A Forgotten Battles -ben már lehet nem csak 1 hanem többmotoros gépeket vezetni?? Nekem csak a sima sturmovik van meg :(((
IL-2 Sturmovik: Forgotten Battles has largely been regarded by flight sim enthusiasts as the game that dethroned Microsoft's Combat Flight Simulator series. With that, they announced an expansion pack called IL2-Sturmovik: Forgotten Battles - Ace.
The IL2 site in Germany recently updated, highlighting new features in the game. Most noteworthy is the Online Campaign, which resembles the co-op mode but has missions generated consecutively, with the battlefield changing according to the mission results. Three options of "historic," "fictional," and "host select" will be available.
The expansion boasts over 20 flyable planes, including the Me-110, which was mysteriously absent in previous IL2 games and Combat Flight Simulator 3. Also, it will feature two Japanese planes (the Ki-84 and A6M Zero) as flyable planes accompanied by a Pacific War map, mainly to cater toward the Japanese PC gaming market.
Here are the list of the flyable planes:
P-51B, C, D Mustang (both the N-9 and K-14 versions) P-63C King Cobra P38-L, J Lightning YP-80 Shooting Star Me-163B Komet He-162A-2 Volksjäger Ta-152H-1 Mistel Bf-109Z Zwilling Bf-110G Zerstörer Ju-87D Stuka Ho-229 SPB IAR-80A, IAR-81C Fiat G.50 Fiat CR.42 Ki-84-1a, b, c A6M2, A6M5 Zero J8 Gloster Gladiator Here are the AI planes: B-17G Hawk 75A-3, A-4 Fi-103 Gloster Gladiator Mk I, Mk II C47 B-25C-25, H-1, G-1, J-1 FW200 In related news, sources say that a Pacific War simulation game is in the works in addition to Battle of Britain.
Mi van ebben?
IL-2: Forgotten Battles Ace Expansion
*ma jelent meg*
honnan lehetleszedni ?-kazaa?
thx a feljécért hykao-nak :)
Na tényleg elég elhalt ez a topik kéne nézni pedik!!!!!
villy te mivagy ezt nem tudom ki olvasni, vagy minek a röviditése?????
To start the updated version, the latest driver versions are required ATI Catalyst 3.4, NVidia Detonator 44.03 (or latest WQHL certified)
NB: Note to ATI users We strongly recommend using ATI Catalyst 3.4 Driver, because versions 3.5 and 3.6 may cause lock-ups in Perfect Mode. This problem may be solved with the next version (3.7) of the ATI drivers.
To play in Perfect mode without problems we recommend: Video card: Geforce4, ATI 9500 or better, with at least 128 Mb of texture memory. Processor: 2.4 GHz or higher. Memory: 512 MB or more
Important notes on bugfixes
Patch files are provided as the final version of 1.1b; however, limited options are reserved for open beta. If you experience serious troubles playing this version, please send bug reports to [email protected] and we’ll do our best to correct these with the next patch or add-on.
When making such a report, please fill out the attached form and send it via e-mail.
!!Note that no wish lists, suggestions or FM speculations are accepted via that address, you should discuss these in the official UBI.com forum instead!!
Modifications
There have been many modifications to FB, both in game code and visuals, and we’re unable to list them all. The following lists the major modifications and fixes.
