néhány (számomra) megnyugtató és érdekes dolog az interjúból:
"Each of the three campaigns in the game will consist of chapters that we're calling "Theatres of War". A Theatre of War is a specific geographic location - like Scandinavia - where you will fight a series of related missions. You can choose your missions based on your style of play and strategy. For example, one mission might be about capturing a very large airfield while another might be a battle over a huge port. You get to choose which mission you play. If you capture the airfield, then you deprive your enemy of his air support in future missions while gaining the ability to call in special air strikes. If you capture the port, you gain access to some special naval units. The choices you make affect later missions."
Azaz majd lehet választani a küldetések között, és a mellékküldetések késõbb hatással lehetnek a további küldetésekre.
"It's also worth mentioning the return of the side-bar interface: Our in-game UI for C&C3 is a side-bar that will feel familiar to C&C players but it has some added features that make it more useful - and make it feel interesting and new. We are combining the centralized production queues in the classic C&C side-bar with contextual space for selected units and structures."
Visszatér az oldalsó menü, kibõvitve a kiválasztott egységek adataival.
kíváncsi vagyok hogy fog mindez elférni... (számomra eddig a legjobb sidebar megoldás a kknd(2)-ben látott)
"We're going to let you build structures and armies, move your forces, and attack territories on a high level map of the world. You'll resolve conflicts over territory in RTS battles and be able to take your forces from the world map into battle with you - and what happens during the battle will affect the world map as well. This mode allows you to create your own campaign game."