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CHANGELOG FOR PRE-ALPHA 3.5.1
Bug Fixes:
- Fixed Orbit bug: the bug occurred when resuming a relatively old save game in Orbit or after the transition from a planet to Orbit
Changes:
- Reduced spawn rate of Plant Monster on Akua
CHANGELOG FOR PRE-ALPHA 3.5.0
Features:
- Added drone bases and replacement feature of destroyed drones
- Alien drone base is spawned on different planets
- If alien core of the drone base is destroyed then the wave of attacking drones stops
- When a drone that defends an POI is destroyed it is replaced (depending on type of POI) by a new drone from the drone base
- Drone wave attack behavior changes from planet to planet (from easiest to hardest: Akua, Omicron, Ningues, Aestus)
- Added 4 new community builds (with subterranean complex) - thanks again to Dead8Eye: these buildings will serve as drone bases
- Added new drone model
- Added new AI behavior: if a creature looses view contact with player, it will go to the position where it has last seen the player
- Added 2 new stair models
- Added thin hull blocks: new wall and corner wall blocks
- Added 3 new walkway blocks (2 plates and 1 slope)
- Added new truss block (to replace old truss block)
- Turrets don't attack players any more if the base lost the alien core (before you had to place your own core before enemy turrets ceased fire)
Changes:
- Increased resolution of many textures (e.g. hull and interior blocks) to improve the visuals
- Improved shooting of Alien creature Crogohm
- Added new weapon to Alien creature Crogohm
- Removed Advanced CPU from Minigun turret HV so that it can be crafted already on Akua
- Changed texture on handheld rocket launcher
- Improved texture for several creatures: Desert Golem, Desert Worm, Otyugh, Plant Monster and Slime
- Tweaked sentry guns: better gun depression and elevation (now they shot on player if placed on ceiling)
- Improved FPV holding of certain Weapons (pistols and rocket launcher)
- Added Illuminated Block to templates so that it is also available in Survival
- Illuminated block can now also be placed on HV
- Tweaked position of doors so they fit to wall blocks
- Increased armor of fuel tanks
- Changed sound of minigun for drone
- Improved positioning player & escape pod on new game to be less often in water
- Changed death sound of Otyugh
- Tweaked sound for female when getting hurt
- Lowered sound when getting hit
- Added additional sentry gun to Creative
- Reduced size of old large drone
Bug Fixes:
- Fixed bug that prevented some save games from loading (thanks to all that sent in their save games)
- Fixed another problem that caused save games to be corrupted
- Fixed problem that back part of crashed Titan was not correctly displayed
- Fixed bug that Advanced Constructor could not be closed with 'T'
- Fixed problem that when resuming a game with a weapon in the hand, this weapon did not hit anything until slot was changed.
- Fixed atmosphere effects if cockpit orientation is different from North
Known Issues:
- Center of mass problem with Small Vessels (will be fixed in an upcoming patch)
CHANGELOG FOR PRE-ALPHA 3.4.1
Changes:
- Player placed turrets now activate "auto mode" immediately after placement. Thus, a turret will attack enemies without having to enter it once.
