- .cfg files on PC, will be customizable, and in the words of a dev, they will be, "the most open out of all their games".
- You can create up to 16 characters.
- # -All players waiting to respawn, will respawn at the same time – when the timer hits zero. (traditional wave respawning)
- Each character will have a Security and Resistance setup, with separate customization options for each. When you are editing your character, you can press a button to switch to the opposing faction (Security or Resistance)
- If you create multiple characters, you can transfer XP from one character to another; so if your first character has a lot of extra XP and you want to level up a 2nd character really fast, just give him some XP from your first character.
- Recoil on guns is not ridiculous, like in some games. Based on feedback from a forum member who played Brink at QuakeCon, recoil doesn’t seem to kick in until after about 6-7 shots. He said it seemed most effective to shoot in double bursts. Of course, based on the stats of the weapon, conditions could be different.
- SD has chosen to give players an unlimited amount of grenades, with about a 20-30 second cooldown between throwing each one.
- Grenades will have a devoted button; you don't equip them as a separate item, like in previous SD titles. You will also be able to 'cook' grenades like in previous SD titles, meaning if a nade has a 5 sec. timer, you can hold it for 4 secs, and throw it at the last minute so it will explode right when it reaches the enemy.
- Based off feedback from someone who played Brink, it appears there are 3 damage locators - headshots do the most damage, followed by body shots, and shooting in the legs do the least. (thank god it isn't like any of the recent CoDs where a toe shot does as much damage as an upper torso/neck shot. Hopefully the time to kill will fall in line with et or qw).
- Head bob can be turned on/off on both PC and console
- A Heavy body type can have up to a Heavy weapon as a primary weapon and up to a Medium weapon for a secondary.
- A Medium body type can have up to a Medium weapon as a primary weapon and up to a Light weapon for a secondary.
- A Light body type can have up to a Light weapon as a primary weapon and a pistol as a secondary.