Épp csak belekóstoltam még a játékba. Egy "Magyar" előtagú/nevű szerveren játszom, a pontos nevet nem tudom sajnos :P, de a Magyar szó benne van és magyarok játszanak nagyrészt. Frissen indult szerver lehet, kis közösséggel RP szeró. Pontosan nem vágtam mit jelentaz RP, le is szedett 3 player miközben építkeztem, ill. épp a forge-ba pakoltam. Hirtelen elkezdett fogyni a HP-m, nem értettem miért, nem hallottam a lövéseket (nagyon sok hiba van még a játékban, de jó a hangulata és nagyon szép a grafika, ami jól is fut). Az inventoryt az istennek nem tudtam bezárni, nyomhattam akármit, végül leszedtek. Az épülő házon már voltak ajtók, de nyitva volt az egyik. Egy sátram volt a ház előtt ott spawnoltam. Beszaladtam a házba, bent garázdálkodtak, lődöztek rám :) Addig cseleztem amíg kint rekedtek, felpattantam a lovamra, egy ideig üldöztek, lövöldöztek rám lóhátról és lemaradtak. Szerencsére majdnem mindenem nálam volt amikor lelőttek és a hullám feldobta a játék a háztetőre :D. Pár dolgot előtte 2 perccel pakoltam ki egy faládába, azt elvitték sajna köztük volt a kén és a só is. Nem találták meg a háztatőre buggolt holmim így az megmaradt. Jó kis kaland volt. Nem bánom cseppet sem, legközelebb már felfegyverkezve várom őket. A többi játékos békés, építgetős ahogy kivettem, ez a 3 fős csapat rabolgat csak. Egyébként tetszik a játék, bár semmiképp nem ragadt úgy magával mint anno a H1Z1, Rust, Conan Exiles, Miscreated, vagy az Atlas tette. De el lehet vele szórakozni, de nem gondolom, hogy több száz órás kanyar lesz az életemben. Utoljára szerkesztette: Normen76, 2019.04.02. 07:39:22
En belenyomtam par orat (imadom a westernt es a vadnyugatot - nesze neked gyerekkori winnetou, Lucky Luke es Billy a kolyok regenyek) aztan rajottem, hogy jo lesz ez, de nem most :) Annyira alpha verzio minden teren, hogy majd kb. egy ev mulva visszarakom es megnezem, hogy hol tart. Utoljára szerkesztette: PiszkosFred, 2019.04.02. 18:42:48
Sajat velemeny: Egy - jelenleg - elegge kezdetleges western alapokra keszult survival sandbox jatek. A vilag hatalmas (de tenyleg), az otlet nem rossz, az epitheto objektumok es targyak korrekt dizajnt kaptak es a koncepciojukban is van fantazia (lovak befogasa, lovaskocsik, istallok, stb. - mint barmelyik Sergio Leone film diszlete).
Viszont a jatek nagyon bugos, a harc nagyon fapados, az animaciok kvazi nincsenek (egyelore) es a menurendszer is egy agyrem. Par dollaros alpha verziotol nem var az ember csodat, igy befektetesnek talan bevallalhato, bizva abban, hogy a kovetkezo 1-2 evben rendberakjak a cuccost, addig max par oraig szorakoztato, utana mar inkabb bosszanto tud lenni.
Elso lepesnek szerintem nem rossz, minden mas a folytatastol (es a fejlesztesektol) fugg.
Bazz megölt egy 30 kilós Borz lol Azthittem hogy kő:))Aztán megtámadott
sziasztok.van valami magyar szeró?
:D
Jart en is igy. Eleinte erdemes par banditat levadaszni, igy lesz gyorsan coltod es azzal mar konnyebb. bar, mire elkapja az ember a banditakat, addig kelloen felhuzza majd magat, ahogy probalod utni oket ezek meg folyamatosan hatralnak es ugralnak...
Elkezdtem játszani megjelenéskor Official serveren, de szerintem lewipeolták, mert minden eltűnt. Egy ideig nem is jelent meg a listában. Ma kicsit felnéztem, és találtam egy lerakott bányagépet. Tettem bele olajat, és meglepetésemre a föld alá teleportált a játék egy bányába, ahol volt sok érc. Meg aggresszív bányászó NPC-k. TNT-vel megdobáltak, és meg is haltam :D Szóval vannak benne érdekes játékelemek.
A bányában
Lewipeolták az Official servereket. Bevezettek egy új szerver típust is nemrégiben, ahol PVP van Offline raid védelemmel. Én szerintem PVE-n fogok építeni majd.
Ja olvastam megint volt egy duplikálási bug a játékban.
