. Added new Seagull flock audio.
Újnak nem mondhatók,csak átalakitották a hangzást benne.Experimentalt kell letölteni,aki nem tudja hol található:steamben játék nevén jobbklikk,tulajdonságok,és ott a béták fülnél van a listában. Azonnal le is töltődik ahogy kiválasztjuk.
nekem hangosabbnak tűnnek a zajok,viszont a viz alatt mintha visszavettek volna zajokat.Azért sikerült felborulnom a csónakkal,hehe.Lementem a viz alá,és egy hatalmas roncs volt pont alattam. Utoljára szerkesztette: Ironman2, 2018.04.22. 20:29:18
Még a 0.42 is experimentalban van,de már adják a 0.43-as experimentalt.Én kipróbáltam a 0.42-es experimentalt,egész jópofásak lettek a hangok.Most meg jöttek új állatcsapdák,és viz alatti cuccok is
Én még mindig ottvagyok hogy egy darab kő kéne a hammerhez,de nincs a szigeten.DDD El kell evickélnem evvel a szarral másik szigetre,vagy felborulok,vagy nem.Amúgy néztem vannak erősebb raftok is,nem csak ez az egy.
Én a lépések hangjára gondoltam. A földön is rossz a vízben meg olyan mintha a kádban csobognának. Ha tényleg jön egy profi csapat hangokkal újra előveszem a játékot.
Remélem nem lesz benne multi (vagy legalábbis kikapcsolható lesz), olyan illúzió romboló lenne. Egyedül lezuhansz egy lakatlan szigetvilágban, és hemzsegnek benne más "hajótöröttek". Pont az tetszik benne, hogy egyedül vagy az "anyatermészet" ellen. Egyébként ha jól olvastam, max. co-op-ot terveznek bele, nem lesz valódi multi. A legutóbbi mentésemmel eljutottam a 96 napig, végig vittem a mission-okat is, így van gyrocopter-em, élvezet csak úgy felszállni vele és röpködni cél nélkül. Újra kéne megint kezdenem az egészet, de nincs az az isten, hogy a kampányokat még egyszer végig szenvedjem. A Subnautica-ban is van jópár játékórám, de az ennyire nem fogott meg. (Free modban építkeztem csak benne, a sztori nem érdekel/nincs időm rá.) Másik hasonló játék a Planet Nomads, az is jó kis túlélős játék, de számomra ez a "pont jó".
Eh,jól látom,van már tároló a life rafton? Újraalkották.Mindjárt meglesem.
Majd előbb utóbb rácuppannak erre is,mint a Subnauticára,főleg ha majd lesz benne multi.Tök jó lenne ha mindenkit más szigetre rakna le egy mapon,és egymással cserélgetnénk.Nincs loot respawn,egy kőért át kellett eveznem egy másik szigetre,annyi hiányzott hozzá.Volt amikor féluton felborultam a csónakkal,olyan erős volt a hullámzás.D
Szerintem elég jók a hangok (motor, gyrocopter, kígyó), de azt olvastam, hogy most fogadtak fel egy profi hangstúdiót, így ebben is változások lesznek. Inkább van pár idegesítő bug kiadások óta, azt javíthatnák már. (pl. Levegőbe termő növények, amiket nem lehet learatni.) De már beleöltem közel 460 órát, és még mindig el tudok molyolni benne.
Egy jó nagy verzióugrás,0.16-ról 0.19-re frissült a játék!! Rengeteg változás van.
0.16.H2 - 0.19.00 STABLE CHANGE LOG BUG FIXES - Fixed multiple items missing shadows. - Fixed Custom Map objects not loading correctly. - Fixed Custom Maps loading physics objects incorrectly. - Fixed dialogue buttons going off screen from map loading error messages overflowing. - Fixed chance of getting stuck in menus when a dialogue window would obscure another dialogue. - Fixed dialogue input fields accepting a seed value larger than supported. - Fixed dynamic Terrain Billboards not unsubscribing from zone owner when pooled, causing some distant billboards to turn off incorrectly. - Fixed Raft crafting ghost knock objects around. - Fixed objects ‘moving’ incorrectly when picking off Spears. - Fixed Sun appearing as a ‘cone’ at certain times of day. - Fixed Sun reflections not aligning with Sun when moving away from starting zone. - Fixed Grass generating on Sea Forts. - Fixed player walking and floating on fish while swimming. - Fixed Dragging and flying on Rafts, Logs, etc (not including Sharks). - Fixed unable to drag capsized Rafts on rare occurrence. - Fixed door spawning inside wall on Sea Fort. - Fixed Loot spawning percentages. Loot containers will 100% spawn an item now. - Fixed no feedback animation when drinking from a Coconut. - Fixed Intro end sequence explosion audio. - Fixed Stingray hitboxes when spearing or shooting.