Fixed
1. Hang-ups on ATI cards 2. Sped-up the geometry rendering of a landscape and trees 3. Increased view distance (the high altitude view has also been improved) 4. Improved object lighting 5. Reduced texture blinking of landscape (improved forest rendering at far distances) 6. Corrected set of visual artifacts 7. Peak delays in render are reduced
Not fixed features
1. On ATI 9700 screenshot function does not work
2. If you notice strips on landscape textures at far distance, it is recommended to set the maximal render quality from a driver tab in Display properties panel and to switch off a compression
Network:
Console Commands: - words containing spaces may now be used in console commands in quotes - 'user' command is modified: disposed of of 'KICK' keyword - 'chat' command is modified: added keyword 'TO# ' - it sends the message to the player of the given number - added command: 'kick ' - disconnects the given player from the server - added command: 'kick# ' - disconnects a player of the given number - added command: 'ban' - prohibits connection for the given player groups command format: ban [ADD] [REM] [NAME []] [PATTERN []] [IP []] [CLEAR] [LOAD []] [SAVE []] ADD - adds players listed in NAME, PATTERN, IP to the ban list REM - removes players listed in NAME, PATTERN, IP from the ban list CLEAR - clears the ban list NAME [] - picks out a player by his name PATTERN [] - picks out a player/players by the name(s) given in the . In the - '?' represents any character, '*' represents any quantity of any characters IP [] - picks out a player by his network address - N.N.N.N, where 'N' is either a number 0 to 255, or a number range (i.e. 10-127), or a '*' that is any number LOAD [] - reads list from a file ('banned.txt' by default) SAVE [] - writes the list into a file ('banned.txt' by default)
Additional network fixes: - improved interaction with GameService - made improvement to the used network protocol - modified skin download algorythm: switching off skin download now also prohibits skin uploading - corrected a error not allowing to destroy air ballons - in dogfight mode you will no longer collide with the chunks left of your previous flight - corrected the issue with aircraft that spawn later into the co-op missions - corrected the 'ground' response to vector to home base - corrected incorrect 'eventlog' listings when a player leaves the session before mission ends
Track: - corrected issues with incorrect playback of remaining fuel quantity, airbrake position and odd engine RPMs
Sound: - corrected errors in network telephone - corrected the order of custom music files playback - removed the option for 48 kHz from il2setup - mproved overall sound quality
FM
Reworked and tuned FM, according technical data
The tuning of the behavior or most aircraft in FB: - More precise aerodynamics model - Climb rates with more precise ratios - Maneuverability and energy loss in maneuvers - Stalls - Spins - Roll rates - High altitude performances - Dives - Gliding ratio - Impact of the speed on the control for different types of planes - Work of flaps - Landing on 3 points - Breaking and taxiing - Landing on roads - Jamping and breaking on unprepared airfield (or out of airfield) surface
Additional: - GM-1 NO2 boost now works in Bf-109E-7/Z - Reworked manual pitch control for the row of the planes, especially Bf-109s and FW-190s (still under revision, if there will be other docs). - Added automatic pitch control for Bf-109 series E4 and E7 (because with beginning of German invasion in Soviet Union most if not all were already re-equipped by constant speed propellers. Still under revision, if there will be other docs.)
AI
The main work over pilot AI:
- Low level AI will not conduct head to head attacks - Reworked the methods of ground attacks for different types of planes
AAA/FLAK: - Reduced precision of Ground and Ship AAA
Weapons: - adjusted various ammunition lethality - replaced Ju-87G underwing cannon shells with the tungsten-core APs - bombs are not able to ricochet off asphalt or concrete surfaces - reworked damage models properties for Yaks, I-16, with a line of fine adjustments for other aircraft as well
Other fixes: - modified engine startup sequence - corrected errors in 3D models for several aircraft - corrected artificial horizon issues is several cockpits - added missing landing and formation lights - disabled the ability to de-WEP La-5F manually
Special thanks Sean Trestrail, Christopher Starr, and Ian Boys
Great thanks for consulting and beta testing: Dietger Pohl, Steffen Trombke, Jan Niukkanen, Jyrki Majamaki, Wastel, Covington's Woodworking, Youry Puzynia, Sergey Archakov, Jaime Cantos, Clemens Hahne, Joerg Wiedemann, Marc Winter, Pavel Korneev, Ville Pitkänen, Viktor Linnik, Sami Kukkonen, Jörgen Torgersson, Jari Vanttinen, Christian Tampio, Jonny Forsen, Marko Svard, Tomi Tikka, Anders Larsen, Tuomo Soiri, Ralf Kraeft, Jan Ivar Ravn, Stefan O. Kristensenand and many-many others.
See also bellow thanks for the Dynamical Campaign testing.
Dynamical Campaign Changes:
Current version of DGen, Dynamic campaign engine for IL-2 FB, supplied with the patch is 1.0.1.18.
New features and modifications
1. Planes attempt to use routes avoiding AAA. Maximum number of AAA en route (except target area) is reduced to 3
2. New parameters in conf.ini: RandomFlights=n sets number of flight groups not related to mission. Maximum is 5, minimum 0, default 2. New random groups - friendly bombers and returning allied planes. NoBadWeather eliminates storms, rain, snow, blind weather. All weather is possible by default NoAirfieldHighlight - Not used airfields won't have AAAs anymore, which also removes their highlighting with a color on a map. They have AAA and are highlighted by default CampaignAI=Easy (Hard), default is Normal - increases or decreases friendly and hostile AI level. CampaignMissions=Easy (Hard), default is Normal - switches to different scripts for operations, affecting number of planes and groups. Even on Hard, the scripts are less challenging than in the previous version - for all nations and years. CampaignDifficulty now sets both AI and Missions. CampaignLength=VeryLong (Long,Medium,Short,VeryShort), default is VeryLong. Sets number of missions in campaign. Long is about 2 times shorter than VeryLong. VeryShort is about 10 times shorter.