Code: Added gallows decoration item, craftable from player inventory. Fixed train tracks going into the ground when there is water nearby underneath the landscape. Added valid checks to some UI functions to improve client performance on certain windows. Clamped enemy item distance check to make it easier to place down the larger buildings. Fixed server crash when saving invalid crafting queue items. Increased gunshop vendor inventory size that was hiding a couple options at the bottom of the list. Fixed blacksmith furnace not showing progress on breaking down the newer guns. Fixed train track not recognizing connected tracks sometimes due to rotation. Town Signs can now be deleted. Windowed build parts no longer block traces, allowing players to sight out windows without seeing ownership information and not blocking iron sights/firing. Fixed last fuel item staying in fuel slot while burning that would then later change the visual of a different item when dropped on top of it. Made tool tip more opaque and shifted missing resource red text color. Hoping this helps overall readability and those who are colorblind. Fixed server error spam caused by sounds trying to spawn on the server. Added valid checks to AI spawn point and fish spawning volumes to remove errors from log. Fixed reload issue where server did not have the ammo class loaded intermitently. Updated horse follow distance to help prevent people losing horses that are following them. Added extra perception removal check when perceived enemy is dead. Chat messages from blocked players no longer show in the chat window.
VFX & Assets: Updated Remington worn textures. Fixed animation issue with SAA Buntline pistol. Added 4 more color variations to horses available in the stable. Increased defualt health for all prefab buildings (saved buildings may have old health values saved if damaged).[/list Thanks for comin' round to say hi; don't forget to keep leaving feedback!
Legutóbb volt a fegyverbolt, most csak kisebb update. Szerintem jó lesz ez a játék, csak idő kell neki :)
Akkor nálam lehet a probléma, vagy a diginél. Az online servereknél sem mindegyiknél sikerül.
Sokszor nem jelennek meg az online szerver listában a szerverek. Vagy sokat kell várni rá. A steamen overlayen keresztül is le lehet kérni azokat a szervereket, ahol játszottál,és újra rácsatlakozni. A single playernél nem tudom milyne internet probléma lehetett. Elvileg nem kellene hozzá.
Sorry a kisbetus hibaert,ahogy lehetoseg lesz a boritokepet is felteszem.
Aki jönne PvE-re és esetleg magyar társaságot keresne, az jöjjön az Official #12-re. Tudja valaki mi a különbség PvE és RP között, miben különbözik pontosan?
Amúgy meg 20%-al akciós a játék most, azoknak akik tervezik megvenni.
Bocsi 25% kedvezmény van és nem 20, rosszul emlékeztem. :)
Megvettem én is pár napja a játékot. Eddig nagyon tetszik, eddig még csak single playerben tolom. Van pár bug, de hát early access. :)
Befogtam 2 tehenet, de nem tudom, hogy lehet őket megetetni. A lovaknál működik az etetés, itatás, teheneknél csak az itatás van. Pedig van az etetőben mindenféle bogyó, meg méz, azt olvastam, ugyanazt eszik, mint a lovak. Nálatok megy a tehenek etetése?
Ja ja a játékvilág nagyon bejövős itt is mind a hármunknak. A bugok természetesek egy EA játékban, viszont az nagyon furcsa, hogy rengeteg játéktörő, vesztést okozó vagy furcsa hiányosságok és értelmetlen kraft/alapanyag/balansz rendszer van a játékban és nem tesznek semmit, vagyis de, pár hetente jön egy folt, ami kb. egy-egy új dolgot tartalmaz (pl új épület, esetleg valami tárgy/fegyver is), több kisebb bug javítása, meg persze a szokásos duplikálási exploit javítása, amihez kell vagy kellene egy azonnali WIPE is. Ezalatt pedig a játék szó szerint kihal. Várom, hogy mikor változik a fejlesztők hozzáállását.
Háziállatokkal nagyjából semmit nem lehet tenni, amelyeket magad fogtad be a természetből. Pl. a tehén nem termel tejet, berakni a saját óljába pedig nem lehet, mert oda spawnol automatikusan, valszeg ez a többivel is így van (csak feltételezem, mert most építem a farmomat, ahol még csak Cow Pen van, a többi később jön). A bárányt viszont meg lehet nyírni, szóval a bárányszőrt tudod gyűjteni. Viszont mind despawnolnak egy idő után, vagy csak éhenhalnak, mivel ezeket etetni egyáltalán nem lehet, max itatni. Utoljára szerkesztette: Rocco27, 2019.06.02. 10:16:33
Sziasztok, mi tegnap kezdtünk el játszani... van egy olyan problémám hogy semmit, de semmit nem enged nekem letenni, mindenki más le tud rakni falakat, akármit. :( Ha van valakinek bármi ötlete szívesen várom, Köszi! :)
Megoldódott a probléma, Guildbe kellett bevenniük :)
Nos igen, guild esetén fontos a tagság, mivel idegenek nem építkezhetnek egymáshoz közel. :)
Ma patch jön, nagyon várom mert az elmúlt 4 napom sorozatos szenvedéssel telt a rengeteg bug és brutál laggok miatt. Megszámolni se tudom mennyi mindent vesztettem el miattuk.