CHANGES - Reduced the game’s Memory footprint by almost half. - Improved creation and loading times of Worlds and Maps significantly. - Reduced overhead for detection of a Custom Map when loading a zone’s objects. - Reduced overhead when creating items when loading back a zone. - Reduced overhead when loading back interactive objects. - Reduced overhead when connecting raft pieces. - Revised mechanics for Fruit to pickup to remove from trees instead of interact. - Revised mechanics for Spit to pickup to remove attached object instead of interact. - Revised mechanics for Water Collector to pickup to remove attached object instead of interact. - Improved Dragging responsiveness. - Improved Ladder climbing mechanics. - Adjusted Cliff Rock texture to blend better with other rocks. - Added large Cliff Rocks generating on larger islands. - Added Ladder rotation support. You can now climb tilted palm trees. - Added a dialogue to select existing or random world on New Game. - Changed collision layers for building to allow placing on terrain details like rocks (use with caution). - Changed collision layers so animals now avoid large cliff rocks. - Disabled toggling Fullscreen mode in game. - Reduced Bat and Seagull audio by 50%. - Reduced player footstep audio by 20%.
NEW FEATURES - Added new Progressive Loading functionality! Loading in a new area is spread across multiple frames to lower the performance hit. At this stage, travelling via a raft with a boat motor may still cause some hitches. This is because they are the fastest means of travel and we need to tweak the system based on that. Every other method of travel – swimming, life raft and sail raft should all be much nicer.
- Added new Discovery Fog system! Undiscovered areas of the world will remain shrouded in the atmosphere until you discover them, lifting the fog and revealing the area. Any areas that you have discovered will remain visible and help you navigate. You will still need to keep track of your travels as undiscovered areas can obscure discovered areas.
- Added new Soilmap system! Foliage should generate in a more natural form with vegetation layers. Pines will surround cliff faces to create a forest while palms surround the outer layers of the forest. Younger plants will spawn on the outside of forest borders.
- New Main Menu UI At this stage it’s very much a work in progress and not complete. One change you will notice is that there is no more ‘My Game’ option. We realised that this screen could be too overwhelming for new players who just wanted to get into the game. The world editing functionality from the previous ‘My Game’ menu and map editing from the previous ‘Map Editor’ menu have now been combined into the new ‘Cartographer’ menu. From the Cartographer you can customize your world, create a new world and create and edit maps like you used to. The new menu layout is hopefully clearer and more concise.
- New Notification System. - New temporary Tutorial.
- Added new Columnar Pine tree! - Added new Young Columnar Pine tree! - Added new Coca bush!
- Added new craftable Wood Shelf item! - Added new craftable Plank Shelf item! - Added new craftable Corrugated Shelf item! - Added new craftable Wood Chair item! - Added new craftable Wood Table item! - Added new craftable Plank Chair item! - Added new craftable Plank Table item! - Added new craftable Corrugated Table item! - Added new craftable Fire Torch item.
- Added new craftable Wood Hook item. Allows any attachable item to be attached. Useful for attaching lanterns and fire torches.
DEV NOTES - Added game version validation to Patched to Unity 5.4.1p4 Utoljára szerkesztette: Ironman2, 2016.11.23. 20:34:40
Kiváncsi leszek rá ha kijön mondjuk 2 év múlva a teljes változat multival együtt,akkor milyen szórakozás lesz? Mindenkinek lesz egy szigete,és majd átevickélek a másik szigetre ahol tárt karokkal várnak a benszülöttek (játékosok).DDD Izgalmas lesz az biztos.Főleg ha hajókat lehet majd craftolni.
The latest stable build 0.14 has just been released!
This update introduces the new Fire Lighting and Skinning systems! The processes of lighting fires and obtaining edible meat from animals has been broken down into two new mechanics. To start a fire, you now need to gather wood to craft Kindling. When you have Kindling equipped, you can use it on a fire to begin using a basic wooden hand drill to light your tinder. After a number of continuous and successful attempts you will have lit your fire.
