Dev Blog
#2 Road Map
november 20. - alex
Hey there fellow anglers! Time has come for us to share the road map and the vision we have for the future of Fishing Planet.
From day one our team had a detailed vision of how an ideal fishing game should look and how it should feel.
Since the launch of Early Access we were trying to listen to all of you and take into account what you’d like to see and what would be interesting to you. To our surprise and joy both the community’s and our own Vision practically coincided. This is great as it proves that we are all on the same page.
Surely we made some changes to prioritization of features and perks that we’ll be introducing, but the overall image of the game will stay as planned from the very beginning. This only goes to prove once again that all anglers from all over the world think alike and essentially want the same things.
But we are not only good at planning and feeling what you may want, we really do what we say and throughout last three month since we've launched Fishing Planet we have proven that. Just take a look at a shortened list of things we've done:
New big lake added
Big Halloween event
Support for 2 new platforms added MacOsX, Linux
Intense optimization
45 features and functionality items added
12 Fish species added
3 reels added
4 rods added
New tackle type added - Crank-baits
43 lures added
About 26 known bug issues fixed
Multiple achievements added
and a lot more...
Now, we shall share what we plan on doing in future and the following list of features is divided into phases according to the time-frame of delivery.
This is only a less than a year perspective. We have a lot more in our heads =)
PHASE 1 FUNCTIONALITY CURRENTLY UNDER DEVELOPMENT
Friends functionality (first iteration)
* Ability to choose and join a common chat room with your friends on the waterway
* Ability to invite friends to the game and get rewards for that
* Chat improvements for the “Friends” feature
* Ability to send a gift to a friend
Multiplayer
* Competitions
* Challenges
* Sportfishing Tournaments
* Tournament Series
* Tournament Ranks
* Tournament items and tackle
Quests with NPCs
* Bulletin/Announcement board on waterways with quests, news and many more interactions
* Quest items – unique items and tackle available only upon quest completion
* Catch-able water plants, trash and other stuff from the lakes’ bottom (boots, weird and scary stuff)
Free roaming across entire shorelines for the majority of current waterways
* Additional location on Michigan next week and a bigger shoreline available for walking near the Lighthouse
Further improvement of visual and physical tackle behavior to enhance realism
Introduction of new animations when landing the fish (no more teleport)
Fish AI improvements
* Fish AI in terms of physical behavior
Additional bobber size tuning
Christmas Event
* New trout specialized waterway that’ll stay after the event
* New clothing items (with corresponding visualization. and yes, you’ll have the opportunity to dry-clean your flannel shirt;)
* Additional fun features to make the holidays a bit brighter
* New achievements
* New tackle
* New fish species
PHASE 2 FUNCTIONALITY PLANNED FOR NEAR FUTURE (3 MONTHS PERSPECTIVE)
Additional Events
Introduction of Bottom fishing
Additional fish species, including European fish species
* 80 real-life simulation fish species
* Additional rare occasional hybrids or mutant fish for quests
New various lures
New rods and reels
New waterways, including European lakes and rivers
Global map re-conceptualization (Dashboard Globe and UI improvement)
Basic fishing system improvement
* Fish escape system improvements
* Snag re-balancing and parameterization
* Ability to walk during a fish fight
* Drag functionality improvement
* UI tension/load indication improvement (additional indicators will be introduced)
* Fish fight intensification
Leveling and Travel system improvement
* Waterways will be open for travelling, no more level locks
Item Damage and Wear logics system improvement
* Additional indication for item durability
Fish AI re-conceptualization,
* diminishing hot-spots
* diminishing similar fish weights and overall predictability
Game economy overhaul (new currency, premium account improvement with addition of premium features without hurting F2P model)
Additional weather conditions and fine-tuning of current weather conditions
Enabling night fishing
Controller support (additional UI\UX improvements)
Tackle re-balance
* Enabling additional tackle parameters that are now inactive for rods and reels to make the tackle spread across levels more balanced
Waders, Boots, Clothing
* Ability to enter water when in waders and additional equipment-based functionality
License system re-balancing
Achievement re-balancing
Introduction of Steam achievements
Visualized fishing tips (i.e. 3D splashes on water, minor fish activity due to predator activity, etc.)
Video tutorials
PHASE 3 FUNCTIONALITY PLANNED FOR 3+ MONTH PERSPECTIVE
Introduction of Teams
Introduction of Clubs
Introduction of Kayaks
Introduction of Motor boats – walleye boats, bass boats (various boat models, engines, fuel tank)
Introduction of sounders and sonars
Introduction of huge lakes (some will be replicas of real huge waterways and take 20 real-time minutes to cross on a motorboat)
3D Avatars with customization
Introduction of Co-Angling (what could be better than pushing your buddy in the water from a boat;)
Introduction of tackle, vehicle customization
Camera improvement
* Introduction of free head movement
* Additional camera focus during a fish fight on the spot in the water with the fish
3D screenshots (taking a photo with your catch is cool, right)
Crates and keys, fun gameplay mechanics
Auction for in game items (premium accounts)
Introduction of netting – alone and while co-angling
Introduction of multiple rods support
Ability to choose how to cast
More weather conditions and improvement session
Virtual reality support
PS4 and XBOX
UWA (Windows Store)
Mac Store
PHASE 4 FUNCTIONALITY PLANNED FOR 6+ MONTHS PERSPECTIVE
Introduction of Pets (Dogs, Cats, Spouse)
Introduction of Fly fishing
Crafting (lures/groundbaits/boilies/flies)
Additional tutorials
Addition of messages and notifications in game
Local shop assortment enhancement
Introduction of cars and vehicles
Introduction of residential property
Introduction of Club HQ
Addition 3D UI for tackle change (similar to first-person shooters)
Introduction of Trophy room with taxidermist services
Introduction of 3D Garage with your boats, tackle and vehicles
Adding more lures making the variety enormous
Introduction of kits and sets