Néhány bad story: - Megöltem véletlen a magas szintű lovamat. Bontottam a házam és vertem Sledgehammerrel a padlót. 2 fémes hang után sikított a lovam, majd meghalt a következő ütésemre. Csak lestem wtf, mert az kb. 10 méterre állt tőlem. - Meghalt egy lovam szomjúságban amit épp tárolónak használtam. Tele volt értékes loottal, valami jelet azért adhatna ha halldoklik, de nem is ez a nagyobbik gond, hanem az, hogy a halott ló testéből nem lehet kivenni semmit sem. - Meghaltam bugban, mert nem mutatta az idegen bázisát, belefutva belebuggoltam és beragadtam a levegőbe. Mozdulatlan voltam, nyomtam egy suicideot. Tartalék lóval odafele vágtatva menet közben beestem egy sziklába. Csak úgy tudtam kijönni onnan, hogy a felszínhez közel leszállva kidobott a felszínre. RIP a tartalék lónak is. Odafutva a hullámhoz nem mutatta a játék a testemet, de a lovsmat sem. Vérnyomás felugrott maxra, mert farmolós túráról jöttem épp vissza, ezért csurig voltam mindennel, főleg fémmel és pénz+arannyal, ami kellett a T2 bányához. Sokadik próbálkozásomra végre előtüntek, mire megnyugodtam. :) - Brutál szerver laggok miatt a drága építkezésemnél rengeteg nyersanyagot elpocsékoltam, mert összevissza pakolt sok mindent. Mivel a föld alá is került, gyakorlatilag az épület alja bugos lett, mindent le kellett rombolnom és máshol újra felhúznom azokat. - Bár csak bountyt vesztettem (nem tudom mit okoz még), de volt olyan is, hogy szerverre való belépésemre kiírta a játék, hogy éhenhalltam. WTF? Nem lépek ki éhezve...
"Röviden" kb. ennyi, lehet mások is voltak, de most ennyi jutott eszembe. ;) Utoljára szerkesztette: Rocco27, 2019.06.04. 13:01:55
Egész este vártam a patchet, hogy normálisabban játszhassak, erre éjszaka érkezett meg ide. Changelog: June 4th - Patch 1.2.1 Utoljára szerkesztette: Rocco27, 2019.06.05. 08:00:02
Jaja, több általam is tapasztalt hibát orvosoltak. Valszeg most már jobb lesz játszani, mint ez előtt, de csak 30 percet toltam munka előtt, majd este folytatom. :)
Ahogy látom, jöttek helyette újabb idióta bugok. Új cucc kraftolása 0 durabilityvel. Fasza. Ablakjaim eltüntek, a szénám tulajdonjogát átvette valaki más. A bug thread izzik a fórumban.
Code: Updated the engine to latest for improved performance and replication/render stability on both clients and server. Added saloon building where drinks are purchasable. Added drinking alcohol ability which makes characters exhibit drunk behavior. Updated Game Translations (Czech, French, German, Hungarian, Polish, Portuguese, Russian, Spanish, Dutch). Fixed death animation not playing for female characters. Fixed door health, they should now have the proper amount of health based on their tier. All old save data doors will be updated as well. Fixed tailor UI prices. Lowered Miner dynamite damage to be more manageable for players. Changed number of hotbar slots to 8. Made ice melt 10 time slower when in fridge. Added physics material to mine floor blocker to ensure footsteps are heard in mines everywhere. Added additional rotation ability to tailor UI. Fixed selling calculations. Sorted clothing colors to be more intuitive. Made clothing saleable to tailor. Increased the health of all building pieces. Added snake mount to Taxidermist. Added hotbar bindings to options. Tooltip UI will show correct sale and purchase prices. Horses can now be released into the wild through radial options. Horse ownership can now be transferred through radial menu. Fixed potential crash on hiding UI. Fixed rare crash on death. Added storage to covered wagon and force net update on interaction. Can now sell horses to stable. Added notification for selling mounts. Fixed auction currency withdrawal and deposit to prevent abuse. Fixed fences blocking build objects (like troughs) from being built near them. Fixed network issue that caused players to get sent into the void. Fixed glitch where entire stack of crafting items can be lost when queued while crafting table is full. Fixed crash on placing fences. Added the ability to sell guns to the gunshop. Fixed beard color issue. Fixed clothing color reset when sending through mailbox. Added XP gain on harvest from farm plots.
