- Fixed some bugs SyDaemon noticed in the CombatLog
- Modified combat log to not display floating damage numbers if the victim is not visible to the player.
- Fixed (hopefully) the problem with grenades not always giving you credit for the kill.
Changes in v3.19
---------------------
- Overhauled Settings screen.
--- Now a little easier to add new settings
--- Most of the settings names have been moved to ResourceBundle.dat to make it easier to translate into other languages
--- Most settings now have a helpful description that displays when you put your mouse on the setting.
- Fixed Ship Exploit
--- You used to be able to launch a fighter, have it take a shot. Then immediately land it then launch again and shoot again. You could repeat this many many times and end up with 100's of bullets on the screen at once and the UFO's could not fight back.
--- Now you are unable to land your ship for a short period of time after taking a shot. Your ship will just circle the base until the time has passed and then they will land. The only people that will be affected by this are those that try to land immediately after shooting.
- Added Balanced Rifles and Pistols setting
--- If activated, then the following changes are made:
--- All Pistols receive a general bonus to their accuracy. This is not shown in the UFOPedia or Inventory screens but it is applied during combat and shown when you aim the pistols.
--- All Pistols receive a bonus when aiming at something in short range.
--- All Pistols receive a penalty when aiming at something in long range.
--- All Rifles & Shotguns receive a penalty if you are holding something in your other hand (like a grenade or stimpack or something)
--- All Rifles & Heavy Guns receive a penalty if you are aiming at something in short range.
--- Shotguns receive a bonus if you are aiming at something in short range.
--- Shotguns receive a penalty if you are aiming at something in long range.
--- Guns that have fixed ranges, such as melee weapons and flamethrowers, are unaffected by this mod.
--- The net effect of this: Pistols & shotguns are really good at short range but suck at long range. Rifles are really good at long range but not so good at short range. Pistols have less AP and have burst mode but do less damage. Shotguns do alot of damage but require more AP and do not have burst mode.
- Modified swarm reward so that if you find something that cannot be used from the inventory screen, you get a hint about how to use it.
- Fixed bug in PerfMod that would not recalculate To Hit Probabilities if you kneel/stand while aiming your gun.
- Fixed bug that would lockup game during aliens turn if a flying alien came into view while changing elevation.
- Installed SyDaemon's CombatLog Mod
--- When activated, detailed information is shown in the combat log (the thing at the top right of the screen).
--- Information includes the attacker, the weapon, the damage type, the damage amount, the victim, the experience gained.
--- You can also enable the Show Damage setting to display little floating damage numbers over the victim and little Experience Point numbers over the attacker if they gained any experience. The setting only works if the combat log is enabled. You can have it only show damage, or damage and experience.