Érdekes interjú és nagyrészt igazuk is lehet a fejlesztõknek. Érdekes hogy 5 nép ellenében 7 Varázsló/mágia iskola van. Szóval szinte biztos hogy lesz még 2 új nép kiegekben. :)
Érthetõ hogy miért csökkentették le az erõforrásokat így sokkal taktikusabb lesz mint eddig ahol is mindig volt 1-2 fõ elem, erõforrás ami kellett igazán egy népnek most mindenki egy fajtáért harcol majd.
Könnyebbé teszi a térkép készítést is stb.
An interview from a Polish website (tawerna.biz):
[Tawerna].If there is one thing that really shook our community, it is resources cut. We are from 7 down to 4 and there are serious concerns about degrading the complexity of town build-up plan and quickening the whole process. Why you decided to do that?
[Ubisoft]There are three main reasons that convinced us to change the way Heroes handles resources:
- It brings more strategy to the game. This might not seem obvious at first glance, but in old Heroes games each faction had a specific resource to take care of and actually did not care much about the other players' mines. Now that every faction is looking for the same resource, possessing mines will be much more strategic as you'll be preventing opponents from taking a crucial resource.
- Games with a lot of resources are more management games than strategy games. If you look at Starcraft 2 they have 2 resources. Games such as Settlers VII (7 resources) or Civilization V (32 resources!!) have many as they focus more on management.
- It's much easier for map makers! You don't need to put in different resources (or all of them) according to which factions other players might choose.
This new resource from mines is Dragon Blood Crystal. There is a good explanation for the existence of those mines: During the Elder Wars, wounded Dragon gods spilled their blood on Ashan. Where the blood fell it would crystallize in the form of power nexus called a "Dragon vein". The inhabitants of Ashan learned how to extract the crystals from those veins, thus creating the mines.
[Tawerna].From the content you have released about the factions specifications, we have figured out that you did some restructuring in magic aspects as well, but we are not sure in exactly what direction and to what extension. We are aware that you cannot tell too much about it but could you just tell us is the certain arcana of magic closely involved to the each faction and is the only one available or is it possible to create Haven hero with brilliance in destructive and black magic?
[Ubisoft] What we can tell you so far is that there'll be 7 magic schools: The 6 elementary schools (Air, Water, Fire, Earth, Light, Darkness) plus the seventh one, Primordial. You'll hear more about the details later.
[Tawerna] We have heard that there will be expansions to the Might & Magic: Heroes VI. We are curious weather it will have standard DVD form or will it be released as a DLC? Or maybe both? This is actually very important question because bigger DLC's have annoying tendencies of not working with localizations different that original, for instance: Polish.
[Ubisoft] First we have to get the game out! This is something that we'll let you know about it later on.
[Tawerna] We have seen the Gamescom materials and we understand that you put great effort into detailed, complex and entertaining animations with big visual effects which will give us the feeling of how epic the game is. But will all this effects force us to buy new top shelf hardware to enjoy your newest game or do older PCs still have a chance to withstand the requirements of Might & Magic: Heroes VI?
[Ubisoft] Don't worry, like all Heroes games you'll be able to play with a current PC. The demo was (of course) in the best possible resolution so it would look impressive. Also, you'll have all the standard options to adapt the graphics quality to your computer's performance.
[Tawerna] We know that the development of the game was consulted with Heroes fans from almost ground up and we are wondering are you going to extend this experience in open/closed beta tests in close/far future?
[Ubisoft] We're very happy with how things have been going, but we're not yet in a position to decide what we'll do over the next few months/years.
[Tawerna] With so much controversy we have to ask that question- is Might & Magic: Heroes VI going to be protected with DRM system?
[Ubisoft This question is for the Ubisoft management team, not the game developers! Right now we don't know what the final decision will be, so we're keeping our options open.
[Tawerna] And for the end- are you planning to release a Collectors Edition of Might & Magic: Heroes VI?