VFX & Assets: Fixed first person movement animations when holding a bucket. Removed ability to damage trains. Adjusted dry time for all plants to need water every 24 hours (except rice which needs water every hour but grows fast). Adjusted grow times for all plants. Made rum drinkable like whiskey. Adjusted crafting recipes for items in distillery. Made Whiskey and Rum purchasable at the Saloon. Set selling prices for all the guns. Increased water duration in farm plot. Adjusted placement height of farm plot.
Lassan jöhetne olyan update, ami kicsit több életet hoz a játékba :) Jó a sok épület, de lehetne több (változatosabb AI), városlakó esetleg. Jó lenne tudni mik a távolabbi tervek, mit akarnak megvalósítani
Code: Added prefab NPCs as individually placable items, available from mailbox. Changed mailbox contracts panel to a grid so it's easier to read. Fixed guards not being interactable if initially placed on a foundation. Added player shop which allows players to place items for sale at a price they would like, and others can purchase from this shop. Players will receive 80% of the profits. Added cheat prevention for transferring money to merchants. Fixed naming storages not saving. Added the zoomed out camera to moving large buildings. Fixed crash on single player start or leave. Fixed horses using the wrong slot index on their storage, breaking auto eating and drinking. Fixed bad server performance after the previous update.
VFX & Assets: Added a new tool (Blueprints) - this tool allows players to build many of the pieces originally found in the prefabs. Fixed snake mount not showing up in taxidermist menu. Made saloon easier to place. Adjusted recipes and crafting time for all clothing items in the sewing bench. Fixed clothing selling price. Fixed gun clipping on main menu. Changed Garden bed to require water every 4 hours. Increased health of crazed miners. Fixed destroying stairs from breaking foundations.
Sziasztok. Tud valaki arra okosságot, miért nem működik single player-ben a játékom, illetve miért nem tudok nyelvet választani?
Code: Mineshaft entrances can now be moved when not active. Chicken Coops, Troughs, Beehives and oil pumps can now be moved. Made it so you can destroy actors even if their structure id is bad. Fixed moving items related to water surfaces. Prevented moving items that don't belong on the water to the water. Beehive no longer continuously shows green after being moved. Fixed issue with vivox leaving voice channels after joining a server when it took too long to load. This was breaking VOIP for a lot of people in towns. Fixed placement/loading of wall snap decorations like the bank top. Added coffee buff ability. Update hotbar number on equipment slot when hotbar item is changed. Implemented venom, anti venom and poison purchasable from snake oil salesman. Added traveling merchants, Snake Oil Salesmen that wonder the map and sell special items to players.
VFX & Assets: Added color variations to Bull. Fixed Cash Machine showing wrong name in Blueprints radial menu. Slightly lowered the crazed miner health. Made supply shop big enough so players can stand inside. Coffee grinder now craftable in carpentry bench.
Code: Removed background server when running single player. All systems updated to work without a dedicated server. Fix server memory leak caused by constantly increasing respawn list. Fixed 6 different server crashes. Fixed livestock houses blocking navigation and not allowing animals to leave/enter even if lassoed. Fixed items being repaired when dropped into cooking windows. Removed the ability to breakdown ammo as this was being exploited. Removed health auto regeneration. Added horse auto recovery system, if a horse falls through the ground for any reason it will be teleported back above ground. Improved bed respawn tests to prevent spawning into items if the bed is too close. Stopped chimneys from being lootable.
