"The goal here is purely to have the most unique and remarkable adventure leading up to your eventual and inevitable demise. One that you can tell your PZ playing mates about, or could chronicle in a blog diary, or record on youtube, or draw a web comic of. A unique and deep story of your final experiences that others will find engaging and enjoy hearing or reading about. So you’re destined to die. Pessimistic and bleak? Perhaps, but what we’re looking to accomplish here is to strip the formal ‘main quest chasing’ mentality of playing the game.
After all, to use Morrowind as an example, it’s the exploring and finding random quests to do that ultimately provides gamers with the most fulfilment of an RPG, to the point they usually end up forgoing or delaying the progression of the main quest until they have gotten what they want from the rest of the game. Worrying that the quest they are doing will turn out to be a main questy one and push them closer to the end of the game."