com_unlockFPS [0,1] - When this is set to 0, the ET:QW engine is effectively locked to a 30FPS maximum to help maintain smoothness. However if you want your framerate to exceed this limit, you must first make sure this variable is set to 1, which it should be by default. However by itself that won’t necessarily do anything - you should also check and adjust the com_unlock_timingMethod and com_unlock_maxFPS variables below as well.
com_unlock_timingMethod [0,1,2] - ET:QW tries to smooth out your framerate using a timing method which is specified here. By default the timing method is 2, which is the most conservative approach and effectively the smoothest, but provides the lowest framerates, typically leaving most people at 30FPS. Setting this variable to 1 sacrifices some smoothness in return for higher FPS. Using both 1 or 2 still limits your framerates to multiples of 30, but setting it to 0 completely frees up system to provide the highest possible FPS, but in return you may experience FPS spikes and jerky gameplay. Method of timing interpolated/extrapolated frames. (Default: 2)
0 = Render as many frames as possible 1 = Render frames in multiples of 30 2 = Renders frames in multiples of 30 based on an average
com_unlock_maxFPS [FPS rate] - If you’ve unlocked your framerate using com_unlockFPS 1 and you’re using a com_unlock_timingMethod of 1 or 2, then you will still be bound to a maximum framerate specified using this setting, the default being 60FPS. If the game can’t reach the new framerate cap, it will round down in multiples of 30, so if you notice your FPS is still sitting around 30 after unlocking your framerate, either lower this framerate cap, lower your settings to improve your average FPS, or switch to using the 0 timing method which effectively ignores this framerate cap.
Maximum frames the FPS unlock will try to reach. This only works for timing method 1 and 2. Default: 60
én azt vettem ki nagyjából, hogy a unlock fps-t 1-re kell,timingMethod-ot 0,maxFPS több mint 60 pl. 100 ?