Assets: Changed name of Butter Mixer to Butter Churn (so it's more in line with historic naming) Adjusted prices of all the items in game to be more in line with costs in the late 1800s Changed horse shoe order in Horse Breeder's purchase menu so they're arranged by quality Added Mineshafts to mailbox Lowered cost of building with plank and barn kits lowered spoil timer on berries Changed gunpowder required to craft camera from 20 to 5 Made hunger and thirst decrease at 50% of the current rate Reduced cost of rope to 3 plant fiber (from 5) Reduced cost of glass mold by 50% Set rock resources (stone, iron, coat etc) to respawn in 3 hours instead of 6 Removed timed dynamite from chemistry bench Lowered damage on all dynamite Added new occupation labels
Landmines will no longer trigger on owners. Medicine bottles have cooldown now. Horse dismount can no longer be used to teleport into rocks. Fixed item duplication when two players quickly dequeue crafting. Removed xp gain from grinders and table saws. Disabled logging on clients to prevent large txt files from long play sessions. Fixed random client crash when playing audio. Fixed 3D fish missing sometimes when fishing. Added destroy to fishtrap and snare. Fixed raiding on PVE servers. Made standup from chair smoother. Added the ability to reset spent points and redistribute them on your character. Fixed swaping item duplication. Added takeall to fishtrap. Changed US flag texture to 34 star flag from 1861-1863
For full Patch Notes, please refer back to https://steamcommunity.com/games/840800/announcements/detail/1610521070465904495
Code: Fixed donkey animation on mine detach Fixed Table_02 so it places on the ground/floor correctly Made horse detect ground Change train stop calculation Fixed gold setting stack to what is on split when moved Fixed leveling up stat not updating correctly Fixed loot percentage Fixed cooked fish so it no longer gives health Fixed railings on staircases improving the look and collision Fixed collision on half steps so you no longer have to jump at the top of the steps Fixed building grid setup for half pillars Removed dedicated server checks from various assets to fix in single player Fixed floating rock in x14y13 Fixed selling price of sharps rifles Adjusted displayed selling price for gold/silver (so it matches what the gold exchange actually gives) Added Decay system Setup ini configuration Added Admin Tools Made landmines not trigger on guild members Fixed mailbox dupe on server kick Fixed hot bar loosing items when auto sort is used Fixed exit notification Fixed Train stopping calculations so they stop properly at stations Fixed gold exchange split stack stealing your gold Fixed losing control of your character when using a gamepad and opening a menu Fixed single player stats calculations so they don't fluctuate when loading in
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Balance: Slightly increased damage on dynamite Changed max stat progression to 100 Added a 20% chance to get tin and copper from iron nodes Lowered stone received from iron nodes Adjusted drop rate formula Made drop chance random Made accuracy divide damage on amount of bullet shot Increased ammo count for LeMat pistol to 9 rounds Increased purchase price of seeds to $0.05 Lowered selling prices for clothing Adjusted purchase price of rawhide and pelt to $0.10 each increased purchase price of ammo by $.02 each Made healing items percentage based, Aloe restores 2%, Bandages 10%, alcohol bandages 18%, medicine restores 25%, and Snakeoil gives 15% health Lowered experience given from tanning rack Increased health of bounty hunter's companion bear Increased damage dealt by tomahawks Increased damage that the bounty hunter with a bear deals Increased health of bounty hunters Limited all stats to 100 skill points Weapon accuracy is now divided by the number of bullets fired so shotguns will get an accurate stat increase
[/list]
VFX & Assets: Added furnace to metal working bench for deconstructing items just like the Blacksmith Added check for calling virtual cursor Added Wash Tub and Washing Machine to carpentry bench for future dye making Setup stoves so they can now craft the first wave of advanced recipes Added variations for recipes in stoves so some of the meals could be made with the different types of meat. Added Wine Press (crafted in carpentry bench) Added White sugar and Flour to grinder recipes Added Onion to general store merchant Added 2 new flags to carpentry bench Added Mortar & Pestle to carpentry bench Added bronze and steel to forges Added tar to brick forge Added clay resource to stone nodes Enabled crosshair when aiming down sights in first person Added Adobe to the forges (refined clay) Added charcoal as a fuel source to items like campfires and forges Setup new meat types and changed the meat given by each animal. Different meat types have different stat values. Added phys materials to barn pieces so they play sounds/fx when interacted with Updated landscapes with build soil
Changelog 10/28/19 Items in bold are new changes since the patch was previewed on 10/25 Bigfoot Hunt event Tons of map fixes across the entire playable area and beyond Fixed recipes referencing the wrong sugarcane Added beam to log building kit Added Brazilian Portuguese localization Added Korean localization (not 100% complete yet though) Removed rocks from peninsula on big lake (x11.y17) Fixed issue by lake shore in upper left corner of 11.17 Fixed incorrect apple blueprint being used Added Ice to general store merchant Fixed crops not having a chance to give seeds Adjusted interaction box of General Store clerk so it is smaller and won't block other nearby items Fixed small campfires not cooking meat properly Fixed recipes referencing the wrong sugarcane Fix save Fixed build mesh actor save Assigned icons to meals in the stove Fixed bottles not showing up in Tier 1 Target Practice Setup Furnace so it can 'melt down' the gold pickaxe Added new icons for meat variations Added icons for the different fish meats Fixed spelling of Chili Fixed foliage spawner landscape rotation MASSIVE server performance increase Removed collision on wall torch/candles/lanterns Added plant