So first off, we will be releasing Patch 1.03 this Tuesday, April 25th. In my previous announcement I had said that today I would release balance notes, which I am about to do right now:
I don't know who is the maniacal person coming up with leaked balance notes, those are noe true, but if you want the official balance notes, you can find them right below )
Please note, I have only noted balance notes and bugs related to balance. All other notes pertaining to technical bugs, desyncs, etc will be labeled in the full Read Me with the patch release on Tuesday.
I'd also like to add that we listened very closely to community comments on balance and even worked hand in hand with various members in the community. Patch 1.03 is not intended to address all concerns or even every major concern, but it is the 1st step. Patch 1.04 will be a larger balance patch. The changes below however should do well to suffice for now:
Create A Hero
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• Other CAHs will no longer taunt stealthed Archer CAHs
• Fell Beasts will no longer attacked disguised CAHs
• Men and Dwarf statue health normalized to 1500
• Fortress defenses (boiling oil/magma/etc ) damage increased from 200 to 600
• Fortress artillery expansions no longer override a player- issued bombard command
• Fortresses now take damage if attacked while they are under construction
• Wall segment cost has been reduced from 100 to 50
• Canceling a wall segment now refunds the cost of upgrades that are under construction
• All Farms / Mineshafts / Mallorn Trees / Forge Works normalized to health 2000, experience levels reached at 1500/3000, and level resource multipliers 1.25/1.5
• Fog of War reveal now matches position of all units in porcupine formation
• All Archer Bombard buttons on the Palantir have been moved to the last slot. You can now group select Fighters and Archers and give them their upgrades at the same time.
This fix has NOT been yet made for Elven and MOTW archers
• Harvest Resource ability now works for all selected laborers
• Selecting Summoned Dunedain Allies and pressing E will now also select all Dunedain Rangers built from the Inn
• Units can no longer use unit specific abilities when stunned by Cloud Break
• Fixed bug where units produced from an Inn would become invincible and non- selectable if they were built at the same time an enemy captured the Inn
• Fixed bug where archers were not shifting from bombard to normal attack correctly
• The Summoned Dragon’s Reposition ability has been assigned the hotkey “R”
• The Troll’s Pick up Goblin ability has been assigned to the hotkey “P”
• Fixed bug where summoned units would stay around indefinitely if they were healed
• Fixed exploit with Sauron’s Terrible Fury timer
• Fixed bug where the number that appears when selling off a building was not accurate
• Siege Unit armor against ranged attacks increased; damage taken from ranged heroes reduced from 200% to 5%, damage taken from pierce damage reduced from 25% to 5%
Dwarves
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• Gloin cost raised to 2000, respawn cost raised to 1500, damage reduced to 300, Shake Foundation reload time increased from 60 to 180
• Gloin's Shake Foundation now does 50% less damage to fortresses
• Gloin now paths through infantry when targeting special abilities (e.g. slam)
• Gloin’s Slam ability now works against the Mordor fortress
• Fixed responsiveness bug with Gloin’s Slam ability
• Dwarven Tower health increased to 3000; build time set to 60 seconds
• Battlewagon Pike Upgrade damage reduced from 1000 to 50
• Battlewagon ranged passengers can now fire while battlewagon is moving
• Battlewagon Hearth upgrade will now respawn fallen horde members
• Phalanx units that appear as part of Dain’s Summon Royal Guard ability can now be placed in porcupine formation