unscrupulousp 2013. jan. 24. 18:02 | válasz | #16853
Bocs, ez most hosszú lesz. Én így oldottam meg az usa fõbázissá alakítását. Az ikonokat a kliens gépek adják, tehát ha letöltenék a mapot mutatná az áthúzást, mivel eredetibe nincs áthúzva. Ezért én inkább a fõbázisokat töröltem a minimapról, de csak a szimbólumra való utalást. Value értékeket meg kitöröltem a fõbézekrõl, azok már nem fognak beleszámolni. Controll point tmp: ObjectTemplate.create ControlPoint ALLIES_BASE ObjectTemplate.networkableInfo ControlPointInfo ObjectTemplate.setControlPointName British_Base ObjectTemplate.radius 5 ObjectTemplate.team 2 ObjectTemplate.spawnGroupId 2 ObjectTemplate.objectSpawnerId 2 ObjectTemplate.areaValue 0 ObjectTemplate.timeToGetControl 9999 ObjectTemplate.timeToLoseControl 9999 ObjectTemplate.disableIfEnemyInsideRadius 0 ObjectTemplate.disableWhenLosingControl 0 ObjectTemplate.loseControlWhenEnemyClose 1 ObjectTemplate.loseControlWhenNotClose 0 ObjectTemplate.geometry flagbase_m1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.unableToChangeTeam 1 ObjectTemplate.addTemplate AnimatedFlag ObjectTemplate.setPosition 0/8.2/0 ObjectTemplate.setTeamGeometry 1 flagge_m1 ObjectTemplate.setTeamGeometry 2 flagus_m1 ObjectTemplate.create ControlPoint ALLIES_BASE_SECONDLINE_right ObjectTemplate.networkableInfo ControlPointInfo ObjectTemplate.setControlPointName 2nd_Line_Bunker ObjectTemplate.radius 50 ObjectTemplate.team 0 ObjectTemplate.spawnGroupId 6 ObjectTemplate.objectSpawnerId 6 ObjectTemplate.areaValue 35 ObjectTemplate.timeToGetControl 10 ObjectTemplate.timeToLoseControl 10 ObjectTemplate.disableIfEnemyInsideRadius 0 ObjectTemplate.disableWhenLosingControl 0 ObjectTemplate.loseControlWhenEnemyClose 1 ObjectTemplate.loseControlWhenNotClose 0 ObjectTemplate.geometry flagbase_m1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.addTemplate AnimatedFlag ObjectTemplate.setPosition 0/8.2/0 ObjectTemplate.setTeamGeometry 1 flagge_m1 ObjectTemplate.setTeamGeometry 2 flagus_m1 ObjectTemplate.create ControlPoint ALLIES_BASE_SECONDLINE_left ObjectTemplate.networkableInfo ControlPointInfo ObjectTemplate.setControlPointName 2nd_Line_Bunker ObjectTemplate.radius 50 ObjectTemplate.team 0 ObjectTemplate.spawnGroupId 5 ObjectTemplate.objectSpawnerId 5 ObjectTemplate.areaValue 35 ObjectTemplate.timeToGetControl 10 ObjectTemplate.timeToLoseControl 10 ObjectTemplate.disableIfEnemyInsideRadius 0 ObjectTemplate.disableWhenLosingControl 0 ObjectTemplate.loseControlWhenEnemyClose 1 ObjectTemplate.loseControlWhenNotClose 0 ObjectTemplate.geometry flagbase_m1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.addTemplate AnimatedFlag ObjectTemplate.setPosition 0/8.2/0 ObjectTemplate.setTeamGeometry 1 flagge_m1 ObjectTemplate.setTeamGeometry 2 flagus_m1 ObjectTemplate.create ControlPoint ALLIES_BASE_FIRSTLINE_right ObjectTemplate.networkableInfo ControlPointInfo ObjectTemplate.setControlPointName 1st_Line_Bunker ObjectTemplate.radius 50 ObjectTemplate.team 0 ObjectTemplate.spawnGroupId 4 ObjectTemplate.objectSpawnerId 4 ObjectTemplate.areaValue 35 ObjectTemplate.timeToGetControl 10 ObjectTemplate.timeToLoseControl 10 ObjectTemplate.disableIfEnemyInsideRadius 0 ObjectTemplate.disableWhenLosingControl 0 ObjectTemplate.loseControlWhenEnemyClose 1 ObjectTemplate.loseControlWhenNotClose 0 ObjectTemplate.geometry flagbase_m1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.addTemplate AnimatedFlag ObjectTemplate.setPosition 0/8.2/0 ObjectTemplate.setTeamGeometry 1 flagge_m1 ObjectTemplate.setTeamGeometry 2 flagus_m1 ObjectTemplate.create ControlPoint ALLIES_BASE_FIRSTLINE_middle ObjectTemplate.networkableInfo