fiber to plants grown in farm beds (Blackberry, Blueberry, Buffalo Berry, Cotton, Hemp, Raspberry and Thimbleberry) Fixed farm plot water config Fixed Crafting Cost Multiplier Fixed durability when sending items via mailbox Changed oxygen implementation to prevent sudden health decrease bug Fixed Prospector character having a backpack instead of the pickaxe Took our radial force from Landmines Mailbox now only saves 100 messages (oldest ones will be deleted if new ones come in) Added decay timer multiplier to ini configs Added Ban by SteamID to admin tools Fixed door and window decay Increased decay timer to 14 days Made train tracks update decay timer on all connected track pieces Lowered sfx volume on gun shop vendor's idle animations Added global server message to admiin tools Fixed fireplace chimney size changing on load in single player Fixed female underwear color Fixed wagons so they can now ride on bridges Fixed radial menu on furnace Fixed wall attach so players can no longer place torches or other items on non guild member structures Adjusted checks so players can no longer build ceiling or other items near non guild member structures, even if the initial foundation is outside the 'no-build' zone Fixed health being displayed incorrectly in single player
Adjusted how safes are moved Fixed foliage spawning particle on zero size Made part health visible on build structures Safe can now be damaged properly Made safe go to ground on damage and highlight Safe will not be destroyed with foundation dropping items now make a loot bag appear Right click can now transfer seeds to farming beds Fix fishing on third person for single player Adjusted XP gain for all animals and NPCs Admin can delete ali characters Fix gmbuff for Single player Fix player coordinate when in party Added ability to block players in chat Fixed names on inventory windows for several benches Stairs and Steps are now placeable on triangle foundations and ceilings Made train track work Lowered train track pieces Made listen server save on delete Prevent shooting in orbit mode Fixed coffee grinder not being movable Fixed train track not having collision on server Made train relevant on listen server Fixed not being able to buy cargo train car Fixed triangle ceiling attachment to walled windows and some integrity checks for windowed walls Lowered building cost of train track pieces Lowered dynamite stack size to 10 Slightly increased gunpowder requirements for crafting dynamite Increased paper crafting cost to 2 wood Enabled XP on grinder (1 point per crafted item) Increased cost for sand, coal dust, sulfur dust, and salt dust to 2 raw material per crafted item Increased grinding time for and to 8 seconds (from 5) Tablesaw now gives xp (at a lower rate than originally, 1 point per crafted item) Made furnace craft with steel instead of iron bars Made Washing Machine craft with Steel instead of Iron Bars Made Ceiling lamp (in Metal bench) craft with Bronze instead of Iron Bars Made Street Lamp 2 craft with Bronze instead of Iron Bars Added bronze to pistol and rifle ammo recipe Set double barrel shotguns base damage to 10 Lowered double barrel shotguns shot count to 8 pellets Set winchester base damage to 40 Set blunderbuss base damage to 7 and pellets per shot to 8 Set bootleg base damage to 10, ammo capacity to 6 Increased M1855 base damage to 35 Set Evans base damage to 25 and capacity to 28 Set Henry base damage to 35 Map Fixes Fixing missing foliage from tiles Enable collision on some objects
Ended Bigfoot Hunt Event...but rumor has it a lonely bigfoot may still be wandering deep in the mountains. Made sure on begin play to set target practice bottle back to visible for targets Change target multicast to a delay Fixed barber sign Fixed horse double-spending attribute points Increased vertical test when placing building pieces near other structures. Adjusted brick forge so it can be placed closer to walls Fixed crash when deleting horse as admin Fixed AI character attacking while dead Traps no longer affect tamed animals Made sure a name for horse appear on the server Made horse name appear on highlight Fixed table and cabinet not being able to place close to walls Refresh mail on interact Fixed split switching with equipped weapon Prevent dynamite exploit Remove system message after an hour Made resource fully regenerate in an hour instead of 2 minutes for livestock Prevent destroy from decay if multiplier is less or equip to zero Took out loot bag collision Feedback link on the main menu now links to the Discord server regenerated collision for tile 8-14 Adjusted build item health bar Disable livestock movement mode change if far away
Updated Italian, Spanish, Russian and Portugues localization Fixed large rocks so players cannot glitch inside Massive rewrite to build mesh system that fixes several issues including items floating if a wall was destroyed or items showing that they can be placed but refusing to place Fixed collision issue with river rocks in 16.18 Fixed bigfoot spawning in the wrong area Made block list save Made wells interactable by anyone Added the ability to pick up build actors such as crafting benches and decorations Fixed being able to interact with traveling merchants if you found their spawning point Added invisibility admin option Removed second like of text from signs/building pieces that didn't need a second line Changed text "Shot and Hung" to "Shot and Hanged" Fixed not being able to sit on a chair on specific floors Fixed animalstaminaregenmultiplier ini config option also makes their stamina drain really fast Fixed doors dropping down when damaged Made guards not shoot merchants Doubled Ice spoilage time Made crafting multiplier ini option only effect resource items (fixed a bug that wouldn't allow you to place items that were crafted) Added cost and sale price multiplier Made changes to how decay removes abandoned structures to improve server performance
Kíváncsi vagyok, játszik-e még valaki ezzel a játékkal. :) Pár hét pihenő után beléptem, a szerverek eléggé kihaltak, single playerben meg nem túl izgalmas. (A teheneket pedig még mindig nem tudtam megetetni... :D ) Van esetleg valakinek kedve közös játékhoz?
