- BLC is now an optional module that requires the Mongol Faces DLC. If you are having issues with graphics, performance or load times, try playing without BLC as it increases CK2's memory usage considerably.
1.13:
- Upgraded to version 7 of Better Looking Characters.
- Fixed a bug that was causing feasts, hunting and summer fairs to become permanently unavailable for a character.
- Jews can now create the Kingdom of Jerusalem.
- Harder difficulty levels will no longer increase AI income, but will lower player income instead (for players who think money is too plentiful).
- Tweaked a vanilla event that was causing Catholic moral authority to increase far too quickly.
- How you vote on your liege's law proposals will now influence his or her opinion of you.
- Fixed a rare bug that would result in characters being given two education traits.
- Further decreased chances of children picking up the higher level education traits.
- When a character usurps their liege's primary title, they will now also take the liege's capital province (so that if a pretender seizes the Byzantine Empire they should also get Constantinople, for example).
- Corrected some newly introduced performance issues.
- Courtiers with honorary titles and money will now marry on their own unless that honorary title is Court Jester or Concubine.
- Extending a loan will now only extend it for two years.
- Exiling characters now costs prestige, to prevent an exploit where a low ranked player could repeatedly imprison and banish his baron vassals for large sums of money.
- Players can now complete many ambitions multiple times, although the rewards for completing them are greatly lessened after the first time.
- Fixed a bug where lack of crown laws would incorrectly reset your demesne laws to the lowest level.
- Fixed some bugs with lover events where women could get impregnated by their female lovers.
- Female councillors will no longer marry other women.
1.12:
- Now compatible with official patch 1.05f.
- Upgraded to latest version of Culturally Different Cities.
- The Komnenos dynasty now starts with claims to Byzantium in 1066.
- Kingdoms and Empires must now have at least Medium crown authority to fight a de jure war over a province whose Duchy they do not control.
- Removed the attribute nerfs on birth since new education system makes them redundant (and I can always just tweak good education trait chances down if stat inflation becomes a problem again).
- Added a new education system. Children will now get an education trait sometime between the age of 15 and 16 instead of getting it on their 16th birthday. The trait they get will always be the same archetype as their tutor (ie a tutor with an intrigue trait will generate an intrigue trait for their student) but which trait the child gets is now influenced by the child's own attributes, so a high martial child is likely to do well in a martial education for example. Randomization was also increased so the child doesn't just get the exact same trait as their tutor almost every time. Overall, the higher end education traits should now be significantly rarer.
- Added a notification event that fires when one of your close relatives turns 16, letting you know that they are an adult and which education trait they got (to compensate for the lack of an education notification).
- Reduced the power/cost of universities and increased the power/cost of monastic schools, to make Temples the foremost holding for research speed.
- Decreased the chance of healthy women dying in childbirth.
- Upgraded to latest version of family relations mod.
- Sped up the spread of English and Sicilian cultures.
- The learning and piety of a head of religion will now influence the moral authority of that religion through events.
- Randomly generated characters (both at game start and after) should now properly get assigned genetic traits.
- Removed the Arrange Courtier Marriages decision. Instead, courtiers with money and a position on your council will marry on their own.
- Reduced the piety cost of early Crusades, to make Crusade-less games less likely.
- When you win an independence war, the defeated ruler will now get claims on your titles.
- Changed the way loans work. Instead of an event that fires when you go into the red, a loan can now be taken at any time through a decision. The loan amount scales to your income, and is always a five-year loan at 25% interest. If you do not have the money to pay it back on the due date, you can extend it for another five years by paying the interest. If your character dies with an unpaid loan, the debt will be transfered to your heir.
- The AI will now make use of loans during wartime in order to buy mercenaries and fund its armies.
- AI will now only change succession laws under fairly specific circumstances (so half the world won't switch to Primogeniture on day one of the game).
- Reduced the penalty for characters dying in prison.
- Reduced the chance of prisoners in the dungeon falling ill.
- Imprisoned characters can no longer join a revolt.
- Increased the chance of characters with titles escaping from prison. The higher ranked the character, the higher the chance of them making the attempt.
- Reduced starting troop multiplier for Alp Arslan (due to the changes below).
- Added more buildings to the Seljuk Turks and increased the strength of the Ghilmans.
- Removed some holdings in Byzantium and reduced the strength of the Varangian Guard.
- Further improved performance by removing some unnecessary AI checks and moving others to events.
- Added two new ambitions: Befriend Liege and Befriend Head of Religion.
- Building destruction on siege events should now work correctly.
- Added two events associated with the 'Research Economy Tech' action. The positive event improves province prosperity, while the negative event results in temporary revolt risk.
- Center leader martial skill is now a very important factor for reducing attrition to your troops.
- Reduced the effects of Siege Equipment, to balance out for the removal of Military Fortifications.
- Replaced the Military Fortifications tech with Logistics, which increases supply limits to better correspond to later game army sizes.
- Attrition is once again a factor in war, although at greatly reduced maximum rates and heavily tweaked holding supply effects.
- Reduced garrison sizes to make stalled wars less likely.
- Increased effectiveness of defending garrison during assaults (to make up for lower numbers).
- Tweaked province prosperity events so that the extreme ends of the spectrum (Rich/Struggling) are less common.