To obtain edible meat all animals now need to be skinned. To skin an animal you will need to craft a Knife. When you have your Knife equipped, you can use it to interact with a dead animal to ‘skin’ them, gathering meat. Different animals have different sizes and amounts of meats you can gather from them. All animals are now tied into this new system: fish, crabs, birds, boar, snakes, etc. These new systems will be tied into your skills in the future things to affect things like success rates and availability.
The paddling animation is also back in this update. As we’ve mentioned before, the paddle is no longer a unique item that you carry around, but is part of operating the Life Raft vehicle. The paddle will equip when you operate your Life Raft.
Weather has also been restored. There’s no new work on the weather as yet, but it is back and functioning which should help with your water situation!
It’s worth mentioning that this update is a little smaller this week as we took a week off for personal time to refresh and regroup. We’re also working on a new roadmap so we’ll keep you posted!
Have fun! :)
Stay Alive! Beam Team --
BUGS - Fixed bright white screen flash at certain camera angles. - Fixed items not un-highlighting under some scenarios. - Fixed single coconut remaining when chopping down palms. - Fixed being able to stab multiple animals onto spear.
CHANGES - Added support for item specific interactions, knife skinning, fire lighting materials, etc. - Restored Paddle animations. - Restored Weather. - Reduced Grass popping. - Reverted Torch back to an item that needs to be equipped. - Renamed Water Collector and Water Still to Water Distiller and Solar Still.
NEW CONTENT - Added new Skinning system! To skin an animal you must have a knife equipped. You can then use the Knife on a dead animal to skin it. In the future, skinning will be tied into your skills. If you have the required skinning skills, you will succeed and be rewarded with meat and other items. If you don’t have the skills required, you will fail. Repeatedly attempting and failing to skin an animal will result in you destroying the animal, leaving you with useless scraps. You will unlock the ability to skin larger animals as your skinning skills increase.
- Added new Fire Lighting system! Camp fires now take a bit of effort to light. You will need to craft the new Kindling item. When you have Kindling equipped, you can use it on a Camp Fire to attempt to start a fire. Starting a fire takes a number of attempts and has a failure rate which will later be tied into your fire lighting skills. To successfully light a fire you must repeatedly use the hand drill without any failures. Camp Fires can be extinguished by interacting with them with no items in your hand.
- Added new Meat item! - Added new Kindling crafting item! - Added new Snake ragdoll!
DEV NOTES - Changed Game Launcher executable’s .NET framework to 2.0 for better compatibility.
Savegame is új helyre került,és a custom map mentése is:
Hey everyone,
Due to some changes to support the new game launcher and maintain backwards compatibility with the games exectuable path, the folder where your Stranded Deep save game and map data is stored has moved. Your existing save game and maps have survived, they just need to be moved to the right location by following these instructions:
You can find Stranded Deep's local files by dong the following: Right click on Stranded Deep in your Steam library and select "Properties" from the drop down menu. Navigate to the "Local Files" tab and select "Browse Local Files" You will see two folders, "Stranded_Deep_Data" and "Stranded_Deep_x64/86_Data". Stranded_Deep_Data is the new folder. Inside those folders will be a "Data" folder. This folder needs to be copied from the old "Stranded_Deep_x64/86_Data" folder into to the new "Stranded_Deep_Data" folder.
That should get you up and running again. We try to make sure that these types of necessary changes that require you to get your hands dirty rarely happen, so we apologise for the inconvenience!
-- Stay Alive! Beam Team
Igen,és ahogy nézem hatalmasat változott a játék kinézete,és minden is amúgy benne
Oceánia benépesül vadon élő állatokkal.Itt a 0.13,és megjöttek a nagyon kígyók,és a vadmalacok,lehet nyilakat,ijakat gyártani,és szuronyt is!!
CHANGES - Added new holding animation for larger objects. - Added new grass quality setting toggle. - Added polarising filter for more vibrant daytime sky. - Added individual inventory stack sizes for different item types. - Added additional notification if trying to place a construction with environmental obstructions. - Added ability to navigate through items in an inventory slot. - Added ability to select free hands by selecting empty inventory slot. - Added ability to select free hands with the Tilde [~] key. - Added ability to close crafting menu again with [C] key. - Added ability to carry large objects like logs. - Added missing colliders to prop trees and plants. - Changed interacting to use the [Pickup] key. - Changed crafting menu to stay on the crafting page you left. - Improved dropping items from inventory and reduced throwing effect. - Improved Watch animations - smoother with better viewing positions. - Improved Ragdoll animals saving. Ragdolls now save bone positions to reduce flipping out on load. - Restored unique colours for different crafting modes. - Removed unnecessary structure proximity check for smaller constructions. - Reduced ocean shore fade for more dynamic waves close to shore. - Reduced GPU loads on main menu screen by locking to 30FPS. - Removed Sharks regaining health.
