We are pleased to say that we have received and are testing the update we have been waiting for. Below are details of what is included and further below details of why it was delayed. Also we expect the next update which will include the level editor in around a month. We expect to release the update within a few days.
4/10/15
- network traffic reduced 3-4 times
- multiplayer trucks interaction improved greatly
- animated physical driver in all trucks
- new trucks (zil-131, kamaz-4310, kirovets-700, maz-537, gaz-66)
- gameplay improved (hardcore = manual log loading only, ability to pick startup trucks for each map)
- new addons (new forest crane, trailers with ability to deliver loads/logs)
- mod support (ingame mod browser + automatic mod download, mod certification by official staff)
- graphics improvements (new tyre track system, mud detalisation increased, special effects etc)
- new trucks sound system (sounds remastered, each truck with unique sound)
- ingame mod testing with ability to reload textures and assets
- Truck Editor application for mod testing and development
- Notepad++ plugins (XML visual editing with Truck Editor)
- trucks XML format changed (simplified greatly for ease of modding)
- many many performance optimisations, bug/crash fixes
- nvidia stereo fixes (now working correctly 100%)
- animated driver in all trucks
18/08/15
- kamaz 4310!
- sound system reworked!
- map/trees changes
- no auto-loading in hardcore; istead we have "log kiosks"
22/07/15
- sounds improved
- bugs fixed
- levels updated
- graphics improved
17/07/15
- batch-update since 13/04/15
- only ENGLISH localisation works for now!!!
- workshop implemented, but WONT WORK without dev rights in steam!!!
- new dev level with dev tools
- new vehicles, addons, wheels
- mud visuals and physics updated!!!
- wheel tracks visuals updated!!!
- lots of graphical improvements!
- various GUI improvements!
- truck sounds improvements!
- optimisations and bugfixes
- k-700 steering mechanism implemented
- minor map tweaks
- map balance feature introduced!
Some details on the delay.
A few months ago we discovered some issues relating to primarily licensing. Unfortunately we had to deal with this, which involved legal advice. Consequently, we were unable to talk about this at all. Some of our senior staff and mods were made aware of this and we have kept them up to date on this throughout, however they were also not able to talk publicly.
Finally, last weekend, we were able to resolve these issues and move forward. These complications only stopped release, but not the development of Spintires which is now why we have the update and it is being tested as this is posted.
Many other things have happened and shortly we will announce more details of the future roadmap of Spintires and details of future ports to other platforms. We will also be seeing greatly expanded development team beginning this side of the new year.
We have never given up as some people may have thought and we have kept working on the future, enjoy the update and expect interesting news in the future.