hali, en játszogatom, az Eu1 szervert néztem, de az teljesen dög, talán tul régi, és sokezer deputy van meg ilyesmi, ja, és földalatti bázisok dögivel, ott az állatok se mozognak, meg ugy általában semmi, másrészt viszont van pár játékos legalább pvp-hez lenne kedvem kimondottan, de nemtom igazabol lesz-e ebbol valami még
Today is patch day! Thanks for all of your patience! Due to circumstances, we are pushing the patch live right now. As noted, all Official Servers have been wiped in order to successfully implement BattlEye. We apologize for the late patch notes, as the team was working on making sure the changes were good to go until the very end.
With the patch and introduction of BattlEye, we are also putting Outlaws of the Old West on Sale for 50% off until the end of the month! This is our biggest discount yet, so now is definitely the time to move out West if you haven't yet!
Hope everyone is staying safe during these times!
View the changelog here:
Added Battleye anti-cheat system Removed prefab buildings (except train station). These will return at a later date as a beginner town on the map like we originally intended. Added no clip mode for Admins Added ini config option to disable support check when building (currently not working in single player) Adjusted collision on larger rocks fixed distance rocks that were showing up as ghost rocks Adjusted horse slope animations to better follow the capsule Re-enabled mesh collision when animals or players die (to prevent clipping issues) Removed reference to branches (an unused resource) Adjusted position of brick steps so they line up better with other building kits Removed (bugged) chicken coop from traveling vendor Fixed collision on furnace Fixed brick stairs being able to build past stack limit Removed extra bigfoot spawns Limited mail message attachment slots to 1 fixed bottles on Target Practice Tier 1 from not showing up after game restart Fixed admin ban commands Lowered player supply shop storage size Made player supply shop destructible Limited the number of guards each player can hire Added a limit to the number of train stations each person can purchase (to prevent spamming) Fixed crafting taking in cue when there's a full space Added a name check when creating a character (so players can't make a character with the same name as someone who's already on the server) Adjusted gather rates on Hackberry trees Potential fix for decorative items disappearing Added destroy radial on train stations Added owner name to train stations
Note: The command for disabling building support is: DisableBuildSupport=1 by default it's 0, but setting it to 1 will disable the support requirement for building. This is currently not working in single player, we're digging deeper to find out why but we didn't want to delay this update for that. A fix will be on the way.
Van valami kedvenc official szervered hogy akkor aki akar oda menjen magyarként?
Today is patch day! Thanks for all of your patience! Due to circumstances, we are pushing the patch live right now. As noted, all Official Servers have been wiped in order to successfully implement BattlEye. We apologize for the late patch notes, as the team was working on making sure the changes were good to go until the very end.
With the patch and introduction of BattlEye, we are also putting Outlaws of the Old West on Sale for 50% off for a limited time! This is our biggest discount yet, so now is definitely the time to move out West if you haven't yet!
Hope everyone is staying safe during these times!
