# Death: Please give an option to "disable sepia filter during death".
# Key binds: Please give the ability to rebind the keys that are usually reserved for the camera, among these being ASWD which totally ruins the common QWER for skills and ASDF for items which is widely used within dota for example.
# Heals Are Negative damage: This makes for some wierd stuff for example sedna heals for 10% more when the enemy team got the 10% more damage to enemies flag, This is also an issue during score screen when healing pulls your overall damage down, and as such you get less favor.
# Unit doesn't perform command: Sometimes (mostly directly after using a warp) the demigod refuses to use any ability you order him to use, he will be in this state till you order him to move after which you can use his abilities again.
Network
# Better Connectivity still needed.
# Multiplayer lobby screen sometimes fail to update.
# Multiplayer lobby screen fails to kick people that left the game.
# Timeouts in lobby need to be fixed
# Must be possible to rejoin a the same matchlobby after you left/timed out
# Fix so you don't have to restart demigod between each game
Gameplay
# Stuns: They are still overpowered and due to their mechanic of removing all control of a players demigod, they probably always will be.But perhaps deny a new stun to be applied to an already stunned target so that at least you get a chance to do something in between.
# Slowing effects: Balance slows, preferably by reducing all slow effects by 50%, or implementing a bigger flora of anti slow items.
# Teleport: All kinds of teleports are quite overpowered as it is, a team cant even dare try retaking a flag since at any time during this they may have 3 rooks instantly appear out of nowhere.
# Allied Demigods Portraits: In upper right corner or something, which shows their Health/mana and perhaps debuff icons, These icons should also be targetable by your skill so that you can easily cast heal on the right demigod during a fight without having to rotate your camera around the enemy rook.
# Demigod Portrait: Make it targetable for spells in the same way, one should be able to heal or shield oneself by picking the portrait as target.
# Random Demigod Option: An option to not select a specific demigod in multiplayer lobby but rather pick random.
# Observer Slots: It existed in early beta I believe, would be nice if you could get it again.
# Trebuchet Upgrade in Citadel: The Trebs still hurt you and your allies
Items
# Thorns: The items using this function are never used, mainly because they don't provide an efficient effect.
# Anti Slow Items: Add Anti-slow items to the normal shops.
# 1% Chances: If item/ability effects are so strong they can only occur once in 100 times they don't belong in the game, Also it makes the items boring since the effect never occurs. Get rid of all 1% and remake them to 10% minimum, can always scale the effect to retain balance. However, currently all the 1% items effects aren't even too good. IE: The 1% chance for 300 damage absorb shield. That basically reduces damage by 3 per hit. Suggestion would instead be to have 100% chances but have them on cooldowns, for example on hit you gain a shield with 300hp but you cant get another shield from the same item for 2 minutes.
# Items which are underpowered: Totem of Revelation(although its good for its price of 50g),Heavens Wrath, Blade of the Serpent,
# Items which are overpowered: Staff of Renewal, Cloak of the Night, Wyrmskin Gloves, Furious Blade,
Demigods
# Rooks Health: HP dropped a tad, as it is now he is invulnerable. I'd suggest the +500 at start is fine, but he should end at +500 as well, not +2000.
# Torchbearers Shatter: is a bit too good(up to 2.9k damage in combo, more than Rooks boulder + slam), the function of it makes the game damn fun to play though, more skills like it please. See link for detail: http://forums.demigodthegame.com/343246
# Regulus Snipe: Still would like to see it as a target ground and it hits whatever it runs into first. We've all clamored for this since beta1!
# Oak is terrible at low levels: until level 8 or 9. More starting armor would help, but he needs more than that.
# Erebus needs some buffs: He's currently the worst, with Oak the Second worst. More starting move speed would help, as well as a buff to mistform(The manacost should be 125MPS at all levels, not start at 75, so it isn't just used for perma-immortality. But damage should be increased by 25 across all levels, or it should do 33% more damage to demigods) and give the life leach aura earlier(4/7/10 instead of 0/0/10). Also his Night Walkers seem unable to attack a moving target, which is a major problem.
# Torch Bearers Deep Freeze: Its 220% cooldown function seems to be acting weird, if you have a cooldown at 10 sec and get hit, it turns to 22 sec for 7 secs, but after those 7 secs when down to 15secs and the buff is removed, your real cooldown is back to 3 secs where it would have been had you not gotten deep freezed. shouldnt the real cooldown really be 15/2.2=6,8 secs? See link for detail: http://forums.demigodthegame.com/343333
# Unclean Beast: He probably needs a slight nerf in damage if nothing else.