Comprehensive Armor and Weapons List (Release Version)
Postby SagaDC » September 21st, 2014, 7:20 pm
EDIT - More or less complete, but still needs some general tweaking. Need to add ammo types and maybe base crit chances (though that will take some reverse-engineering). Also need to add additional unique weapons as I locate them, so that's still a work in progress.
EDIT x2 - Thanks to Ragbasti for making a very concise chart that displays the variable Crit Multipliers for Brawling Weapons. I'll be using it to revise my list once I find enough time to do so. :)
EDIT x3 - Alright, since the new patch they've made several minor tweaks. I started a new game so I can start poking through the various weapons again, and I'm going to start updating any that I notice have changed. I'm going to go ahead and mark all of the weapons with an asterisk, and I will remove the asterisks as their stat lines are confirmed. I'm also taking this opportunity to update the Crit Multipliers for melee weapons, and the ammo types for firearms.
EDIT x4 - Starting to add the XML strings to the various items, for those looking to mod their save files. Most of the default weapons and armor are fairly predictable, but most unique weapons will require separate entries. When you see an entry like "Sniper_Rifle_Tier_X_X", that means you just type in Sniper_Tier_ and then the two tier numbers. So, for example, if you're trying to spawn a Hunting Rifle (Tier 1-1) in your inventory, you would type Sniper_Tier_1_1.
I went ahead and combined armor and weapons into a single list (since there's only twelve types of armor, anyway). as before, they're sorted by type and tier. So, leading in:
Spectrum Assault Vest (Tier 6; +7 Armor; 13.0 lbs; $1500)
Comments: Not a lot of significant changes here. Leather Jacket and Bullet Proof Shirt were swapped around, making the Leather Jacket the weakest type of armor (as per the request of some backers, apparently). Weights and costs were adjusted down the board, making many armors both heavier BUT also less expensive.
Armor - Heavy (Armor_Tier_X_Heavy)
Goat Hide Armor (Tier 1; +3 Armor; -0.4 Combat Speed; Min ST 5; 3.0 lbs; $250)
Steel Plate Armor (Tier 2; +4 Armor; -0.8 Combat Speed; Min ST 6; 7.0 lbs; $500)
Combat Armor (Tier 3; +5 Armor; -0.4 Combat Speed; Min ST 4; 9.0 lbs; $750)
Mobile Infantry Armor (Tier 4; +7 Armor; -0.6 Combat Speed; Min ST 4; 11.0 lbs; $1000)
Pseudo-Chitin Armor (Tier 6; +10 Armor; -0.6 Combat Speed; Min ST 7; 15.0 lbs; $1500)
Comments: Again, not a lot of significant changes since Beta. Most weight and cost entries were changed, making armors heavier but cheaper. Pseudo-Chitin is still the most powerful armor (narrowly edging out Power Armor).
Stabilized Armor (Armor_Toaster_Stabilized; +8 Armor; -0.8 Combat Speed; +1 Coordination; Min ST 3; 25.0 lbs; $2000)
Now, weapons. I've got all the basic weapons on the lists so far, and a fistful of the unique ones, but there are a lot I haven't collected yet (haven't hit Cali yet, so that's all a mystery to me until I stop making lists and keep playing the game). New info will be filled in as I find it. I forgot to jot down ammo types, but I'll add those later. I also haven't calculated bonus to crit chances yet. Almost all weapons now have a 10% chance to cause the Bleeding status, though I'll note where this is not the case (mostly with unique weapons).
Weapons - Assault Rifles (AssaultRifle_Tier_X_X)
M1 (Tier 1-1; AP 4; 5.56mm; Cap 8; Crit 1.6x; Dmg 6-12; Jam 3%; Pen 2; Range 20m; 6.0 lbs; $70)
M14 (Tier 1-2; AP4; 5.56mm; Cap 20; Crit 2.2x; Dmg 7-13; Jam 2%; Pen 2; Range 22m; 5.0 lbs; $160)
Rust Bucket (Tier 1-3; AP 5; Cap 20; Crit 1.5x; Dmg 10-14; Jam 4%; Pen 2; 18m; 7.0 lbs; $135)
M4 Carbine (Tier 2-1; AP 5/8; 5.56mm; Cap 30; Crit 1.5x; Dmg 19-27; Jam 4%; Pen 3; 8.0 lbs; $260; Optional 3-Round Burst)
FAMAS (Tier 2-2; AP 4/5; 5.56mm; Cap 25; Crit 1.7x; Dmg 14-21; Jam 4%; Pen 3; Range 24m; 8.0 lbs; $310; Optional 3-Round Burst)
HK33 (Tier 3-1; AP 4/6; 5.56mm; Cap 20; Crit 1.6x; Dmg 16-25; Jam 3%; Pen 4; Range 20m; 6.0 lbs; $410; Optional 3-Round Burst)
M16 (Tier 3-2; AP 5/7; 5.56mm; Cap 30; Crit 1.6x; Dmg 37-48; Jam 3%; Pen 4; Range 24m; 7.0 lbs; $490; Optional 3-Round Burst)
AK-47 (Tier 4-1; AP 5/7; 7.62mm; Cap 30; Crit 2.4x; Dmg 30-50; Jam 4%; Pen 5; Range 22m; 8.0 lbs; $570; Optional 3-Round Burst)
AUG (Tier 4-2; AP 4/6; 5.56mm; Cap 30; Crit 1.7x; Dmg 26-32; Jam 2%; Pen 5; Range 22m; 9.0 lbs; $750; Optional 3-Round Burst)
G3 (Tier 5-1; AP 4/8; 7.62mm; Cap 30; Crit 1.7x; Dmg 20-34; Jam 2%; Pen 6; Range 28m; 9.0 lbs; $720; Optional 3-Round Burst)
AK-97* (Tier 5-2; AP 5/7; 7.62mm; Cap 30; Crit 1.5x; Dmg 45-66; Jam 2%; Pen 6; Range 35m; 9.0 lbs; $940; Optional 3-Round Burst)
FN-Fal* (Tier 6-1; AP 4/6; 7.62mm; Cap 30; Crit 1.5x; Dmg 24-38; Jam 2%; Pen 7; Range 26m; 7.0 bs; $1100; Optional 3-Round Burst)
G41* (Tier 6-2; AP 5/7; 7.62mm; Cap 30; Crit 1.6x; Dmg 57-75; Jam 2%; Pen 7; Range 35m; 8.0 lbs; $1300; Optional 3-Round Burst)