istvan65 2009. jún. 15. 21:42 | válasz | #40
Igaz nem ide tartozik de mindenhol elég késõn írtak:A star wars knight of the force játékhoz szeretnék kérni egy kis segítséget.Ez egy kiegészítõ a jedi knight jedi academy-hez mikor feltettem mindkettõt elindítom a játékot beállítom hogy melyik emberrel legyek aztán meg kilép és ezt írja ki:Valaki segítsen már akinek is ilyen problémája volt.KÖSZI!! JA: v1.0.1.0 win-x86 Oct 24 2003 Initialising zone memory ..... ----- FS_Startup ----- Current search path: KnightsoftheForce\SinglePlayer\KotF_SinglePlayer.pk3 (22 files) KnightsoftheForce/SinglePlayer KnightsoftheForce\base\c_Kotfmenui.pk3 (718 files) KnightsoftheForce\base\c_ExtraMaps.pk3 (541 files) KnightsoftheForce\base\b_ExtraModels.pk3 (1033 files) KnightsoftheForce\base\b_ExtraMaps.pk3 (1317 files) KnightsoftheForce\base\assets_UPDateXTRA.pk3 (436 files) KnightsoftheForce\base\assets_JK3UPDate.pk3 (2200 files) KnightsoftheForce\base\assets9.PK3 (1428 files) KnightsoftheForce\base\assets8.PK3 (1348 files) KnightsoftheForce\base\assets3.pk3 (16 files) KnightsoftheForce\base\assets2.pk3 (62 files) KnightsoftheForce\base\assets1.pk3 (8320 files) KnightsoftheForce\base\assets0.pk3 (15346 files) KnightsoftheForce\base\Aassets.pk3 (2732 files) KnightsoftheForce/base ---------------------- 35519 files in pk3 files execing default.cfg couldn't exec jaconfig.cfg execing autoexec.cfg execing setlanguage.cfg execing setdismemberment.cfg execing ext_data/class/resetdroideka.cfg execing ext_data/class/kotfnpcs_cvars.cfg Unknown command "cg_g2marks" Unknown command "cg_saberEntMarks" ...detecting CPU, found Intel Pentium IV ------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- --- Common Initialization Complete --- Working directory: F:\KotF Jedi Academy Expansion Pack\GameData fs_game is write protected. fs_basepath is write protected. Initializing OpenGL subsystem ...initializing QGL succeeded ...setting mode 4: 800 600 FS ...using desktop display depth of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...55 PFDs found ...hardware acceleration found ...PIXELFORMAT 9 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters ...using GL_NV_point_sprite ...GL_ARB_fragment_program not found Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters ...using GL_NV_point_sprite ...GL_ARB_fragment_program not found GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce4 MX 440/AGP/SSE2 GL_VERSION: 1.4.1 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 4, 800 x 600 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium IV rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 1 texture bits: 0 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled (2.000000 of 2.000000) Dynamic Glow: disabled ------- sound initialization ------- Initializing DirectSound - Ancient version of DirectX - this will slow FPS locked hardware. ok WARNING: Couldn't find image for shader yodatorso.jpg WARNING: Couldn't find image for shader yodapaws.jpg WARNING: Couldn't find image for shader yodahead.jpg WARNING: Couldn't find image for shader yodahair.jpg WARNING: Couldn't find image for shader robe.jpg[/s] R_LoadMDXM: converting jk2 model models/players/mmKiadimundi/model.glm R_LoadMDXM: converting jk2 model models/players/mkyarael/model.glm WARNING: Couldn't find image for shader execing ext_data/class/quickloadkey.cfg R_LoadMDXM: converting jk2 model models/players/palpatine/model.glm WARNING: Couldn't find image for shader models/players/palptine/body.jpg WARNING: Couldn't find image for shader models/in progress/models/players/the_emperor/caps.jpg WARNING: Couldn't find image for shader models/players/cheshire_vader/legs.jpg WARNING: Couldn't find image for shader models/players/palptine/torso_label.jpg WARNING: Couldn't find image for shader models/players/palptine/head.jpg WARNING: Couldn't find image for shader models/players/palptine/head_hood.jpg WARNING: Couldn't find image for shader models/players/palptine/arms.jpg WARNING: Couldn't find image for shader models/players/palptine/hands.jpg ------ Server Initialization ------ JA: v1.0.1.0 win-x86 Oct 24 2003 Server: yavin1 Loading shader text ..... ..... 5337 shader definitions loaded ------- Game Initialization ------- gamename: base gamedate: Oct 24 2003 Warning: cvar "g_spskill" given initial values: "1" and "0" ----------------------------------- ----------------------------------- glGetError() = 0x502 R_LoadMDXM: converting jk2 model models/players/mmKiadimundi/model.glm R_LoadMDXM: converting jk2 model models/players/mkyarael/model.glm execing ext_data/class/quickloadkey.cfg ----- CL_Shutdown ----- Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Not a JPEG file: starts with 0x00 0x00