Notes, 10/18/13 (and bonus notes fixing the save load bug)
We are looking forward to your feedback, so we can patch again _next week_ with your comments in mind.
New features:
First pass mouse and keyboard UI interactions
o Keyboard mapping is the same. Primary difference is that you can now use the mouse to click on any elements you would have WASD’d and Spacebar or used the buttons for before. In practice, this means that you can control all UI except for containers using only the mouse. Container UI coming in the next patch.
Here is a personal note from Chris, one of the programmers working on the interface:
One of the nice things of the current setup is that you could swap between controller and mouse/keyboard on the fly - we chose to feature that.
To leverage existing resources to get results as fast as possible, we mapped mouse controls onto the UI we have today.
From there, we\'re going to pick off and attack the areas that could use mouse specific love and iterate. As such, this model is considered a rough first pass - we\'re already hard at work on the next revision - using hover more to streamline, for example. Once we land on keybinding and approach - we\'ll swap the buttons for their appropriate icons.
We\'d love feedback!
For more information, please see the slideshow located here: http://undeadlabs.com/2013/10/news/patch-for-steam-first-pass-at-interface-making-mouse-awesome/
4:3 and 16:10 support.
o We had an option for 16:9 and 4:3; now an option for 16:10, 16:9, and 4:3
Support for more popular monitor resolution as per steam hardware survey
o Changed them to the most popular on steam hardware survey. There is no longer 2160p.
Bug fixes:
· Fixed a bug causing a player to lose their ammo on mg\'s with 100 round capacity.