The lines can be placed anywhere in conf.ini, but recommended way to do it is to create in the end of the files a new [DGen] section and add everything after that. An example:
3. Roster adjustements: fighter and bomber careers use different criteria for awards. - Pilots are now younger. - Promotions rate slowed down. - Intitial number of sorties and kills increased. It is also year and nation specific, for instance - Germans may start in 1941 with many aces, and Soviet squadrons are getting more and more experienced as war progresses. - Criteria for some awards change historically during war - it requires many more kills for German fighter pilots to receive - Knight's Cross in 1944 comparing to 1941. - AI pilots fly missions even if they are not in your group, so number of sorties for you and AI is growing at the same rate. AI pilots can score and be killed in these missions, probability of that depends on their experience. - Until you have the senior rank (Colonel), squadron CO will be always at least of your rank, no LtCol flying under Major's command anymore.
4. Summary of air and ground targets destroyed by you in the last mission and during your career are now listed in the debriefing.
5. New campaign - German retreat from Kuban in the fall '43
6. Templates can now use custom buildings.
7. Player's plane armament for ground attack now has different variants for soft targets, armor, ships and bridges.
8. Intercepting planes now not always receive special armament, like rockets or gunpods, it is more random.
9. For every career a file that defines plane classes for this career can be created. File name is ClassesNnX.dat, where NnX is career ID, like DeS for Geman Stuka. It is a text file that overrides default plane classes for this career, the format is:
PLANE ROLE, for example:
FW_109A4 FIGHTER FW_109A5 FIGHTER
the following roles are supported:
FIGHTER = escort, intercept, recon missions LIGHT = same as fighter, "soft" ground targets like trains can be attacked. TANK = soft targets + tanks, not antiship or anti bridge. JABO = scramble, recon and all ground attack missions ALL = all missions, fighter and ground attack GROUND = only ground targets, suitable for bombers or ILs
Bugs fixed:
1. Level bombers attack area targets in formation.
2. Spaces in pilot's name don't cause problems.
3. Known static planes causing collisions are removed.
4. Coordinates of one of Lvov map airfields corrected.
5. Date of Stalingrad missions are fixed.
6. Rzhev dates are changed in order not to overlap with Stalingrad.
7. Initial border on Lvov map corrected.
8. Junior rank for Germans now corresponds GUI ranks.
9. Evening missions start earlier.
10. 190F8 switched to JABO, won't fly escort missions. It's default ground attack loadout changed to SC500. Plane name in brieifngs corrected.
11. DB-3F bombing with torpedoes fixed.
12. Me-323 should not appear in Finland transfer missions.
13. Some German brieifngs corrected.
14. Hungarian ranks in German locale corrected.
15. BF-109F fly higher.
16. Main BF-109G bombing loadout changed to SC250 from SC500.
17. BF-109s capable to carry additional tanks, are equiped with them if a mission requires.
18. No snowstorm messages in summer time anymore.
19. Yak-1 ans Yak-1B can now fly ground attack missions.
20. Wrong national markings in some campaigns (German Blenheims and PZLs) are fixed.
21. FLAK removed from a runway in Northern Crimea.
Misssion sets for new difficulty levels made by: Johannes Ritter
Special thanks to: Johannes Ritter, Ian Boys, Pierre Berger, Helmut Skrdla
Great thanks for beta testing: Johannes Ritter, Ian Boys, Pierre Berger, Helmut Skrdla, =38=Backfire, =38=HeartC, =38=Catso, =38=Etwas, 602 Furball, 602 Jose, 602 Sigi, 602 Luppe, 602 Slig, 6BL-tttiger, Tom72k. Bug Reporting
Bug Reporting enables you to get across information about irregularities, problems, bugs and other defects in FB version 1.1b directly to 1C:Maddox Games via e-mail (special mailbox [email protected] is issued to collect your information). You can also use the Bug Report to give us feedback on certain issues. Before sending us a report, please convert TGA files to JPG, and zip large files.
