Inkább várjuk ezzel a dx 9&10 kompatiblitás kérdéssel legalább 6 hónapot, mert kár ezzel egymást szívatnunk. :DDD
Találtam egy ilyen cikket közben:
Even if someone started a game using DX10 on non final API's on Jan 1, 2006 it would take them at least two years to make a game and likely 3 years for a decent one. Which would put it at 2008-2009 timeframe. Basically you're likely to not see a game truly utilize DX10 until mid 2008. We saw the same thing with DX7, DX8, and DX9 where it took a while before developers truly utilized the new version of DirectX in making their games.
For Crysis to use DX10 it will most likely only use a few features of DX10 that won't enhance the game by much. Think of it as the difference between the early DX9 games and DX8. Some games ran in both modes depending on your hardware. When screencaps were taken between both games the graphical difference (aside from water effects) was remarkably small. Which, I'm betting, is the case with Crytek's new game. DX9 had a pretty big efficiency advantage over DX8 but I'm not so sure that DX10 will add as much as far as efficiency goes but be more along the lines of adding effects and increasing the versatililty of the API's.
In late 2002 and early 2003, we were only just starting to see more than a handful of games utilizing DX8 and DX9 was released in Dec 2002. It wasn't until 2004 that we really saw any signs of life from DX9. Nearly two years after the release of DX9. Why shouldn't DX10 be any different than DX8 and DX9?