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[URL]
Protocol=u2
ProtocolDescription=Unreal2 Protocol
Name=Viktor
Map=Index.un2
LocalMap=Skaarj_Duck.un2
Host=
Portal=
MapExt=un2
EXEName=unreal.exe
SaveExt=usa
Port=7777
[FirstRun]
FirstRun=697
[PropRemap]
OldLocation=ColLocation
MultiSkins=Skins
FogColor=DistanceFogColor
FogDistanceStart=DistanceFogStart
FogDistanceEnd=DistanceFogEnd
Skin=Skins
[PackageRemap]
Engine=Legend
[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
WindowedRenderDevice=D3DDrv.D3DRenderDevice
GameRenderDevice=D3DDrv.D3DRenderDevice
Editor3DRenderDevice=D3DDrv.D3DRenderDevice
//AudioDevice=DXAudio.DXAudioSubsystem
AudioDevice=Galaxy.GalaxyAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=UI.UIConsole
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
DefaultGame=U2.U2GameInfo
DefaultServerGame=U2.U2DeathMatch
ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
[Core.System]
LicenseeMode=3
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
Paths=../System/*.u
Paths=../Maps/*.un2
Paths=../MapsTest/*.un2
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=ParticleRes\*.u
Paths=../Dialog/*.dlg
ScriptPath=..\Scripts
ScriptExt=u2s
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
Suppress=TR_AI
Suppress=TR_Audio
Suppress=TR_Core
Suppress=TR_D3D
Suppress=TR_Editor
Suppress=TR_Legend
Suppress=TR_Net
Suppress=TR_Move
Suppress=TR_Path
Suppress=TR_Physics
Suppress=TR_PS
Suppress=TR_Reach
Suppress=TR_Route
Suppress=TR_Render
Suppress=TR_Skel
Suppress=TR_Temp1
Suppress=TR_Temp2
Suppress=TR_Temp3
Suppress=TR_Temp4
Suppress=TR_Trace
Suppress=TR_Anims
[Engine.GameEngine]
CacheSizeMegs=4
UseSound=True
ServerActors=IpDrv.UdpBeacon
;ServerActors=IpServer.UdpServerQuery
;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=UWeb.WebServer
ServerPackages=U2Pawns
[Engine.Console]
PlugIn=Engine.TimeDemo
[UI.UIConsole]
PlugIn=Engine.TimeDemo
FileName=UI
[WinDrv.WindowsClient]
WindowedViewportX=800
WindowedViewportY=600
WindowedColorBits=32
FullscreenViewportX=1024
FullscreenViewportY=768
FullscreenColorBits=32
Brightness=0.800000
Contrast=0.700000
Gamma=1.700000
MipFactor=1.000000
UseDirectDraw=True
UseJoystick=False
CaptureMouse=True
StartupFullscreen=True
CurvedSurfaces=False
LowDetailTextures=False
ScreenFlashes=True
NoLighting=False
SlowVideoBuffering=True
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=True
ScaleXYZ=1000.000000
ScaleRUV=2000.000000
MinDesiredFrameRate=10.000000
Decals=True
NoDynamicLights=False
MaxDetailLevel=4
MaxNumDecals=128
ParticleDensity=255
UseDirectInput=False
ParticleDensity=255
NoFractalAnim=False
SkinDetail=High
TextureDetail=High
MaxClientTickRate=0
MasterDetailLevel=2
GoreDetailLevel=3
bLowDetailGeometry=False
bEliminateHighMIP=False
IrisRadius=1.000000
NoFilter=False
[Engine.Player]
ConfiguredInternetSpeed=2600
ConfiguredLanSpeed=20000
[DXAudio.DXAudioSubsystem]
ReverseStereo=False
OutputRate=44100Hz
Channels=32
MusicVolume=1.0
SoundVolume=1.0
AmbientFactor=1.0
[Galaxy.GalaxyAudioSubsystem]
UseDirectSound=True
UseFilter=True
UseSurround=False
UseStereo=True
UseCDMusic=False
UseDigitalMusic=True
UseSpatial=False
UseReverb=True
Use3dHardware=True
LowSoundQuality=False
ReverseStereo=False
Latency=40
OutputRate=22050Hz
EffectsChannels=16
DopplerSpeed=9000.000000
MusicVolume=160
SoundVolume=192
AmbientFactor=0.700000
UseMP3Music=True
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=20000
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
[IpDrv.HTTPDownload]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True
[Engine.DemoRecDriver]
DemoSpectatorClass=Engine.Spectator
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=500.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=60
LanServerMaxTickRate=60
[Engine.GameReplicationInfo]
ServerName=Another Unreal2 Server
ShortName=Unreal2 Server
