Female rulers will no longer get child birth events unless something goes wrong (it's handled invisibly by the newborn kid instead).
Fixed some duplicate event ID problems
If a woman dies during childbirth, there is now a 50% chance the child will die as well.
Removed the special Empire requirements for raising crown authority as it was making it nigh impossible for the AI. The HRE must still be crowned to raise authority..
Reduced max demesne size, as currently there is little reason to have count-level vassals for Dukes considering the very generous cap. Reduced demesne requirements on raising crown authority accordingly
Fixed some bugs in council request events.
Integrated new mercenaries, new holy orders and combat tweaks from PMM
Fixed an issue that was preventing the 'No New Empires' module from working
The AI should now be smarter about when to execute plots against their liege
Added an optional time limit remover.
Catholic latin culture group rulers who hold the Kingdom of Thessalonica can now form the Latin Empire
0.24
Fixed several major bugs with mercenaries.
0.23
Fixed a bug in the buildings file that was making city ports not provide any galleys.
Reduced the size of initial Mongol stacks, to better match the smaller levies in this mod.
0.22
Now compatible with 1.04. Certain mechanics like the Anti-Pope relation hit with other bishops were removed as the patch made them obsolete
All religions are now playable
Vassals with land will now ask to be appointed to your council if they are better than the current councillor.
Added an option to not be bothered with petitions about replacing characters on the council. This option lasts until your current ruler dies
Rulers in a civil war will now suffer a opinion hit with all characters, to offset the extra troops granted by being in a defensive war
Fixed a bug with forming empires where they would lose the ability to set demesne laws
Kings and Emperors will now get vassal troop bonuses at lower levels of crown authority if they are the defender in any war (ie war leader of the defending side) or the attacker in a war using the Crusade CB. Being attacked in a war of religious defense does NOT count as fighting a defensive war.
Dukes and Counts will now get vassal troop bonuses at lower levels of crown authority, to represent better local control
Newly created Kingdoms will now start with Low Crown Authority to make the levy difference less jarring
Men above the age of 50 will now have reduced fertility
Characters above the age of 50 will now progressively lose some of their martial stats, but gain learning
Increased temple levy sizes, both base amount and from buildings
All CBs are now disabled when you are the war leader of a war, meaning you can't declare war if you have already declared war or been declared on. This was done to prevent abuse of the defensive/crusade war troop bonuses
The Pope will now demand the County of Rome from any Catholic character that holds it, unless that character has an Anti-Pope as their religious head or the Pope's opinion of that character is extremely high. Failing to comply will result in excommunication
Warrior Cults and Republican Levies are once again spread out across the entire realm as there is no way to give them to just the capital barony
Greatly reduced the number of bonus troops the Pope receives
Holy Orders now get bonus troops in provinces they hold
Added a weaker version of warrior cults for east african culture rulers.These can only be built in east african culture provinces inside the De Jure Empire of Ethiopia
Revamped grand hunt events to be less arbitrary and more focused on prestige instead of meaningless modifiers
The ruler's personal learning score is now the primary determinant for speed of culture spread, and plays a major role in determining the chance of your Chaplain converting provinces.This should help make religious education traits less useless for rulers
Slowed cultural spread down significantly
Many personality traits now have additional opposites.For instance, you can no longer be a chaste hedonist, greedy and content, or charitable and cruel
Fixed graphical issues with a couple of ambitions
The AI will now refrain from creating inappropriate titles (no Sultanate of Portugal for instance). Players are still free to create any title regardless of religion
The chance of a character being captured in battle is now dependent on rank you'll capture less Barons and courtiers, but have an increased chance of capturing Dukes and Kings. Overall, you'll get less total prisoners but more valuable ones
Reworked troop bonuses for Pagans, Republics and the Pope to be spread out across the realm the way it works in vanilla. This is because I can't find a way to give the bonuses only to their capital holding if they have several holdings in their capital province
Kingdom crown authority is no longer tied to its parent empire unless the kingdom is a vassal or held title of the emperor in question
Revised the Kingdom titles a bit. Gardariki and Ruthenia were rolled back into Rus and Aquitainia and France were rolled back into France. While I think ahistorical Kingdoms/Empires are fun for the player to form, it's a bit more blatantly ahistorical when the AI always does it
Reduced warscore gain from occupating settlements
Increased warscore multiplier on occupying capital settlements
Increased warscore multiplier on occupying contested settlements
Increased warscore from battles
The HRE can no longer increase his crown authority unless he has been crowned by the Pope
Added an optional module that disables the formation of the non-vanilla Empires (they will still show up in Empire mapmode, but cannot be created and thus have no effect on gameplay)
Requirements for increasing crown authority are now significantly higher for Emperors
Reduced the size of the bonus levies for the Pope
Provinces will no longer change culture unless your culture is the same as your top liege
Restored 10 years of occupation penalties for conquering wrong-religion provinces
Provinces will no longer convert to your culture unless they are already your religion
Fixed a bug that was making the Order of Santiago and Livonian Order available from game start