- Fixed very bad bug with dynamic shadows, affecting all non-debug builds ( = all previous released RCs) and knocking out the dynamic shadow effect on most maps
- Finalized HD citicen models
- Improved several hd models (breen, magnusson, kleiner, monk)
- Several map enhancements and fixes
- Recompiled helper binaries for improved compatibility to Windows vista/seven UAC
- Added missing textures
- Killed experimental fastzombie model (Really this time)
- Antlions health increased
- Try to fix startup crash on some configurations when steam is running. (Please report back)
- Added missing textures
- Fixed projected_texture code (loading bug with map not initiating renderer after load)
- Decreased loading times
- Added dynamic shadow code on a per-entity basis (thx to Saul Rennison)
- Removed the (almost nude) Alyx HD testmodel from EP1 intro
- Fixed map canals_07 (terrain hole)
- Fixed map trainstation_05 (teleport rings and breen anims) - THANKS TO ildarion
- Added ambient occlusion maps to hd models
- Added EP2 flesh/interior effect during Vortigaunt healing sequence to all HD alyx models with version tag 210 and above
- Added new ethnic HD alyx
- Added new HD Mossman
- Recompiled HD Eli with new headmech and better facial animation
- Fixed HD Breen hair
- Recompiled the binaries to utilize SSE2 instruction sets
and deleted Windows 95 compatibility flags (up to 10 % more performance on actual systems)
- Killed experimental fastzombie model (needs more work)
- Increased the number of model slots in the character pimper for upcoming modelpacks
- Added Playerclips to some maps for easier walking on rubble
- Fixes
- Reworked most maps
- new effects like realtime reflections and more dynamic lights
- optimized most maps and models for better performance
- Coast sequence back to daylight
- Reworked the configurator. You can shoose a "maximum valve" setting.
This disables most CM11 features like new soundtracks, weapons etc...
- Updated HD models (civilians/rebels are not final)