[Spell Damage Type] Manipulation - These increase the damage output of your spells of the type designated by the damage type descriptor. The available choices are: Fire/Ice, Electricity/Acid, and Force/Repair. Typically a sorcerer will always take fire/ice to the max, because your staple damage spells are usually fire or cold based. Electricity/Acid is useful for a sorcerer that wishes to be a pure nuker all the way through the game, since electricity spells work well on devils. Force/Repair is useful for a sorcerer concerned about casting magic/force missile type spells, and for repairing friendly warforged.