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Clive Barker's Jericho is bad, really bad, 3/10 bad
Unfortunately, the rest of the game is absolutely, positively, most definitely not. Take the writing, for example, especially the opening narration: This overwrought tripe is so over-the-top, so ridiculously high-school-goth that it makes Max Payne's brooding melodrama read like a paragon of stylistic restraint. What's worse is that it's delivered via some truly horrendous voice acting. There are exceptions, of course -- occasionally the dialogue between characters can seem startlingly competent -- but overall it's just bad, bad, bad.
The only thing that saves Jericho from slipping into the pit where laughably awful games go to die is the unusual squad system: In addition to offering basic orders, you get the ability to leap between teammates and possess them, which leads to some pretty interesting dialogue (since they're aware you're, uh, inside them) and allows for a really nice variety of attacks and paranormal powers. You'll get a dude with a pet fire demon, a chick with a katana, and a geeky gal who can "hack reality," among others. Leaping between teammates is by far the most intriguing part of the game, as you experiment with each member's abilities in specific situations. Since each character has dramatically different personalities -- remember, the premise and story are actually quite interesting; it's just the writing that's awful -- this sets up a feeling of legitimate variety that more shooters would do well to emulate.
But the thread holding Jericho above that pit of legendary awfulness is thin and fraying. Mr. Barker, you're better than this.