"Since there have been several "eras" as far as the gameplay of the series is concerned, we had to think hard about the kind of game we wanted to make. Several pitches were made, more or less faithful to the original games, but we finally decided to go for a gameplay similar to the World of Xeen episodes. We still kept some ideas of the later games, notably our skill system is similar (though not identical) to the skill system featured in Might & Magic 6-7."
"For Might & Magic X - Legacy, we tried to maintain this tradition of accessibility. Accessibility, by the way, is not to be confused with simplification. Accessibility is not about making the game less complex, but making it easier to use and understand. So Might & Magic X has detailed tooltips, clear signs and feedback, drag-and-drop interface, quick-action bar, etc. Nothing extraordinary, but important features players are used to finding in modern RPGs."
"Might & Magic X starts with a smaller area. This is the "tutorial" area, which we call "Act I". Here you’ll explore your first town, get your first quests, complete your first dungeons, learning how to play along the way. When Act I is over, the rest of the world opens and what you do next is really up to you. If you want to go to that mountain over there despite the fact it’s notoriously full of angry Cyclopes, nothing will stop you."
"There will be no scaling of the monsters depending on your level. We feel it’s one of the great pleasures in RPGs to become a demi-god and then return to those Cyclopes and teach them a lesson. However as you progress through the main story some new creatures and monsters may appear in some areas."
"But it doesn’t mean there's no connection to the older games of the series. Actually, if you know the "ancient universe" you should keep your eyes open while exploring the world of Might & Magic X..."
"Legacy will feature 12 basic classes, 3 per race. Each of these classes will also have a promotion quest, allowing, for instance, your Freemage to become Archmage."
"As mentioned before, the skill system is close to the system seen in MM6-7, with skill points and Expert-Master-Grandmaster tiers. There are more than 20 skills, and of course, for any specific skill, depending on the character’s class, he might not be able to become a master or grandmaster – or learn the skill at all. "
"There are no random encounters in Legacy. Like in World of Xeen, you can have up to 3 monsters on the same tile. The number of monsters you’ll face will depend on the area and the level design. We have dungeons where monsters are not that numerous but very tough, and others where you will find yourself surrounded and blocked by melee enemies while their companions use ranged attacks against you."
"No, there will not be "always-online" copy protection! Buy, download, play, that’s it."
"However, implementing Uplay is a Ubisoft corporate policy and Might & Magic X - Legacy will not be different from any other Ubisoft title. So yes, Uplay will be in and you’ll need to be online for ONE time activation."