BUG FIXES - Fixed Alt+Tab destroying a depth texture and breaking fog and underwater effects. - Fixed camera jitter after loading a game. - Fixed artefacts from camp fire particles. - Fixed artefact with fog clipping through ocean waves when floating. - Fixed unnecessary Hobo Stove proximity checks. - Fixed being able to use items on objects far away, chopping trees, etc. - Fixed bug where interacting would think you were still looking at a container. - Fixed a small possibility of not being able to craft when a shark was nearby. - Fixed Sharks dissapearing from leaving a biome and not be saved correctly. - Fixed Items being out of view while crouched. - Fixed holding Items not following the camera when looking up or down.
NEW CONTENT - Added new Bow and Arrow items! The simple bow is intended for mid-range damage. It’s sighted with the cursor and bow sight for approximately 15 meters. Arrows will break if shot into hard surfaces like rock or steel.
- Added new Throwable Spear item! The spear is intended for close to short range damage. Spears will break if shot into hard surfaces like rock or steel.
- Added new Snake animal! The new snake will attack and inflict damage if you get too close. Watch where you step, avoid the long grass and listen out for any aggressive snake sounds when scavenging your island! The snake can’t be killed at the moment.
- Added better Crab intelligence! Crab AI has been improved and they no longer have a "nest". Crabs can be found individually on shorelines and will behave much more naturally, exploring the island, avoiding the player …and whatever else crabs do. Crabs do not currently respawn so ration them carefully.
- Added new Boar animal! Tiny wild boar can be found on larger islands. They are very shy and very quick!
- Added new Aiming mechanic! When a fireable object like the new Bow or Spear are equipped, you can hold the secondary action button (right mouse click by default) to enter aiming mode. You then fire the item as normal with the left mouse button.
- Added new Pickup animation! A small addition but helps with feedback so items aren’t just disappearing into the inventory.
- Added Deferred Translucency! Previously we were rendering translucent objects in forward rendering. There was a significant overhead as translucent objects needed to be rendered separately for proper translucent lighting (as it is not supported natively by Unity) and then blended with the deferred objects. Now all translucency is rendered in deferred. All users get translucency now, so win-win. The translucency option has been removed as the performance impact is negligible.
- Added dedicated Game Launcher! Due to player feedback about not being able to select DirectX versions when launching the game from desktop shortcuts, a custom game launcher has been added. The new launcher allows you pick the DirectX version for all scenarios, not only when launching from the Steam library. You can also pick the fullscreen mode you prefer. Exclusive mode is better for performance and users running SLI setups, however Alt+Tabbing is not supported under DirectX 11.0 with exclusive mode. The Borderless Window option is available for players who want to use DirectX 11.0 and need to stream or access background tasks with Alt+Tab. The old Steam launch options have been removed.
- New Grass models! - New Ground Cover models! - New Sand terrain texture! - New Sand and Pebbles terrain texture! - New Young Palm Tree plant model! - New Potato Plant plant model!
DEV NOTES - Reduced draw calls significantly, improving overall performance. - Restored resolution and vsync options in game. - Refactored and improved interacting backend. - Character Spine IK is now more responsive. - New hitbox system for animals. - Improved Shark trigger detection. Utoljára szerkesztette: Ironman2, 2016.06.11. 23:51:33
A tákolt hajómra felszerelt motort le lehet valahogy szerelni? A játéknak sikerült valahogy fordítva feltenni, így viszont az irányítás meg van fordítva (hátra az előre, jobbra a balra, stb.).
0.12.H1 HOTFIX
CHANGES - Added reminder to main menu to select DirectX 11.0 if supported.
BUG FIXES - Fixed crash to desktop when crafting in DirectX 9.0 under latest Unity 5.3 build. - Fixed incomplete sail mechanics from future update not being reverted for 0.12 release.
