Az IGN-es cikket olvastam a hardware-követelményekkel és a grafikai effektekkel kapcsolatban, és ezt találtam:
IGNPC: What engine will the game be running on?
Pawel Zawodny: The game uses the newest version of our Chrome Engine that was previously used to develop Chrome and Xpand Rally. Both games featured large, beautiful terrains with dense vegetation. Since then, with close co-operation with nVidia, it was improved to use Shader Model 3.0 and supports all modern per-pixel lighting and rendering techniques such as:
--Normal mapping, Phong & Blinn lighting with spherical harmonic maps
--It also offers a wide range of post processing effects (such as depth-of-field, light blooms, refraction and heat distortion).
As far as animation and dynamics are concerned, the engine features:
--Multi morph target facial mimics
--Shader Model based simulation and animation of vegetation, fumes and smokes
--Open areas and impressive field of vision
--Dynamic changes of daytime and global lighting
--Physics system including the simulation of:
--Ragdoll
--Wind effects
--Rigid body dynamics introducing emergent gameplay
--Fire, smoke, changing object properties with liquids
Just like our previous titles, the game will be delivered together with effective and easy to use authoring tools for creating not only user's own maps but even completely new mods. Full user tools will be available for creation of almost every aspect of this game and left up to the users' imagination.