- Turrets now attack the nearest enemy. Thus, it will not happen any more that a turret attacks a far away creature while a nearby drone is destryoing your base
- Increased delay between two attack waves to 20min (realtime)
Bug Fixes:
- Fixed bug that after resuming a game sometimes four new attack waves were launched
CHANGELOG FOR PRE-ALPHA 3.4.0
Features:
- Drones attack player bases from time to time
Changes:
- Adapted windows so that shutters of vertical windows now block the view less
- Cockpit 03 can now be crafted in Basic Constructor
Bug Fixes:
- Fixed problem that if connecting to a server and versions do not match an internal error was thrown
- Fixed bug that sometimes names of other players did not display correctly
- Fixed map display fading with map window
- Fixed path for localization file
- Fixed bug that some player settings were not saved sometimes
- Fixed Recursive Constructor bug with a too small auto-crafting queue
CHANGELOG FOR PRE-ALPHA 3.3.0
Features:
- Added advanced constructor that allows automatic crafting (i.e., it crafts complex devices with one click if necessary base items / resources are in inventory)
- Added new NPC alien race that defends bases and that can shoot
- Added new NPC alien creature (Crawler)
- Added new NPC turret robot
- Added different sets of POIs specific to each planet (thanks to Dead8Eye)
- Added Mining Complex on Omicron that has a multi-floor basement (a real - labyrinth) - it is well defended and has a lot of loot (thanks to Dead8Eye)
- Added 2 new cockpits
- Added new windows with real reflection
- Added new elevator block
- Improved water shader and ground fog
- Added community build Icarus Base in Orbit Creative (thanks to Arturius1967)
- Added new crashed capital vessel (separated into 3 parts - front, mid, back) on Akua (thanks Arturius1967)
- Added alien interior blocks
Changes:
- Overall more promethium deposits
- Changed behavior of O2 Stations -> now activated via ‘T’
- Passenger can now rotate camera in third-person view
- Illuminated Block is now also triggered with Power On/Off
- Increased damage of drone weapons on devices (before e.g. minigun drone could not destroy turret)
- No drones are spawned near start location if you begin on Omicron (Survival)
- Tweaked sound minigun SV and changed animation speed
- Updated Radar Map icons for HV and Base
Bug Fixes:
- Fixed problem that later connected client did not see server's already discovered POIs.
- Fixed bug that sometimes player did not get above water surface in first-person view
- Fixed clipping with certain particle effects (in particular ground fog)
- Fixed bug that 'You are dead' message remained visible when quitting game
- Fixed flare on ION Cannon. Changed explosion
- Fixed bug that map markers were not at correct position in 3d map
- Fixed optical flaw with cut long item descriptions in scrolling item grids
- Fixed optical flaw with wrong initial item grid scroll position in Food Processor
- Fixed orientation of Radar Map regardless of cockpit direction
- Fixed texture on Truss Block
NEXT STEPS:
We are currently working on the dedicated servers and the solar system. So there is something to look forward to in the next update(s).
CHANGELOG FOR PRE-ALPHA 3.2.1
Optimization:
- Overall performance improvements
Bug fixes:
- Fixed bug that own auto turrets did not work
CHANGELOG FOR PRE-ALPHA 3.2.0
Features:
- Improved player models: backpack with integrated jetpack, helmet, boots, male face + hair, female hair, updated shader
- Added 3d radar map in Orbit (will still be improved)
- Added new models for Food Processor, Cargo Box and RCS
- Added panel to planetary map that indicates how many resources can still be discovered
- Removed fly direction for cockpit and weapons: now you can place cockpits and weapons in different direction on x-z plane (e.g. you can have 2 cockpits facing opposite direction). Removed arrows from Core.
- Added random Seed button
- Added new CV in Orbit Creative (thanks Arturius1967)
Changes:
- Added probabilities of drone spawning to resources: now every resource has a different probability that it is "guarded"
- Removed Neodymium from starting resources in Escape Pod
- New Game Survival Seed=0 is no longer officially supported (however, you can still continue your old save games with Seed=0)
- Tweaked loot of Plant Monster
- Increased duration for 24h cycles from 30min to 60min
- Save button does not show on client side because only server can save game (before error occurred if client wanted to save game)
- Added illuminated block in Creative (currently used at Alien Towers)
- Added check that no more than 60 player builds can be created in 1 playfield
- Improved Inventory window that shows character stats, new equipment slots (only Helmet toggle active for now)
- Reactivated emergency break in orbit if SV / CV is powered off
- New start setting Omicron Creative
- Activating thrusters on player jetpack according to direction
- Control Panel can now also be opened if a player is within an elevator.