Itt is megjelent az Experimental változat,letölthető a steam könyvtárban a játék tulajdonságai adatlapon a bétáknál.Ez mindig frissül,a következő verziót lehet tesztelni vele.Egy megjegyzés:átálltak a legújabb változatú unity enginre,ami már a directx12-t támogatja,igy indításkor lehet választani hogy maradunk-e a directx11-nél. Utoljára szerkesztette: Ironman2, 2016.05.03. 15:14:20
Denevérek,és Sirályok megjöttek! Van már felhő is az égen.
UPDATE 0.12! NEW ANIMALS, CLIMBING AND CLOUDS!
CHANGES - Changed Raft ladders. Rafts do not function like ladders anymore. Hold [Jump] key to climb up.- - Added quality settings for Volumetric Clouds. - Added Jumping from ladders and trees. You can now jump toward the direction you’re facing. - Improved Player item animations. - Improved Ladders to snap the player to align with the ladder. - Improved Player to now climb up and over the top of a ladder. - Improved Player jumping physics now behaves more realistic. - Improved Player bone animation quality, which reduced animation error. - Improved and reduced Camera jitter from player movement animations - Improved quality of Sun rendering. - Improved quality of Sky atmospheric scattering. - Improved quality of night time Sky. - Improved Lighting overall.
BUG FIXES - Fixed Inventory items being dropped on zone changes. - Fixed Water Still not collecting water when away from zone. - Fixed Player occasionally snapping to the top of a tree while climbing. - Fixed Player getting stuck on some surfaces such as Camp Fires, rocks, logs, etc. - Fixed Player getting stuck to ceilings while jumping. - Fixed Player Watch and added better view clamping. - Fixed Footstep audio playing incorrectly - Fixed an error inShark waypoint calculations. - Fixed a visual error in Ocean shader texture lookup. - Fixed a visual error in atmospheric Fog scattering texture lookup. - Fixed broken “Display Ocean” toggle in Map Editor.
NEW CONTENT
- Added new Climbing mechanics! Added new climbable ledges, ladders and pipes. Climbable objects and ledges are now identified by the color Orange. Hold the [Jump] key when prompted to climb up a ledge. Tricky gaps between ledges can be jumped to if you hold the [Jump] key down to grab the opposing ledge. You can now also jump from one climbable object to another.
- Added new Bat Animal! - Added new Seagull Animal! - Added new Volumetric Clouds! - Added new Terrain Textures!
DEV NOTES - Temporarily removed Weather. - Updated Unity to 5.3.4. - Update to latest Steam SDK 1.36. - Updated Ceto to latest version.
Hi everyone,
A minor hotfix for version 0.11 (0.11.H2) is now live with a few more small fixes.
Stay Alive! :: Beam Team ---
CHANGES - Remove disabling menu when on vehicle. - Changed minimum supported save file version to 0.09.
BUG FIXES - Fixed Smoker and Spit losing reference to their Camp Fire on reload and being destroyed. - Fixed crafting menu losing focus when clicking outside of the menu. - Fixed Shark Meat spoiling even when smoked. - Fixed decals not loading back in correct positions on shore, in farming plots, etc. - Fixed time elapsing in Map Editor.
Kijött a 0.11,új craftolható Shelter (The Forest),az alvás funkció is bekerült,figyelni kelll ezentúl a fáradságra is,mert ha lemegy akkor lelassulunk,néha nem árt aludni egyet,vagy pihenni (ez csak arra volt jó hogy lassítsa az amúgy sem gyors játékmenetet).A vizesüvegtől,és a késtől amit alapból kaptunk el is búcsúzhatunk,craftolni kell őket is! Van már viztárolónk is,és lehet füstölőt készíteni a hordóból,belerakni az ételt,és lassan romlik meg (ARK:Survival Evolved)
Ezúttal láthatjuk magunkat is kivülről,és a testrészek is kölcsönhatásban vannak tárgyakkal,természettel.Az óránkat is körbejárhatjuk,elég bizarr lesz majd a törött,és fertőzött kezet végigjárni.D
Régen volt szó erről a remekműről,ma jött ki a 0.0.9-es változat! Egyébként van már a játékban pályaszerkesztő is,elég komoly,van mentés rendesen,ablakok,ajtók is vannak már,és a mai nap jött a vitorlásépítés lehetőség! Ez viszont sokat dob az utazáson.Természetesen nem lesz könnyű megtalálni az alkatrészeket hozzá!!
