Nekem bejövõs eddig. Mondjuk eddig úgy tûnik, hogy az Assassin klasszok nem érnek sokat, de biztos lesz balance. Mondjuk fura, hogy kb 10 másodperc alatt meg lehet fordítani a meccs állását inhalator nélkül is akár :D
Béta is jó volt. Eszetlen lövöldébõl taktikai lövölde lett. Nem szabad meghalni, kevés hp esetén vissza kell hátrálni a kezdõre. Csapatjáték nélkül vesztettetek.
Ma végre megjelent a Super MNC végleges változata. Adok neki még egy esély a béta után.
Ha esetleg van valaki aki csapatban szeretne "Super MNC"-t jatszani az irja ide le,felveszem vele a kapcsolatot.A pug play ebben a jatekban is lutri mert vagy ertelmes emberekkel vagy egy csapatban vagy pont a kezdokkel.
megjött, +2 meghívóval. Akinek kell Beta gift, pm :)
Csináljak egy új F2P DOTA szerû játékot, kíváncsi leszek, hogy oldják meg.
Steamen most kevesebb, mint 3 euró. A Steam fórumon írják, hogy kihalt. Tényleg igaz vagy van pár játékos, aki aktívan tolja? (Mint az AVP-nél, ami szintén kihalt). A múltkori free weekenden próbáltam és nagyon megtetszett.
PC Product Update 8
New Features Chickey Gear for all Pros Added timer countdown to two minutes until end game / Overtime
Balance and Adjustments Changed end game rules so that Overtime only triggers if both Moneyballs have the same health when time runs out. If Moneyball healths are not equal, whichever team has the Moneyball with higher health will win. Improved bot waves by increasing the speed of Blackjacks and decreasing the speed of Slims so that the Blackjacks will more often be in front of the slims, allowing them to take the brunt of the damage Reduced money players gain from kill streak bonuses Increased damage done to players by all levels of LaserBazer Turrets Greatly reduced juice given by LazerBlazer Turret fire Reduced the amount of damage reduction players get while juiced Reduced the fire interval bonus players get while juiced Reduced the critical hit multiplier players get while juiced All maps now start with two level two Rock-It turrets Award players who join a game in progress start money plus round money Increased chat character limit Removed All-Star display from Lobby and Scoreboard.
Bug Fixes Hit sounds are not played when shooting allied player or when shot by allied player Assassin cloak and uncloak sounds now only play for enemy assassins, allies will not hear these sounds Chat messages from WebAdmin no longer have [ADMIN] prefix so administrators can better customize the messages. Fixed WebAdmin's handling of player names and clan tags with invalid
Summary It’s the Throwback Throwdown in Monday Night Combat! Uncle Tully’s Funland is now available in Crossfire with new game play features! First up we have Chickey Cantor. He will now spawn in Uncle Tully’s Funland. Make Chickey fly away by shooting him and earn a big single-life buff for your entire team! Wait for Chickey to slam the ground and then you can grapple him. Ride him for eight seconds and earn big money! Just be careful, riders tend to be easy targets for enemy Pros. Secondly we’re introducing new bot spawners. These spawners have buttons for specifically spawning Jackbots, Black Jacks, Slims, Scramblers, Gremlins, Gapshots and Bouncers. We also focused a bit on the server side features of Monday Night Combat. We’ve included reserved slots, easier kicking and some improvements to the All Star Rating system.