ControlPointInfo ObjectTemplate.setControlPointName 1st_Line_Bunker ObjectTemplate.radius 50 ObjectTemplate.team 0 ObjectTemplate.spawnGroupId 7 ObjectTemplate.objectSpawnerId 7 ObjectTemplate.areaValue 35 ObjectTemplate.timeToGetControl 10 ObjectTemplate.timeToLoseControl 10 ObjectTemplate.disableIfEnemyInsideRadius 0 ObjectTemplate.disableWhenLosingControl 0 ObjectTemplate.loseControlWhenEnemyClose 1 ObjectTemplate.loseControlWhenNotClose 0 ObjectTemplate.geometry flagbase_m1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.addTemplate AnimatedFlag ObjectTemplate.setPosition 0/8.2/0 ObjectTemplate.setTeamGeometry 1 flagge_m1 ObjectTemplate.setTeamGeometry 2 flagus_m1 ObjectTemplate.create ControlPoint ALLIES_BASE_FIRSTLINE_left ObjectTemplate.networkableInfo ControlPointInfo ObjectTemplate.setControlPointName 1st_Line_Bunker ObjectTemplate.radius 50 ObjectTemplate.team 0 ObjectTemplate.spawnGroupId 3 ObjectTemplate.objectSpawnerId 3 ObjectTemplate.areaValue 35 ObjectTemplate.timeToGetControl 10 ObjectTemplate.timeToLoseControl 10 ObjectTemplate.disableIfEnemyInsideRadius 0 ObjectTemplate.disableWhenLosingControl 0 ObjectTemplate.loseControlWhenEnemyClose 1 ObjectTemplate.loseControlWhenNotClose 0 ObjectTemplate.geometry flagbase_m1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.addTemplate AnimatedFlag ObjectTemplate.setPosition 0/8.2/0 ObjectTemplate.setTeamGeometry 1 flagge_m1 ObjectTemplate.setTeamGeometry 2 flagus_m1 ObjectTemplate.create ControlPoint AXIS_BASE ObjectTemplate.networkableInfo ControlPointInfo ObjectTemplate.setControlPointName German_Base ObjectTemplate.radius 5 ObjectTemplate.team 1 ObjectTemplate.spawnGroupId 1 ObjectTemplate.objectSpawnerId 1 ObjectTemplate.areaValue 0 ObjectTemplate.timeToGetControl 9999 ObjectTemplate.timeToLoseControl 9999 ObjectTemplate.disableIfEnemyInsideRadius 0 ObjectTemplate.disableWhenLosingControl 0 ObjectTemplate.loseControlWhenEnemyClose 1 ObjectTemplate.loseControlWhenNotClose 0 ObjectTemplate.geometry flagbase_m1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.unableToChangeTeam 2 ObjectTemplate.addTemplate AnimatedFlag ObjectTemplate.setPosition 0/8.2/0 ObjectTemplate.setTeamGeometry 1 flagge_m1 ObjectTemplate.setTeamGeometry 2 flagus_m1 Controll points: if v_arg1 == host rem ----- Host rem ---------------------------------------------------------------------------- rem *** *** rem Object.create ALLIES_BASE_SECONDLINE_right Object.absolutePosition 2191.7/82.17/922.4 rem rem *** *** rem Object.create ALLIES_BASE_SECONDLINE_left Object.absolutePosition 2233.68/73.7306/717.589 rem rem *** *** rem Object.create ALLIES_BASE_FIRSTLINE_right Object.absolutePosition 2083.9/69.2736/612.068 rem rem *** *** rem Object.create ALLIES_BASE_FIRSTLINE_left Object.absolutePosition 1976.1/80.5135/841.519 rem rem *** EndOfFile *** rem ---------------------------------------------------------------------------- endIf Conquest.con: A ticketek miatt. Game.setNumberOfTickets 2 100 Game.setNumberOfTickets 1 100 Game.setTicketLostPerMin 2 7 Game.setTicketLostPerMin 1 7 run Conquest/SpawnpointManagerSettings run Conquest/SoldierSpawnTemplates run Conquest/SoldierSpawns run Conquest/ObjectSpawnTemplates run Conquest/ControlPointTemplates rem clause removed for correct precache and crc rem if v_arg1 == host rem ----- Host rem ---------------------------------------------------------------------------- run Conquest/ObjectSpawns v_arg1 run Conquest/ControlPoints v_arg1 rem ---------------------------------------------------------------------------- rem endIf Ts-t nem merem megígérni, mert asszonynak mást ígértem, de lehet hogy mégis megjelenek.