LATEST EXPERIMENTAL BUILD 0.04.E2 MÁJUS 28. - SPRAYCANMANSAM | BEAM TEAM GAMES Hi guys,
The latest experimental build (0.04.E2) is now live with a a lot of fixes for bugs found in the initial upgrade process. All the UI has also been moved over to Unity's native UI system now. We're mid-way through integrating SpeedTree as well so all the foliage visuals are WIP and a bit broken at the moment.
Stay Alive! :: Beam Team ---
0.04.E2 CHANGE LOG
Bug Fixes Watch – Fixed watch screen not rendering. Input– Fixed input menu key bindings setting to “None”. UI – Fixed scaling for different aspect ratios to scale proportionally to any resolution now. UI – Fixed missing gradient from controls. UI – Started cleaning up and optimizing hierarchy to reduce draw calls. Urchin – Fixed material rendering without transparency. Wollie - Fixed material rendering without transparency. Cloth – Fixed rendering as pink from missing shader. Rain – Fixed rendering as pink from missing shader. Raft – Fixed jittery raft when paddling. Ocean – Fixed foam lighting error with additional lights.
WIP and New Content Steam – Started to add in functionality to support Steam stats and achievements. The “days survived” counter on the main menu should now display correctly after you save the game from now on. Shadows – Added grass and foliage shadows for “Ultra” quality setting. Shadows – Increased resolution for “Ultra” quality setting. UI – Converted inventory UI to new UI system. UI – Converted general HUD elements UI to new UI system. UI – Converted notifications to new UI system. UI – Converted watch UI to new UI system. Lighting – Moved ambient lighting LUT creation offline.
Notes Pink Shaders – There may be a few pink shaders about. Feel free to post them in the bug reports section, EXCEPT for objects that are obviously meant to be glass. We haven't written a glass shader compatible with the new BRDF yet. Shaders – A few objects are missing their proper normal and specular maps. We’re in the middle of consolidating all our shaders at the moment, so we’ll be getting to them. ALL tree and foliage shaders are not complete or plain broken. We’re working on tying these up asap. Shadows – We’re seeing some annoying artefacts with the shadow system we use. We’re looking into it. UI – All the UI has been moved over from our old system to UGUI. All of the UI elements are works in progress, but are functional.
Bejelentették az experimental változatot,állítólag steamról tölthető is!
1. Open Steam and go to your games library. 2. Right click on Stranded Deep and select "Properties" 3. Navigate to the "Betas" tab and select "experimental" from the combo box. 4. Close the properties window. 5. Done :)
Bug Fixes Cloth – Fixed spelling mistake in description. Cloth – Fixed bug with crafting trigger not activating. Paddle – Fixed a bug with paddle buoyancy flying to the surface. Foundations – Hard to replicate but hopefully fixed Items falling through foundations. Time and player feedback will tell with this one. Only other thing is possibly destroying order of things? Context Menus – Fixed context menu spam and using items when closing menus spam. Context Menus – Fixed a bug with the context menu interacting collider. Context Menus – Fixed a bug where constructing combos options were getting cut off with a long list. Crafting – Some improvement made to lag when equipping a hammer to switch between building and crafting modes with large collections and buildings. There’s a lot more work to be done here, but it should be better. Building – Improved foundation collisions. You can now walk underneath foundations and place on rocky terrain. This does allow the ability to do silly things like placing structures inside rocks, so beware. Doors – Fixed shipwreck door collisions. Doors – Fixed all door colliders moving player when opening. Medical Supplies – Fixed bug with infinite medical supplies. Airtank – Players seem to be a bit confused with this one so we reworked the functionality to make it less confusing and more consistent. Previously, the airtank had a set capacity and would refill your air deficit. Now it just has a set number of uses so make sure you get the best out of them. Fire Spit – Now displays the attached cookable’s name. Ocean – Fixed a bug where the ocean would turn red during weather events. Trees – Fixed a bug where cut down connected tree trunks where loading back as logs not trunks. Doors – Door model now indicates which way the door opens when placing. Steps – Building materials have been adjusted. Previously the steps were a ‘luxury’ item. Now they are a requirement for accessing second stories, so the material requirement has also been adjusted. Steps are now 4x stick, 2x Rope. Beds – Reduced size to fit inside a single foundation. Bubbles – Fixed bug where bubble markers were disappearing. Shipwrecks – Plane shipwreck now has bubble markers. Boat Motor – Fixed fuel gauge only updating when boat motor was running. Player – Changed crouching mechanic. You now have to hold the crouch key to remain crouched. Bucket – Fixed the “portal/stargate” bug. Coconuts – Fixed a rare occurrence of a missing reference. Whale – Fixed constant whale noise spam. Crabs – Fixed a bug where crabs weren’t being parented to the right node for re-centering and saving. Boat Motor – Reduced the lawn mower’s volume from 0.7 to 0.4. Effects – Fixed a bug with incorrect god rays appearing underwater (big orange blob).
