Brink is a class-based first person shooter. There are four different classes available. There is only very few information available at this moment. Yet, each class has unique roles and allows different ways to complete the objectives. At certain points in the game it is possible to switch between the roles and customize your equipment:
To choose a class you must first access a command post; here not only can you choose you class on the fly but you can choose your loadout; a light SMG would work for some good ol’ Recon, I noted. (neoseeker – E3 Brink Demo Coverage)
THE FOUR CLASSES
Soldier: The soldier is the main fighting machine in the team. He is also able to plant explosives.
Engineer: The engineer is able to fix and repair things. This character is good for supporting roles and allows to circumvent obstactles. Additionally, he can defuse explosives.
Medic: Yeah, you probably guessed it, he can heal team mates.
Operative: This one can disguise himself and sneak around. Also he can interrogate prisoners and hack into computer systems.
TEAMPLAY
According to the information Ed Stern (Senior Game Desinger – Splash Damage) told in several interviews on the E3 2009. The greater idea behind the class system and several game mechanics is to increase the overall teamplay – and thus multiplayer experience – of the game. He actually says that they are bribing the players with experience points to be better team players by telling them what you will get for certain actions. Who says that first person shooter gaming can’t be a social gaming experience ;)