Kepen ezt nehez visszaadni,de a legegyszerubb,ha a www.ign.com-rol(vagy barhonnan mashol ahol le lehet szedni videokat konzolgame-ekrol)leszedsz az mgs2-rol videokat,es ott latni fogod mirol beszeltem.(bedigiznem neked szivesen kozvetlenul ps2-rol is,de monitoron tv-tunerrel elvezhetetlen lenne,raadasul ntsc a jatek,ami vegkepp megzavarja az egeszet)
2.Vagy atnyalazod a kovetkezo kissebb irast(koztuk pc-s valosideju demoval)
a.Motion blur can be very hard to model in real-time applications. It requires that you increase the frame-rate several times. And for real-time applications, the only way to do this is to render with much less detail. For most programmers, this is unacceptable.
Some computer games try to simulate motion blur by blending the current frame with the previous frames, so that previous frames are still visible for a moment. This makes moving objects smear across the screen. This is not real motion blur; it does not look good and is a waste of processor power.You could probably achieve reasonable motion blur in a game if you were willing to sacrifice a lot of detail.
Ergo,igenis eroforrasigenyes a motion blur hasznalata.