New Content Sea Forts! – You can now explore a series of connected sea forts/military bunkers that provide great shelter and can contain various loot and supplies. Sea Forts are procedurally generated in the sand plains biome. Please note that we are working on a much more improved billboard system for the future so sea fort transitions may be jerky/sudden when loading biomes at this stage in development. Multistory Building! – Official multistory building. This system is a work in progress and is in alpha stage and will be constantly evolving. There are currently a very few edge cases with unrealistic placements that will get cleaned up as the system progresses and finalizes. There’s no limitations on stories for now, so we can’t wait for the mega tower screenshots! We’ll be incorporating things like structural material limitations and more advanced destruction in future updates. Interacting – New mechanic for interacting with objects! To interact with interactive objects like campfires, consoles and containers, hold the left mouse button down momentarily when the new interacting icon appears. Similarly, the crafting context menu icon has a new look. Clicking with the left mouse button will use your current item on the object you’re looking at, as normal. This mechanic opens up the ability to be able to destroy interactive items like campfires and doors, which has not been possible until now. Steps – Steps functionality has been changed. When placing, you can rotate the orientation of the stairs to point in the direction you want. However, stairs can only be placed adjacent to a foundation. Windows – You can now craft a Windowed Wall Torch – The torch functionality has now changed. When found, it will be permanently equipped and can be toggled with the torch key (default is [R]). Any torches that already exist in the game world will be destroyed, so you will have to find a new one for this to take effect. Please note that this will eventually be incorporated into a left hand item, so don’t worry die-hards - no floating torches here ;) Player Audio – A variety of new unique player character effects. Fish Trap – You can now craft a functioning Fish Trap. At the moment it only catches fish, but we will expand on this in the future with crabs, crayfish, etc. What fish you catch is on the environment and where you place the Fish Trap. Bucket – The bucket can now collect rain water. Easter Egg – Small “Land Shark” related easter egg. Crafting – You can now toggle whether the crafting highlight is displayed for increased immersion. UI – Some UI redesign is in progress so some things may look a little different and incoherent. We’re playing around, seeing what works so it’s all still a work in progress at this stage.
Lehet, hogy igazad van, én minden esetre a 0.02(H1) vrzióban nyersen etetem túlélőkémmel a krumplit és nem lesz rosszul tőle, hanem két krumlitől egy osztást emelkedik a jólakottsági szintje, igaz nem tart sokáig. Talán épp ez lehet a különbség a sült és a nyers között, hogy meffig tart a hatása.
Van ennek a videonak 4 része én ebbol tanultam meg mindent a játékrol FOLEG hogy már most ossze lehet rakni a motoros csonakot Az oras kezet milyen gombbal hozod elo ?
