[11:53] <@Sebastian> - Range for targeting people increased by 100%.
[11:53] <@Sebastian> - Range for calling guards taken down to 25%, meaning you need to be closer to the person who you want to call guards on then before.
[11:53] <@Sebastian> - People outside of the guard zones will no longer be treated as criminals when you call guards.
[11:53] <@Sebastian> - Added several fx for magic.
[11:53] <@Sebastian> - Added support for magic-animations that have their anim-rate scaled based on cast-time.
[11:53] <@Sebastian> - You will now use skills when casting magic, meaning you might fizzle if you don't have enough skill.
[11:53] <@Sebastian> - You will now gain skills in magic based on the difficulty of your current spell.
[11:53] <@Sebastian> - You can no longer pre cast spells while auto running or jumping.
[11:53] <@Sebastian> - Spells should now deal/heal more random amounts of damage.
[11:53] <@Sebastian> - Spells should no longer overwrite each other when cast on the same target at the same time.
[11:53] <@Sebastian> - New sound for channelling animation
[11:53] <@Sebastian> - Added support for hitfx on projectile-based magic.
[11:53] <@Sebastian> - Added sound support for sound when hitting with spells.
[11:53] <@Sebastian> - Removed default trail-fx and hit-fx for spells.
[11:53] <@Sebastian> - Fixed a bug in line-of-sight that made all spells say "out of sight" after you targeted thin air.
[11:53] <@Sebastian> - Fixed a bug that made casting a new spell while having a spell pre-casted messed up.
[11:53] <@Sebastian> - Fixed a bug that made it possible to "paxa" a loot even when you were dead.
[11:53] <@Sebastian> - Fixed a bug that made it really hard to get equipment hits.
[11:53] <@Sebastian> - Fixed a bug that made dual-wielding power-lever your character.
[11:53] <@Sebastian> - You will now correctly gain skill from the weapon you hit with when dual-wielding.
[11:53] <@Sebastian> - Fixed a bug in armour calculations that made armours remove less damage then it should.
[11:53] <@Sebastian> - Fix for small clearing bug in the action bar.
[11:53] <@Sebastian> - Several server-stability issues fixed.
[11:53] <@Sebastian> - Added Attribute Gain on Skills.
[11:53] <@Sebastian> - Added the to lock, gain on attributes.
[11:53] <@Sebastian> - Added Attribute Skill Cap.
[11:53] <@Sebastian> - Reduced the Attribute points placeable at char creation.