View the changelog here:
Added Battleye anti-cheat system Removed prefab buildings (except train station). These will return at a later date as a beginner town on the map like we originally intended. Added no clip mode for Admins Added ini config option to disable support check when building (currently not working in single player) Adjusted collision on larger rocks fixed distance rocks that were showing up as ghost rocks Adjusted horse slope animations to better follow the capsule Re-enabled mesh collision when animals or players die (to prevent clipping issues) Removed reference to branches (an unused resource) Adjusted position of brick steps so they line up better with other building kits Removed (bugged) chicken coop from traveling vendor Fixed collision on furnace Fixed brick stairs being able to build past stack limit Removed extra bigfoot spawns Limited mail message attachment slots to 1 fixed bottles on Target Practice Tier 1 from not showing up after game restart Fixed admin ban commands Lowered player supply shop storage size Made player supply shop destructible Limited the number of guards each player can hire Added a limit to the number of train stations each person can purchase (to prevent spamming) Fixed crafting taking in cue when there's a full space Added a name check when creating a character (so players can't make a character with the same name as someone who's already on the server) Adjusted gather rates on Hackberry trees Potential fix for decorative items disappearing Added destroy radial on train stations Added owner name to train stations
Note: The command for disabling building support is: DisableBuildSupport=1 by default it's 0, but setting it to 1 will disable the support requirement for building. This is currently not working in single player, we're digging deeper to find out why but we didn't want to delay this update for that. A fix will be on the way.
hát, kedvencnek nem mondanám, de most az Eu5-n vagyok, az Eu1-l az a baj, hogy népszerű, papíron 100 slot van rajta, de a remek kis anticheat patch óta 18-20 ember felett kibannol, illetve nem enged be... mármint egyszerre ennyien lehetnek, az egész játéknak egyébként az a gondja, hogy kevesen vannak, és csinálni se nagyon lehet semmit, a survival része egy óra, aztán xp farm megy aminek a mellékterméke TNT. többezer TNT, ezt valahova használni kell, szóval poénból szetrobbantanak minden házat az alapokig, aki nincs fent a szikla tetején. innentől pár veterán uldogéll a szikla tetején, 2-3 kezdő meg ha odatéved hamar megunja. namost az Eu1-n sokan elkezdtek játszani, tul sokan, elso nap beengedett, aztán 3 napig nem... alapjaiban van elhibázva a gazdaság amugy, a loszer árát fel kellene emelni 10*re, és akkor mukodne, de igy egyszeruen nem erdemes banyaszni. se...
Alanw, te játszol valahol ? egyébként a multkor kerestem a helyet, hol tudnák felmenni egy sziklára, és beleugrottam a kozepebe. egy az egyben, nem mertem letenni oda bázist, hátna tényleg mukodik az anticheat :D de korábban tudom, hogy sok bázis volt "undermap" lényegében mindenkié, egyet láttam is anno, székkel kellett bemenni, de itt nem volt ilyesmi, simán csak keresztulugrottam a falon
mindjárt megirom a szervernevet csak most 4 féle gamét frissit a Steam :-D
Added Battleye anti-cheat system Removed prefab buildings (except train station). These will return at a later date as a beginner town on the map like we originally intended. Added no clip mode for Admins Added ini config option to disable support check when building (currently not working in single player) Adjusted collision on larger rocks fixed distance rocks that were showing up as ghost rocks Adjusted horse slope animations to better follow the capsule Re-enabled mesh collision when animals or players die (to prevent clipping issues) Removed reference to branches (an unused resource) Adjusted position of brick steps so they line up better with other building kits Removed (bugged) chicken coop from traveling vendor Fixed collision on furnace Fixed brick stairs being able to build past stack limit Removed extra bigfoot spawns Limited mail message attachment slots to 1 fixed bottles on Target Practice Tier 1 from not showing up after game restart Fixed admin ban commands Lowered player supply shop storage size Made player supply shop destructible Limited the number of guards each player can hire Added a limit to the number of train stations each person can purchase (to prevent spamming) Fixed crafting taking in cue when there's a full space Added a name check when creating a character (so players can't make a character with the same name as someone who's already on the server) Adjusted gather rates on Hackberry trees Potential fix for decorative items disappearing Added destroy radial on train stations Added owner name to train stations
Patch 1.3.2 is live! This build includes a number of fixes for now while other aspects of the game are continuing to be worked on. Thank you everyone for your patience!
Please see the changelog below:
Fixed decay timer config not working properly Fixed nearby structures being destroyed when support is turned off Added always show chat option Made world the default tab in chat Fixed furnace having an invisible chimney that was allowing it to be accessed from above Added the ability to set multiple markers on the map, right click on a marker to change the name, color, set it as the active marker on your compass or delete it Removed ability to attach items to mail in PVP Added bridge train track piece Made explosions spawn on other clients (so they're visible) Fixed more rock issues Fixed several of map seams Fixed dynamite now showing up after throwing the first one in a stack Adjusted cost of track pieces
Contentet már úgy fest ebbe se raknak, kár értem mert megvettem volna.
Én most vettem meg,tök olcsó most steamen a nyári vásár alatt.Érdekesnek tünik,de ehhez sok emberke is kéne hogy jöjjön online.