- Added possibility to change location of Save Games (via registry)
- VRAM is now checked on startup
- Added map markers to POIs (for old Seed=0 games)
- Improved German localization
Bug Fixes:
- Fixed bug that turret rotation was not correctly shown for other player in multiplayer
- Possible fix for another turret bug that caused a game crash
- Fixed bug that space drones were not correctly initialized and did not show up anymore (you have to start a New Game or Resume an old game where you have not yet been in the Orbit for this change to take effect)
- Fixed colliders on many models so that ghost block problem may be solved
- Fixed problem that start planet was not set correctly and teleport to "Start Location" did not work correctly
- Possible fix for exception in Food Processor and Constructor
- Fixed bug that music volume was not correctly saved
- Fixed bug that sometimes an error occurred on Rename Game and New Game
- Fixed starting location Omicron Orbit Creative (platform can now be powered)
CHANGELOG FOR PRE-ALPHA 3.1.2
Bug Fixes:
- Fix of terrain rendering bug on entering a planet
Changes:
- Reduced fuel consumption of SV / HV on planets by half
CHANGELOG FOR PRE-ALPHA 3.1.0
Features:
- Changed New Game Survival: Now you can choose between Akua and Omicron as Starting Location
- Added manual save button to in-game menu. This can fix the problem that sometimes players lost their builds after a crash
- Added first version of German localization (not all texts are translated yet). More languages to come
Changes:
- Seed field in New Game now accepts only numbers
- Added possibility to select Server Port in Options / Misc. This should fix problem for people that could not start the game when an other windows service was using port 30000
- Tweaked Misc Options menu: select language English/German and set Server Port
- Changed font: new font supports other languages
- Template change: Small emergency oxygen bottle now only needs 1 oxygen bottle
- Increased fuel consumption on planets
- Flare Block + Window Blocks are now placeable also on Base and CV
- Improved ship controls -> slightly faster turning of SV/CV (less torque for RCS HV)
- Increased speed and range of rockets for turrets
- Tweaked template of Turret Minigun for HV
- Reduced spawn rate of PlantMonster and Slime. Increased Spawn rate of small dino.
- Added different plants to Akua
- Added new dinosaur to Akua
- Tweaked loot for Plant Monster
- Changed position of manually placed resources on Akua and Omicron
- Added community builds: Orbital Station (thanks to Luna) and 2 SVs (Akua and Orbit - thanks to Arturius1967)
Bug Fixes:
- Fix so that most corrupted save games can now be resumed
- Possible fix for HV and turrets bug
- Fixed minimap in orbit (still 2D) so that map shows correct position even after rotation (3D map still in preparation)
- Fixed bug that booster HV did not work reliable
- Removed "ghost terrain" in orbit (before you could see a semi-transparent version of a terrain in the orbit)
- Fixed colliders for creatures (Nightmare, PlantMonster, Desert Golem)
New dinosaur on Akua:
New dropship by Arturius1967:
New orbital station by Luna:
CHANGELOG FOR PRE-ALPHA 3.0.1
Optimization:
- Faster rendering of terrain after transition between space and planet
Bug Fixes:
- Fixed problem with "New Game" (when a game name with a "dot" e.g. NewGame.V1 was entered, it was impossible to start a new game)
- Fixed problem with HV that caused it to fly into sky when using Gatling Gun
Changes:
- Increased detection range of resources and POIs from 300m to 500m (it seems you had problems finding the resources)
- Temporarily removed light shadows in BEST setting to improve FPS
CHANGELOG FOR PRE-ALPHA 3.0.0
Features:
- Added fully procedural planets: Added random distribution of resources and POIs and random terrain generation (controllable via Seed)
- Added new starting planet Akua with breathable atmosphere (temperate planet with vast oceans)
- Added male / female character without helmet and possibility to remove helmet
- Added swimming
- Added 2 new creatures on Akua
- Added a first (2D) Minimap
- Added door for SV and GV (to build dropships)
- Added emergency O2 bottle (can be used to refill O2 without Oxygen Station)
- Added work light that illuminates an area (not just a spotlight). Increased spot angle of old work ight.