Bug report form 1. Version Number 2. Computer (complete info. including versions and type of video/sound drivers and type of online connection) 3. Bug/Defect Description (short, including description for each screenshot or track, if is) 4. Describe steps to reproduce the bug (detailed) 6. File Attachment (Screenshots, tracks or logfiles)
leszalsz, elgurulsz a helyedre( valahova a tobbi repulohoz ) esc es akkor a kilepes gomb zold lesz nem piros es azzal kimehetsz. Elegge elbaszatak de ez van.
en azt hiszem sajna nem, mert azt egy nemet ceg fejleszti Matrix Games ez csak 1 adon csak uj kuldik lesznek, de lehet hogy tevedek. De ami az il2 oldalan vannak uj gepek azok szerintem nem lesznek.
nem értem már kész a He-162 Salamander, a Me-163 Komet, a P51-Mustang és még páran s nem jönnek ki... Nagy valószínûséggel ez is benne lesz ebben az operation barbarossa-ban
volt valami modern rep.szim a hardwireden de eleg gyengen nezett ki karacsonykor jon.
A lemezröl vettem le! A régi müködött,de az eredeti! Abszolut nem jelenik meg semmi, nem ad hibaüzenetet! w98 és w2k-n is és mind a kettön rajta van a direct x9, ge-force2 és ATI-val is próbáltam! P3 800-as celeron!
Hát nemtudom de én ismerem az amerikai és német titkos terveket-utóbbira: www.luft46.com FASZA OLDAL!- és szerintem amerikai téren lúfasz volt, birodalomhoz nézve... Over Normandy...azért van egy japán anyahajó rajta....Á inkább megvárom a IL-2:Attack West vagy hasonló nyugati kiegészítõt... Nameg a repülhetõ gépek száma is lúfasz szinte bárminek IL-2 mellett.... Meg korai kép de akkor is truttyul néz ki, fõleg IL2 vizefektje mellett
Kaszi46: szedd le azt a progit és azon keresztül játszatok, az mindent csinál nektek
sziasztok mi most szeretnénk kiprobálni a sima il2-t multiban haverommal de nem jön össze sehogy, a szervert en csinalom fix iprol simán a játékon belül 1ikünknek sincs felpöcsölve a gamme de vmiert nem tud hozzám csatlakozni! szal az lenne akérdésem van e vmi trükkje a dolognak, esetleg van e aktiv magyar szerver
Secret Weapon of the USAF ... :) Szerintem a jó öreg "Secret Weapons of the Luftwaffe"-t akarja a Lucasarts - az is az övék volt - feltámasztani. Grafikailag nem túl rózsás a kinézet, játszhatósága majd elválik. A japánokat viszont én sem értettem ...
Pár kép a Lucasarts: "Secret Weapons Over Normandy" címû készülõ szimulátorából ... NC!
ha van majd fél giga ramod akkor azon a konfigon nem lesz baj a játék sebességével Nekem is R7200 van csak alatta egy 2000+ s a gépfejlõdésemet nézve ez a játék nem procira épít....
Demo szerintem nincs , ha mégis van akkor itt kell lennie :
http://www.il2sturmovik.com/
Letöltés : nem tudom honnan lehetne letölteni , én már CD-n kaptam , aztán mikor megjelent kis hazánkban akkor megvettem az eredetit . Esetleg nézz szét itt :
Sorry , a sima Il-2-ben valóban nincs ilyen csak az Il-2 FB-ben . :( Ha éppen nem állsz gazdasági csõd szélén és elég gyors géped van akkor talán érdemes lenne beruháznod az Il-2FB-be , megéri az árát , sokkal jobb mint az alap változat . Ha kétségeid lennének rántsd le valahonnan az ISO-t és próbáld ki ! ;)
LA5 sem került volna közel Hartmannhoz...se La7 se semmi még csak LE SE LÕTTE!szóval azért komolyabb mint hinnéd..bár a játékban tényleg túl erõsek...kéne egy MI meg fizika pecs ehez a gaméhoz hogy tényleg realistic legyen Most egy 300km/h-rás sebességfölényes rárepülésbõl egyszer le tok szedni elég sok orosz gépet...I-16 LAGG3 Mig-3 korai Yak....jah és 41 Leningradba gyúrok s ott a jó kis Ferdinandal repkedek...szóval lehet hogy Browlingal sem lenne lehetetlen.... Na ha majd kész lesz a Mistel majd azt küldöm be egy kötelék ruszkiba:-) 180-200nál felesleges felemelni a gépet, a kifutón jobban gyorsul mint levegõben...én kitolom pálya végéig s már 310-el szálok fel....van hely felesleges hamar felkapni nem anyahajó ez.. MG131 csak motor ellen jó...vagy pilótát kell célozni bár ott is csak a korai modelleknél lehet kiszedni a pilótát.
