Release 1.0.4
-New Features, Improvements-
-Steam Trading Cards are now available
-Shotguns: Kneecap cooldown reduced to 2 from 3
-Headshot: Critical hit chance increased. AP cost reduced to 1 from 2. Cooldown of 2 added.
-Drones: Aim now works like the Aim ability that normal characters use. AP cost reduced to 1 from 2, cooldown of 3 added.
-UI Tweaks and revisions.
-Increased ESP movement speed so they can keep up with their masters.
-Updated tutorial about essence loss and spell slots.
-Slightly improved load times between levels for some users.
-Editor: New trigger &
#8220;Remove prop by tag."
-Editor: New trigger "Remove item by skill type."
-Editor: New trigger "Check for weapon holster state."
-Editor: Allow heal HP Damage trigger to revive
-Bug Fixes-
-Audio should be much less &
#8220;hitchy&
#8221; now.
-Fixed bug where player's team would still end their turn even after using haste on an ally.
-Joysticks/Gamepads/Flight Controls should no longer move the camera.
-Fixed bug with dispel magic not always functioning.
-Fixed item duplication bug on equip screen.
-Fixed sending an event through a trigger in conversation.
-Fixed issue with save games being bloated with redundant tag data.
-Fixed issue with players sometimes gaining +1 AP when they already had 3 AP.
-Fixed issue preventing some players from receiving +1 AP after reaching the Karma threshold.
-Fixed issue with actors entering fog of war erroneously running super fast.
-DMS: Fixed several places where base attribute or skill was being checked instead of current attribute or skill in conversations.
-DMS: Fixed prop placement issues in various levels.
-DMS: Fixed more typos.
-Editor: Editor should now be able to select subscribed content packs as dependencies.
-UGC: Fixed bug causing some subscribed content packs from appearing in game.
-UGC: Fixed an issue preventing content packs larger than 100MB from being uploaded.
-Known Issues-
-Some users are experiencing occasional timeouts while uploading content packs (especially larger ones). This has been identified as an issue with the Steam Workshop servers and Valve is working on a fix.
-Some users are reporting excessive disk space being used by the asset caching process. We are looking into ways to address and/or minimize this issue.