New Features New Crossfire Map: Uncle Tully’s Funland New bot spawn buttons for Uncle Tully’s Funland Chickey Cantor now spawns in Uncle Tully’s Funland New reserved slots for server admins New Action Menu. The Action Menu is an in-game menu for accessing buttons to easily mute players or vote to kick them. New animation for all Pros when they use jump pads Added in a new random lines from Mickey Cantor during the course of the match Reserved slots for players, settable by the server admin. Players are specified by SteamID in the HostileAccess.ini file; in a similar manner to how players are listed for banning. Adding an entry to the "VIPIDs" array (for example "VIPIDs=0x0110000104524662") will cause that player to be a VIP on the server. When a VIP attempts to join a full server, the server will kick the most recently joined nonVIP player to make room for the joining VIP. If a server is full of VIPs, then any incoming VIPs will be rejected as normal. VIPs must still know the server password (if any) to gain entrance. Also, if a VIP is banned, the ban will take priority over VIP status. ALSO, the cooldown period which a player who has been votekicked must wait before rejoining a server has been made configurable. The default value of VoteKickCooldown=10 (minutes) can be modified in the HostileAcess.ini. Note that a player who has been votekicked off of a server must wait VoteKickCooldown*NumberOfVotekicks minutes before being allowed to rejoin, thus further discouraging repeat offenders.
Balance and Adjustments Added back the number of juice uses in the end game summary Adjusted the way we calculate All Star Rating Adjusted the key bindings screen to accommodate the new action menu Changed the hit sound for the cardboard tube on the Cardboard Tube Samurai skin for the Assassin Reduced ban time from a vote kick Increased height of glass barriers in Grenade III Arena
Fixes Fixed issue where level 3 Assault charge did not deal enough grapple damage to Bots Fixed Sniper’s juice armor obscuring scope visibility Fixed high frame rates causing reduced initial movement speed Fixed normal maps textures on Assassin’s sword and dagger Fixed Assassin’s being visible at distances they shouldn’t be in maps with fog Players can no longer be killed after the round has ended
OMG ezek nagyon jó minõségû drogokat szívnak... :D Már szedem is az updatet. :D
Szerintem ezek a mérõk az MNC-nél nem a legjobbak. Mert egyszerûen nem hiszem el hogy több ember ölt meg 100 000 buzzert, mint ahány összegyûjtött egy über streaket.
Most nézem, hogy olyan achivementem van ami csak 0.6 %nak van, de az 57 %os tutorial nincs meg :D
Én is csak új update óta, ami elvileg javította az erõforrás igényt :D
Monday Night Combat Updates PC Product Update 6 -3/25/11
Summary Today’s update focus is two fold. The first is iterating on and pulling back the visibility of the All Star Rating. The All Star Rating system looks at many different aspects of the player’s play and uses an algorithm to come up with a number that represents their skill level. It’s a system that fluctuates over time depending on how you play in every facet of Monday Night Combat. We will continue to improve the system over time. We also wanted to once again show player level and reintroduced that back into the UI. Secondly we took aim at some issues surrounding the charge abilities. We fixed several bugs with charge not doing damage, not doing knock-back, or doing knock-back when it shouldn’t. We also retuned it so to make the Ass ault have to choose whether to use it to get into combat or get out of combat, not both.
Fixes Fixed enemy players being partially immune to head shots while using the turret purchase menu Fixed Assassins doing significantly more damage under certain latency situations Fixed Assassins doing lunge damage while dead Fixed enemy health bars showing while player is under effects of a smoke bomb Fixed Assault’s Charge not doing proper knock-back if the target is in the air Fixed a few instances of the Assault’s Charge doing no damage Fixed an issue that caused Support’s Air Strike to immediately trigger if thrown out of the world Fixed an issue that caused players to get knocked back and damaged from charges when they are standing behind the Assault or Tank Fixed explosive projectiles sometimes exploding on a client early and in the wrong location Fixed issue that could cause dedicated blitz servers to reach an infinitely high round number Fixed issue where user may be unable to purchase Juice Fixed issue where charges did not deal proper damage and/or knockback Fixed exploit allowing users to spam Tank’s Deathblossom
Balance and Adjustments Reduced the recovery speed of the Assault’s Charge Skill. Increased the recovery speed of the Assault’s Bomb Skill. Normalized the speeds of the Tank and Assault charge Players are now awarded less money while juiced The Assault Bomb skill no longer recovers while the bomb is in play Re-added player levels in the pregame lobby Team split will now somewhat use All Star Rating to choose teams Removed All Star Rating from the scoreboard Enable trilinear filtering on certain texture detail settings Undo minor change from previous patch causing charges to feel ineffective in high latency situations Voice icon appears on HUD and player names change color when talking All Start Rating displays more detail Lighting updates on AmmoMule, Grenade III, and LaseRazor Arenas Mascot colors changed back to Green and Yellow Team split now accounts for All Star Rating
New Features New taunts for all classes while wearing Retro or Beta Gear. An extra Gunner taunt with dual minigun for any gear.