Eddig az MI számomra legdurvább húzása az volt hogy mielõtt katapultált volna a cigu ruszki elõtte átfordította az I-16ost s kitrimmelte hogy egyenesen menjen s csak ekkor katapultált....nincs az a marha aki egy lángoló géppel ennyit bajlódik
Nincsen neki tudtommal , de ha a magyarokkal nyomod a kampányt ill, ha a QMB-ben a magyarokkal repülsz akkor - váratlan fordulatként - magyarul csacsognak a kollégáid .
Hali! Nekem (PIII.1G./Gef2GTS/256Mb) éppencsak megy a progi 800X600-ban , halálra butítva , szóval a te konfigoddal -szerintem- nem fog menni a dolog . Az Il-2 Forgotten Battles önálló darab , nem kell hozzá az alap Il-2 .
Hello mindenkinek Lenne 1-2 kérdésem hozzátok rutinos rokákhoz. Nos mi a IL-2S Forgotten Battles minimum gépigénye? Pl hogy viselkedne1:600Cel, TNT2-pro vga, 192Mb ram, 20-Gb-tal, tudom nem a legjobb konfig de mégis. IL-2S Forgotten Battles kiegészitö vagy különállo játék, kell a elözö IL2? Segitségetek elöre köszönöm.
hat ez az hogy nagyon sok ideig kell a gepre celoznod hogy leszedjed, egy jo pilota nem fog ennyi idot adni neked egybol csinal egy manovert. Vagy ha nagy sebesseg kulonseggel josz akkor is csak egy pillanatod vagy lonni, de mivel nagyon kozel mehet igy az ellenfelhez az tuti talani fog egy par golyo Browling nem er semmi, csak nagyon serulekeny helyen.
viszont ha meg a felszallas sem megy, akkor lesznek meg gondok a leszalasnal :)
amugy a felszallas tul konnyu lett meg take off flaps sem kell
ja 180-200km/h tol mar enyhen huzd hatra a joyt es huzd fel a kereket es repul egyenesen, ne emelked amig el nem ered a 300km/h-t
felszallasrol is van video, de maxigaz 0 gomb azt ++ ez az z x gombal korrigald az oldara huzast, ez alacson sebessegnel a probeller altal kelltett efekt. A nemet gepek balra huznak, az oroszok meg altalaban jobbra :P mert azoknak ellenkezo iranyba forog a propelleruk
ja az mk131hez valami iszoszonayat sok loszer van legalabb fel perc loszer, vagy meg tobb. de ez a 42 la5 elveri a 45 fw190d9et azert nagyon durva. Hat ha a Hartman talakozott volan egy la5 asz pilotaval a jatekbol tuti meghalt volna. A kis kaliber arra jo hogy ha tavol vagy 300m+ fodulo kozben is megprobaltahatod eltali az ellnefelet fw190d9 meg lehet pazarolni mint allat.
Hát az aztán igen komoly ász...bár oroszok között.... De azért keleti fronton 3 év alatt lõtt le Erich "Bubi" Hartmann 352 ruszkit CSAK Me-109el. Ez a bleinheim egy angol közepes bombázó a háború legelejérõl...de a sérülése veszélyesen kotu csak felbassza az agyamat...motorra kell 4 MK-103mas találat.. Mustang: Lehet nem múlja felül jelentõsen a német gépeket de az a tény hogy majd 2500KM-re elegendõ tankja volt német 1000KM-je mellett.... A Browling meg annyira nem szörnyû csak sok találat kell.....kb mintha D9 MG131ével lõnél....
bazz la5 ellen sincs semmi eselyem fw190d9 el :(( viszont p51et 95%ban kinyirom, de bf109el meg konnyebb, nemcsak a mk108 miatt hanem mert jobban manoverezik mint a fw190d9 es nem is esik at olyan konnyen
amugy nem lehetett olyan rossz gep a la7 a Kojedub 67 nemetet lott le vele. Meg ez a szuper manoverezes tobb gepes harcnal mar nem olyan nagy elony, es a iszonyat keves tolteny (a nemet gepekben legalabb 3x annyi van) meg a nulla pancelzat betesz nekik. Ez meg is latszik a jatekban.
hat a mustang a jatekban kicsivel lassabb a bf190d9nel de lehet hogy picit jobban manoverezik. de a hat kis kaliberu geppuska valami szornyu eselyed sincs vele kilonni fw190d9et csak ha a pilotat vagy a motort lovod.