AdminName=
AdminEmail=
Region=0
MOTDLine1=
MOTDLine2=
MOTDLine3=
MOTDLine4=
[IpDrv.TcpipConnection]
SimPacketLoss=0
SimLatency=0
[IpServer.UdpServerQuery]
GameName=unreal2
[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=unreal2
[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=True
UseMultitexture=True
UsePageFlipping=True
UsePalettes=False
UseFullscreen=True
UseGammaCorrection=True
DetailTextures=True
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=True
HardwareSkinning=True
UseVSync=True
UseOSBEffects=False
[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=6
GridEnabled=True
SnapVertices=True
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutoSaveTimeMinutes=5
AutoSaveIndex=6
C_WorldBox=(R=0,G=0,B=107,A=0)
C_GroundPlane=(R=0,G=0,B=63,A=0)
C_GroundHighlight=(R=0,G=0,B=127,A=0)
C_BrushWire=(R=255,G=63,B=63,A=0)
C_Pivot=(R=0,G=255,B=0,A=0)
C_Select=(R=0,G=0,B=127,A=0)
C_AddWire=(R=127,G=127,B=255,A=0)
C_SubtractWire=(R=255,G=192,B=63,A=0)
C_GreyWire=(R=163,G=163,B=163,A=0)
C_Invalid=(R=163,G=163,B=163,A=0)
C_ActorWire=(R=127,G=63,B=0,A=0)
C_ActorHiWire=(R=255,G=127,B=0,A=0)
C_White=(R=255,G=255,B=255,A=0)
C_SemiSolidWire=(R=127,G=255,B=0,A=0)
C_NonSolidWire=(R=63,G=192,B=32,A=0)
C_WireGridAxis=(R=119,G=119,B=119,A=0)
C_ActorArrow=(R=163,G=0,B=0,A=0)
C_ScaleBox=(R=151,G=67,B=11,A=0)
C_ScaleBoxHi=(R=223,G=149,B=157,A=0)
C_Mover=(R=255,G=0,B=255,A=0)
C_OrthoBackground=(R=163,G=163,B=163,A=0)
C_Current=(R=0,G=0,B=0,A=0)
C_BrushVertex=(R=0,G=0,B=0,A=0)
C_BrushSnap=(R=0,G=0,B=0,A=0)
C_Black=(R=0,G=0,B=0,A=0)
C_Mask=(R=0,G=0,B=0,A=0)
C_WireBackground=(R=0,G=0,B=0,A=0)
C_ZoneWire=(R=0,G=0,B=0,A=0)
C_HardwareBrush=(R=0,G=255,B=255,A=0)
UseAxisIndicator=True
EditPackages=Core
EditPackages=Engine
EditPackages=Editor
EditPackages=Fire
EditPackages=IpDrv
EditPackages=UWeb
EditPackages=UI
EditPackages=Environment
EditPackages=Legend
EditPackages=ParticleSystems
EditPackages=U2Dialog
EditPackages=U2
EditPackages=U2PawnsAssets
EditPackages=U2AI
EditPackages=U2Pawns
EditPackages=U2Decorations
EditPackages=U2Weapons
EditPackages=U2_Atlantis
EditPackages=U2_M01
EditPackages=U2_M07
[Engine.GameInfo]
bLowGore=False
bVeryLowGore=False
bMuteSpectators=False
bChangeLevels=True
bInfiniteAmmo=true
GoreLevel=0
AutoAim=0.930000
GameSpeed=1.000000
MaxSpectators=2
MaxPlayers=16
ServerLogName=server.log
bLocalLog=True
bWorldLog=True
bBatchLocal=False
[UWeb.WebServer]
;Applications[0]=UTServerAdmin.UTServerAdmin
;ApplicationPaths[0]=/ServerAdmin
;Applications[1]=UTServerAdmin.UTImageServer
;ApplicationPaths[1]=/images
DefaultApplication=0
bEnabled=False
[U2.U2GameInfo]
PlayerControllerClassName=U2.U2PlayerTestController
AirControl=0.050000
SpeedRatio=1.000000
DefaultInventory[0]="U2.U2Grapple"
DefaultInventory[1]=
DefaultInventory[2]=
DefaultInventory[3]=
DefaultInventory[4]=
DefaultInventory[5]=
DefaultInventory[6]=
DefaultInventory[7]=
DefaultInventory[8]=
DefaultInventory[9]=
DefaultInventory[10]=
DefaultInventory[11]=
DefaultInventory[12]=
DefaultInventory[13]=
DefaultInventory[14]=
DefaultInventory[15]=
DefaultInventory[16]=
DefaultInventory[17]=
DefaultInventory[18]=
DefaultInventory[19]=
DefaultInventory[20]=
DefaultInventory[21]=
DefaultInventory[22]=
DefaultInventory[23]=
DefaultInventory[24]=
DefaultInventory[25]=
DefaultInventory[26]=
DefaultInventory[27]=
DefaultInventory[28]=
DefaultInventory[29]=
DefaultInventory[30]=
DefaultInventory[31]=
bMultiWeaponStay=False
MinPlayers=0
bCoopWeaponMode=False
[U2AI.ScriptController]
DebugMode=0
//DebugMode=1
//DebugMode=2
//DebugMode=3
ErrorMessageFrequency=3.0
[Engine.Triggers]
DebugMode=false
//DebugMode=true
[Engine.LicenseeController]
DebugFlags=0
//DebugFlags=240
//DebugFlags=7
//DebugFlags=247
[WindowPositions]
GameLog=(X=198,Y=198,XL=512,YL=256)
[U2.U2Pawn]
DefaultInventory[0]=U2.U2Grapple