A videó a co-op-ot mutaja egy megvédendõ bázissal. A PVP mutli két bázissal simán lehet olyan mint az MNC.
MNC is Tower Defense FPS nézetben, csak ebben nem tudod terelgetni a robotokat:)
Summary This update focuses on the new player experience. With the influx of players coming from PAX East we wanted to make sure that the new Monday Night Combat fans get to play with other new fans without getting rolled over by veterans. With the new All-Star Rating system players will be able to get an idea of their skill level vs the others on their server. The balance adjustments to armor endorsements and the default class changes were aimed at continuing this goal by making the newer players live longer but the veteran players, who are usually armed with custom classes, be more in balance when they use these endorsements.
New Features All-Star Rating System - The All Star system is a system to rate players so that they have more visibility into the overall skill level on each server. The All Star Rating is a continuously adjusting five star rating. Play well, it’ll go up. Play poorly and it’ll go down. We will improve the system in future updates as we get feedback and data. New Outlander Gear! New Penny Arcade’s Cardboard Tube Samurai Uniform for Assassin! New Taunts while wearing Outlander Gear! : New votekick functionality. A player initiates a vote by typing in the console. PLAYER can be the player's name or their player number from the . Once a vote is in progress, other players type or in the console. If ⅔ of players vote to kick, the player will be removed and not allowed to return for some period of time. The exclusion period increases greatly with each subsequent votekick.
Fixes Fixed issue with grapples after getting knocked into the air Fixed rare case of Assassin getting a back grapple when she is actually in front of her target. Fixed Ping display in scoreboard Dedicated blitz servers immediately end rounds and return to lobby when all players have left the game.
Balance Reduced the benefits of armor endorsements for Assault, Support, Sniper and Assassin.
Adjustments New Game Summary display before the end game scoreboard Altered the default Assassin and Sniper builds to include armor endorsements Increased the chance of JuiceBot spawning during a game in honor of PAX East
Dedicated Server Dedicated Servers can set the Max Star Rating for the server by adding ?MaxStarRating=[0-4] to the commandline options. This is a zero based index so the actual value is +1 the entry (ie 0 = 1 star) Updated commandline and UI support, updated batch files to support AllStar Rating
ÁHH de király... Ma összejött egy Über Streak, megöltem az 1000-dik Assasinomat, meglett az 1000 Assault Rifle kill, haverom összeszedett 2 Über Streaket. Jó nap volt ez :D
Egyébként ha kell valakinek, fel tudok ajánlani egy 3 napos és egy 1 napos próbalehetõséget, bár ez ügyben bárkinél érdeklõdhet, akinek megvan a játék.
Nah, 3 hét után rájöttem, hogy a Gunnernek az a bombadobáló izéje rohadt hatékony a tornyok ellen :p Eddig mindig minigunnal soroztam fél percig, azzal meg 2-3 shotból megvannak.
Hogy a túróba lehet gear-t váltani? Mindenféle skinekrõl beszélnek - TF2-es gear-el kapcsolatos acsik is vannak - de nem látom hol lehetne változtatni. Vagy ez szinttel jön késõbb?
Hát menüben a loadoutot feltették multiplayer alá, a kariválsztó menü megváltozott (oldalt vannak a csapattársak, alul a skinválasztó), van bot kill streak meg új skinek. Én speciel ennyit vettem észre, a sniper meg olyan mint volt, bodyshot az 25$ headshot az meg 50$.
Hát én nem láttam semmi újat, csak annyit, hogy, ha sok botot ölsz egymás után kapsz pénzt. Bár v3ktor sniper és mintha annak a headshotjára lenne valami.