0.02 HOTFIX!
0.02.H1 CHANGE LOG
Bug Fixes Bed - Fixed disappearing beds. The disappearing bed bug was actually a blessing in disguise. This highlighted a rather large problem of an edge case where a biome’s items weren’t being saved properly. So a big problem has been fixed for not only the beds but every item (reports of sticks disappearing, etc). Bed – Fixed backwards compatibility issue with flying beds. Construction Objects – Increased culling distance. Loading – Fixed an issue with new content and previous saves. Ocean – Fixed graphical error in tutorial scene. Potato – Can attach to Fire Spit. Raft – Fixed some physics issues. Please note that these changes will not apply to existing saved rafts! Sharks – Fixed jiggly shark soft bodies. Sharks – Fixed the issue of being unable to move after a shark attack. Sharks – Fixed an occurrence of the player marked as "being attacked" which prevented sharks attacking you. Sharks – Players should no longer go under or become stuck in the terrain after a shark attack event. Sharks – Minor tweaks to aggressiveness and crazy speed values Sharks – Sharks will build aggression when attacked
Bug Fixes Key Bindings – Removed secondary key bindings which was interfering with AZERTY keyboard users. Menus – Fixed Audio Settings volume not applying when changed in-game. Menus – Fixed Mouse Sensitivity settings not applying when changed in-game. Menus – Fixed Input Menu’s scroll window position. Inventory – Adjusted force when dropping items. Intro – Disabled dropping functionality for tutorial items to avoid confusion. Crafting – Fixed a bug where splitting an object with the dragging mechanic could stall the crafting system. Crafting – Fixed the possibility of saving mid-craft/build and reloading with the ghost item stuck on-screen. Cooking – Fixed cookable item’s display name “Cooking” status spamming on every reload. Note: any previously saved cookables will still display as “Cooked Cooked Cooked", etc. Divers Slate - Fixed the Divers Slate holding position. Coconuts – Adjusted the coconut spawn amount. Coconuts – Coconuts viewing distance increased. Coconuts – Fixed a bug where you couldn't crack a coconut on another island. Fire Spit – Fixed a bug where if your inventory was full when picking something off the spit and then you made room and tried again, the item would not remove from the spit. Bed – Is now a normal craftable item. You can now drag it around into your home. Raft Motor – Fixed raft motor rotating further down with each reload. Raft Motor – Fixed various bugs with durability and speed. Raft Motor – Now has a fuel gauge. Airtank – Fixed infinite Airtank. Various – Fixed various item display names (goggles, flippers, martini, etc). Various – Fixed flying with dragging objects. Shadows– Fixed all construction objects that weren't displaying shadows. Harvestable Plants – Adjusted regrowth time. Bucket – Adjusted tipping angle, cooking time and fixed various cooking bugs. Lantern – Fixed a lighting bug with the lantern’s LOD and lighting masks. Watch – Minor rendering optimization and moved closer for easier reading. Land Sharks and Land Whales – Fixed. Sharks – Adjusted spawn amount. Sharks – Improved AI. Different shark species will flee from more dominant species. More aggressive in general. Sharks – Improved AI. Adjusted curiosity; Sharks tracking velocity increased. More aggressive stalking behavior. Sharks – Improved AI. Species are now more dependent on height, i.e: Great Whites will lurk below, Tiger sharks will roam on the surface. Sharks – Fixed a large bug with the sharks biomes. Sharks – More intense and aggressive attacking player animations,. Crabs – Adjusted the crab population amount. Crabs – Adjusted crab calories vs. coconut calories. Crabs – Adjusted cooking time. Fish – Fixed incorrect starting biomes. Fish species should now be correct for the current biome. Fish – Improvements and fixed a large bug with the fish system’s bounds checking. Audio – Higher bitrate rain sound. Audio – Adjusted Paddle sound. Audio – New drowning sound clip. Loot – Fixed duplicate loot items. Shipwrecks – Boat of doom no longer spawns on the shore.
New Content Menus – You can now choose to display temperature in Celsius or Fahrenheit. Temperature System – Stranded Deep now has a completely new temperature system running in the background. It’s based off real world values for the Pacific region. It takes the time, day, month, year and humidity into account when calculating the current temperature and apparent temperature (how hot it feels). The ocean temperature falls off with depth based on real-world values that have been scaled to the game world. This system is still fairly fresh and will be incorporated more fully with your statistics in a future update (taking into account your exertion, whether you’re in shade, wet, etc). Inventory – The inventory now displays the property of the first item in a slots stack, i.e: health, durability, servings, etc. (Please note there’s a lot of different attributes for items so it’s possible some might not prioritize the right attribute). Turtle – New creature! Sting Ray – New creature! Blacktip Reef Shark – New creature! Lion Fish – New creature! Fish – New creature! Clown Trigger Fish. Shipwrecks – New shipwrecks! Plane and ship bow. Door – New buildable item! You can now construct a door for your home, similar to a wall. Cloth – New item! You can now find cloth. This item is very much a placeholder and will be generally improved and integrated into more crafting combinations in the future. Crude Bandage – New item! You can now craft a Crude Bandage.
Te Iron, Subnautica topik van már? Ha nincs csinálj egyet, ez a craftolos, túlélős téma fekszik neked úgyis.
azt vágjátok hogy lehet benne "repülni" ?? :D Ha kivágsz egy hosszú fát és úgy viszed RMB-vel hogy előtted legyen a fa rákell ugrani sprintelve mi közbe viszed. Olyan mintha felfutnál rajta folyamatosan csak alattad tartod :D