- Neodymium is now used in templates (can be found on e.g. Omicron)
- Added size of resource deposit to HUD / Map object text
- Prepared automatic email when user quits on an 'Internal Error'
- Added "Rename Game" option
- POIs need now to be discovered and are then marked on map (similar to resources) in setting with Seed>0
- Added flare block (no light source just flare) for SV and GV
- Added bunk bed
- Added several community builds (dropship SV, SV, alien tower, GV): Thanks to Arturius1967, Boan929, Dead8Eye, Fabrizio and Glorfinnin
Changes:
- Improved New Game menu
- Improved Constructor and Food Processor GUI: now showing more items simultaneously (thanks to Kane for the idea)
- Better ship controls: Increased sensitivity (faster turning)
- GV now hovers certain distance over ground when powered. Added “Hover Distance” in info panel of GV
- Temporarily deactivated orbital gravity. Reason: Exiting a game while in the gravity zone of a planet caused the disparition of your ship after resuming game (the ship was pulled to the planet and was lost).
- Moved Dinos from Omicron to Akua
- Now player is dying faster (again) if running out of Oxygen or Food
- For resource detection height now matters
- Slightly changed location of planets in Orbit
- More detailed in-game message when block cannot be placed
- Adapted color of Silicon Ore (to better differentiate from Crushed Stone)
- Adapted prefab of Crushed Stone
- Increased rate of fire for Pulse Laser SV
- Radar turret are now placeable also on SV and GV
- Attack distance of turrets reduced to 250m on planets (but still 500m in space)
- Balanced space drones (less hitpoints)
- Tweaked sound of Desert Worm on Omicron
- Slightly increased amount of starting resources in Escape Pod
- Templates change: Laser ammo does not use advanced CPU anymore
- Small generator cannot be placed in CV anymore
- 3D Map: Hover texts now exactly match the better positioned icons
- Changed icon for base on map and added icon for GV on map
- Decreased damage inflicted by sentry guns
- Gravity unit is now g (instead of m/s²)
- Reduced fire range of Laser Rifle and Laser Pistol
- Better ground blast particle colors. Added special particle effect for ground blast on water
- HUD: Moved message boxes to top (left of MiniMap)
- Video Options: aspect ratios < 16:10 are marked as not supported. Increased minimum resolution.
- Slightly different preview icons for window transparent/non-transparent
- Pulse laser SV now shoots blue plasma (similar to turret GV)
- Adapted new WIKI links (Gamepedia)
- Tweaked sound of fridge
- Changed sun color on Omicron Moon in evening/morning
- Renamed GV as HV (Hover Vessel) to better differentiate (the letters ‘G’ and ‘C’ look too similar)
Bug Fixes:
- Fixed problem with drill that caused the creation of additional terrain around the player while mining
- Fix for turret bug: sometimes after resuming a game the turrets did not attack anymore
- Fixed texture bug with several creatures (Desert Worm, Desert Golem, Otyugh, etc)
- Fixed bug with line/plane tool
- Fixed another save game corruption bug
- Fixed clipping issue in multiplayer with Assault Rifle
- Fixed bug that Durian sprout showed up in Control Panel
- Fixed bug that gravity display did not show on first entering GV
- Fixed problem with jetpack thruster of male character
- Fixed perish time display
- Fixed landing gear position
- Fixed wrong emissive texture in map view of planet (e.g. Aestus)
- Enabled quick-fill of O2 / Water Generator with fuel packs
- Fixed wrong normal maps in 3D map view
- Fixed bug with Undo function
CHANGELOG FOR PRE-ALPHA 2.2.4 (HOTFIX)
Improvements:
- Increased strength of drill: you should now be able to drill again as in Pre-Alpha 2.1.0
The next update:
We are currently working on random generation which means you can expect that the current planets will be fully procedurally generated (terrain, distribution of resources and POIs, etc) in Pre-Alpha 3.0.0. In addition, we will add another planet - here are already 2 teaser screenshots of the new planet.
