Az 1.10-es verzió megint több újdonságot és javítást fog magával hozni, bár igaz nagyon régóta halasztgatják a kiadását.
Idézet a hivatalos oldalról, angolul, hogy mit fog tartalmazni:
- Specular Phong support for World Geometry: In english, it means your map can finally have pretty shiny textures that have been in every game since 2011, Battlefield 3 being the most extreme example
- Selective Fire: This has been requested for quite some time and we now have unique animations for weapons like the MP5 and M16
- Abrasive Saw: The Chainsaw's smaller cousin, it has a lower range but uses fuel more efficiently
- A tutorial map: This was something we wanted to get in for our initial Steam Release but weren't able to, this'll be a single player only map that teaches the basic gameplay elements to any new player in a safe environment
- RPD: I can't really say much on that but you can view its recent progress on their ModDB page, needless to say it'll be a challenging objective map to complete
- Suzhou: Another new objective map by billionlioe, this is set in mainland China.
- Various map updates/fixes: We're looking into some of our older maps and are revamping certain aspects and areas. There are only so many doors you need to blow up with a random gas tank before that objective gets old!
- Some new zombie animations: There'll be some new walks for 1.10, and if everything goes well, other things like Hit Reactions will be included
- Crawling Zombies: These were barely finished in time for 1.09 but had some animation issues, they'll be hopefully ironed out for 1.10
- Human NPCs: The big news post will elaborate more on them but in short, the code for them is mostly implemented and we're waiting on our artists to touch up their models