Dark Sector was based on Sector Engine, later changed to the Evolution Engine, both Digital Extremes' proprietary next-gen game engines. Official statements about this being just a name change or a major shift in their technology were not released to the public yet. Speculations about this engine being an evolution of the Pariah engine, a heavily modified Unreal Engine 2.5 were posted at UnrealWiki but were not confirmed by Digital Extremes. Dark Sector's project lead, Steve Sinclair, stated that the engine was written from scratch. The producer of Dark Sector, Dave Kudirka said when they first built the engine, they didn't want it to look like the Unreal Engine 3, and they wanted their own perspective engine. When asked about the games' engine being made on Wii or PC, he replied "plausible".
lol?
Jól értem hogy ez nem is UE3 hanem valami szarrábuherált UE2.5 amit õk fejlesztettek tovább? Na az a kemény.