CHANGELOG FOR PRE-ALPHA 2.2.3 (HOTFIX)
Bug Fixes:
- Fixed bug: when approaching an enemy base with turrets on it an error occurred sometimes that crashed the game and corrupted save game
CHANGELOG FOR PRE-ALPHA 2.2.2 (HOTFIX)
Bug fixes:
- Fixed corrupted save games
Known problem:
- If you had problems with your savegames, some of the drones will now be immobile but still shoot
New games are not affected by those problems.
CHANGELOG FOR PRE-ALPHA 2.2.1 (HOTFIX)
Bug fixes:
- Fixed corrupted save games
Known problem:
- If you had problems with your savegames, some of the drones will now be immobile but still shoot
New games are not affected by those problems.
CHANGELOG FOR PRE-ALPHA 2.2.0
Features:
- Added Creative Empty mode: same as normal Creative mode but without capital ships and bases. This mode is for those of you who want to start in an empty world.
- Workaround to be able to load corrupted save games
- Added slimmer version of Male model
Improvements / Changes:
- Reduced crafting times
- Reduced Head-Bobbing
- Control Panel now shows damage of essential blocks
- Added Rocket Launcher (replaced old launcher)
- Hyperion crashed better defended
- First version of hover texts for resources and created objects (BA, SV, GV) on 3D Map
- Repair & Remove Tool has bonus to remove cockpit and other high-armored objects
- Less armor on Constructor
- Updated Main Menu Button Colors
- Made some more keys configurable (Show FPS, Save Screenshot, HUD on/off)
- Outputting system data in outputlog now
- Shrinked radius of drill
Bug Fixes:
- Fixed bug that appeared at transition from planet to space and that corrupted save games
- Fixed bug on LaserRifle (before it exploded directly at weapon for male)
- Fixed quick cargo box close/open: no longer reports 'Occupied by me'
- Fixed error message for connecting to other game that has not same version
- Fixed exploit that you could drop SV weapons.
- Fixed scope bug on Pulse Rifle
- Fixed bug when exiting turret
- Possible fix for bug when quiting game during explosion
- Possible fix for bug during eating
- Fixed clipping issue with weapons (weapon mesh could not be seen sometimes in multiplayer)
- Fixed bug on symmetry plane
- Fixed animation of other player when connecting
Known issues:
- Jetpack particle effect on male not working
[August 12, 2015] New Update Pre-Alpha 2.1.0: New player models and basic player customization
- New player models (male and female)
- Simple character customization: you can choose gender and two colors
- Added sounds for female character
- When game crashes due to error, now better protection against savegame losses
- Added gun fire effects to rocket launchers and laser-based weapons
- Added new attack sound for "Harley Davidson Monster" (the creature with the multiple serpent heads that attacks during Omicron night)
- Bases on Moon, Aestus and Ningues now attack player
- Dismantling of Container on Escape Pod now also gives resources
- Added hint in Video Options if Fullscreen mode cannot be selected due to wrong aspect ratio
- Re-sorted Option tabs so that Video and Audio are side by side
- Fixed: Constructor / FoodProcessor Inventory only showed 8 instead of 9 item rows
- Fixed turret bug after resuming game
- Fixed bug that rockets and laser weapons did not collide with close objects
- Fixed bug that removing last block (e.g. after dismantling Escape Pod) causes an error
Known Issues:
- Internal error is thrown (instead of a error message) if Server and Client have different versions when connecting in multiplayer
[August 8, 2015] Patch 2.0.2
Bug Fixes:
- Fixed bug that NPC creatures did not correctly attack player