- When pushing third-party claims, the tooltip will no longer say that the claimaint will become your landed vassal if that is not possible because the pushed title is equal or higher rank than your own.
- When pushing third-party claims, the claimaint will now remain your vassal if the title you are pushing is in the same realm as your own (ie held by your liege or one of his/her vassals).
- Pushing a third-party claim will no longer turn a character independent if the title you pushed for him or her was not already independent.
- You can now plot to kill characters whose title you or your child is a pretender to.
- Removed the demesne size requirements for raising crown authority, as they all too often locked the AI at autonomous vassals.
- Most titles formable by Christians are now also formable by Pagans.
- Kingdom of Wends can now be formed by Wends of any religion.
1.11:
- Fixed a CTD on startup caused by the lack of congenital/birth traits.
1.10:
- Fixed a bug that was causing characters to get dynastic stain when they should not be.
- Fixed a bug that was causing regency trait not to be applied properly.
- Fixed a bug that was causing congenital traits not to be distributed properly.
- Learning will now influence province prosperity, so a high state learning will make it more likely for your provinces to grow prosperous and less likely for them to become poor.
- The AI will now favor vassals that have the 'Gain Honorary Title' ambition when handing out honorary titles.
- Increased opinion bonus for dynasty back to +10.
- Reduced opinion bonus for sibling from 20 to 15.
- Reintroduced monthly authority loss for creating an Anti-Pope, but greatly reduced the initial authority loss (This should make Anti-Popes a 'hot potato').
1.09:
- Fixed a bug that was causing significant slowdown due to bloated AI courts. Game performance should now be much better.
- Moved most CK2+ events to the yearly or bi-yearly character event pulses to further improve performance.
- Increased AI tendency to plot.
- Reduced opinion bonus for same dynasty.
- Integrated avee's family relations mod that increases character's opinions of their close family.
- Realms without crown authority can now have up to the second level of taxation/levy laws.
- Fixed a bug that was breaking the invasion CB.
- Further improved title distribution AI, to make the AI less willing to hand away its demesne when there are other alternatives.
- Added dynasty, culture and religion information to character tooltips.
- Reduced minimum gift size (but kept the increased gift scaled cost the same).
- Increased the plot power required to execute the better assassination decisions, and also slightly increased their chance of success.
- Removed Castellans. While I feel they are a good feature, I couldn't find a way to fix the various bugs and issues with the way honorary titles are coded, and I don't want to have a permanently half-broken feature in the mod.
- Greatly increased prestige gain from winning battles.
- Reworked the way joining wars works. The ask to join war diplomatic mechanic is now reserved solely for Crusades. Instead, when a ruler is declared on by a ruler of a different faith for any conquest-type CB (holy war, claim, de jure claim, etc), they get the option to ask all their neighbours of the same faith (neighbour being defined as sharing a border or sharing provinces in the same kingdom). Chance of joining depends on relations, traits, dynastic ties and other such factors. This should make the AI far more reasonable and realistic about which holy wars it joins (you no longer get all of North Africa defending Sicily, for instance), and simultaneously eliminates the exploit of using other CBs to get around holy war defensive chains.
- Reduced demesne size requirements for raising crown authority to a level the AI can better cope with.
- Buildings can now be randomly destroyed as a consequense of provinces being besieged.
- Added province prosperity mechanics. Provinces now have a prosperity level that goes (in descending order): Rich - Prosperous - Normal - Poor - Struggling. Prosperity level affects the tax and levies you can get from the province, and will go up and down from various events. Peace and quiet tends to increase province prosperity, while war and rebellions reduces it.
- Restored the ability for women to pass on pressable claims to their kids. This makes it possible once again to marry into claims.
- Province conversions will now very slightly increase the moral authority of the converting religion, and decrease the authority of the converted.
- Religions no longer gain any moral authority from the diplomacy of their head of religion.
- Anti-Popes no longer cause continous moral authority loss, but the moral authority loss from creating one was greatly increased.
- Reduced the moral authority hit to the loser in a Crusade.
- Reduced frequency of heresies.
- Reduced maintenance cost of levies.
- Reduced the bonus troops granted to rulers defending against a Crusade/Jihad.
- The Almoravids once again start as a Sultanate instead of an Emirate, as this leads to more historical results.
- Fixed a bug where the Pope getting the land in a Crusade would result in a smattering of independent counts.
- The inherited/appointed titles law is now available to Byzantium (to represent the Theme system).
- Added the titular kingdoms of Sardinia, Dublin, Mann and the Isles, Mercia and Cornwall.
- Newborn characters now start with negative stats, in an effort to reduce the extreme stat inflation from education over time. An adjustment event fires later in childhood to ensure that base stats do not remain in the negative.
- Removed the vassal opinion bonus from Elective. While it makes sense, it feel it makes an already extremely good succession law even better.
- Primogeniture no longer lowers the opínion of your dynasty.
- Elective now lowers the opinion of your dynasty (due to opening up the succession outside of the bloodline).
- Tweaked mercenaries to have more 500 and 1000-size companies.
- Added mercenaries to West Africa.
- Tweaked provinces in West Africa and added an additional province to the Duchy of Laayoune.
- Fixed a bug where changing the crown authority of an Empire would cause multiple stacking opinion penalties.