valamit hallottam róla hogy elvileg a 44 es verziót elrontották egyébként is mert a változtatások amik be voltak tervezve csak az egyik felét sikerült belerakni... szóval valószinûleg ezért van itt máris a 49.. meg a gyakori desync bugot is remélem javították
Beta 49 Release Notes
Full integration from the game's main development branch, reflecting many changes to the game's code base. Only the highlights are included here.
Several color, prop, texture, normal map and effects adjustments throughout the game.
Several animation and animation speed adjustments throughout the game.
General game balance adjustments to several units. Highlights are included below.
Significant adjustment to application-to-application communication between the game and GPGNet. Possible fix for many players experiencing “black screen” issues and “keyboard freeze” issues caused by firewalls, antivirus software, network management software, keyboard management software and software that creates custom hotkeys.
Updated Aeon Commander’s main weapon effects, allowing for rate of fire increase.
Updated SCU explosion effect to damage shields and catch additional enemies in radius.
Fixes Cybran engineers using its build bots to repair, assist a unit underwater.
Fix Cybran Siege bot's primary weapon from missing while walking. Also changed arc to a low arc on primary weapon, and increased projectile lifetime.
The Aeon and UEF Strategic Missile Subs: fixes mis-sized nukes being launched from strategic subs; removes un-needed damage and damage radius data from unit weapon.
Colossus Eye Beam now turns off when it dies.
Made the support commanders use a formation rather than walking alone.
Fix cruisers and destroyers from moving on top of each other.
Aeon and Cybran Interceptor adjustments to damage, health and rate of fire.
Aeon T3 Bot: Increased hitbox to be similar to UEF/Cybran bots.
Global tuning of air superiority fighters, all three factions, to become more effective.
T3 Bot Tuning: UEF -- No changes. Stronger than Aeon or Cybran. Aeon -- Weaker than UEF, stronger than Cybran. Cybran -- Weaker than Aeon or UEF. More versatile.
Cybran Gunship: Increased rocket damage.
Global adjustment to adjacency bonuses.
Made transport beacons not count towards unit cap
T2 Cybran Amphibious Tank: Reduced rocket and torpedo damage.
Fixed shield pause state on ACU enhancements
T3 UEF Heavy Gunship: Reduced health and updated Veterancy numbers.
T4 Cybran Soul Ripper: Global effectiveness increases to damage, projectile lifetimes and rate of fire.
T4 Cybran Monkey Lord: Global effectiveness increases to damage, projectile lifetimes and damage radius.
T4 Aeon Tempest: Reduced health, torpedo damage and rate of fire. Increased anti-torpedo damage.
Reduced mass cost on T3 Air Superiority Fighters by half
T2 Heavy Tanks - Increased damage for Aeon and UEF, decreased damage for Cybran
Colossus does area damage when killed
T1 Mobile Artillery will no longer damage friendly units
Aeon Carrier effectiveness and economy cost increased
Cybran Carrier effectiveness increased and economy cost increased
UEF Experimental Carrier effectiveness increased
Cybran Mobile Anti-Air's alternative ground weapon damage increased
Commander overcharge energy cost increased.
GPGNet
Significant change to communication scheme between Supreme Commander and GPGNet that addresses issues with antivirus and network management software that caused application hangs; as well as addressing issues with keyboard/hotkey software that caused the game to freeze. See SupCom for more details above.
New feature: Arranged Teams. Allows groups of players to search for ranked matches against other teams.
New feature: GPGNet Knowledge Base. Online help system allowing users to search for help items by related keywords.